using Cysharp.Threading.Tasks; using System; using System.Collections.Generic; using System.Linq; using System.Net.NetworkInformation; using System.Threading; using UnityEngine; using UnityEngine.Networking; using YooAsset; public class GameStart : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created async void Start() { Debug.Log("GameStart"); GamePreload.Inst.Test("call by GameStart"); _=FrameSplittingTest(1); await UIManager.Inst.ShowUIAsync("test1", MainUICanvas.Inst.Medium); } async UniTask FrameSplittingTest(int delayFrame) { for (int i = 0; i < 100; i++) { Debug.Log(i); await UniTask.DelayFrame(delayFrame); } } }