导入R3,简单实现数据绑定UI,以及双向绑定

This commit is contained in:
2025-11-05 05:16:06 +08:00
parent 1ccc7f299d
commit c5c380d170
137 changed files with 6900 additions and 24 deletions

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using R3;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace R3
{
public static class UnityUIBindings
{
public static IDisposable SubscribeToScrollbar(this Observable<float> source, Scrollbar scrollbar)
{
return source.Subscribe(scrollbar, static (x, s) => s.value = x);
}
public static IDisposable SubscribeToText(this Observable<float> source, InputField inputField)
{
return source.Subscribe(inputField, static (x, t) => t.text = x.ToString());
}
public static IDisposable BindToScrollbar(this BindableReactiveProperty<float> source, Scrollbar scrollbar)
{
var disposable = new CompositeDisposable();
// 值 → Scrollbar
source.SubscribeToScrollbar(scrollbar).AddTo(disposable);
// Scrollbar → 值
scrollbar.OnValueChangedAsObservable().Subscribe(_value => { source.Value = _value; }).AddTo(disposable);
return disposable;
}
public static IDisposable BindToInputField(this BindableReactiveProperty<float> source, InputField inputField)
{
var disposable = new CompositeDisposable();
// 值 → InputField
source.SubscribeToText(inputField).AddTo(disposable);
// InputField → 值
inputField.OnValueChangedAsObservable().Subscribe(_value =>
{
float result;
if (float.TryParse(_value,out result))
source.Value = result;
}).AddTo(disposable);
return disposable;
}
}
}