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22
Assets/GameFramework/Runtime/Patch/PatchManager.cs
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22
Assets/GameFramework/Runtime/Patch/PatchManager.cs
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using Cysharp.Threading.Tasks;
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using YooAsset;
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namespace Tuan.GameFramework
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{
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public class PatchManager : Singleton<PatchManager>
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{
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public async UniTask<bool> StartOperation(EPlayMode playMode)
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{
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YooAssets.Initialize();
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PreloadOperation _preloadOperation = new PreloadOperation(playMode);
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await _preloadOperation.Execute();
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MainOperation _mainOperation = new MainOperation(playMode);
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await _mainOperation.Execute();
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await HotDllLoader.Inst.LoadDepDll(YooAssets.GetPackage("Main"));
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await HotDllLoader.Inst.LoadDll(YooAssets.GetPackage("Main"), "GameScripts.Main");
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return true;
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}
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}
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}
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