using Cysharp.Threading.Tasks; using System.Collections.Generic; using UnityEngine; using YooAsset; using static UnityEngine.Rendering.VirtualTexturing.Debugging; public class Boot : MonoBehaviour { public GameObject MainUICanvas; public Camera UICamera; public Camera MainCamera; public EPlayMode PlayMode = EPlayMode.EditorSimulateMode; void Awake() { #if UNITY_EDITOR //PlayerPrefs.DeleteAll(); #endif Application.targetFrameRate = 60; Application.runInBackground = true; DontDestroyOnLoad(MainUICanvas); DontDestroyOnLoad(UICamera); DontDestroyOnLoad(MainCamera); } async void Start() { GameManager.Inst.UICamera = UICamera; GameManager.Inst.MainUICanvas = MainUICanvas; bool updateSuccess = await PatchManager.Inst.StartOperation(PlayMode); if (updateSuccess) await EnterGame(); } private async UniTask EnterGame() { Debug.Log("EnterGame"); var assetHandle = YooAssets.TryGetPackage("Main").LoadSceneAsync("Test"); await assetHandle.ToUniTask(); if (assetHandle.Status == EOperationStatus.Succeed) { assetHandle.ActivateScene(); PatchEvent.ClosePatchWindow(); } } }