using static UnityEngine.InputSystem.InputAction; using UnityEngine; using R3; public class ThirdCharacterController : MonoBehaviour { public CharacterController characterController; public Animator animator; public Transform forward; public Transform model; public float moveSpeed = 5f; public float turnSpeed = 10f; public float jumpSpeed = 8f; public float gravity = 20f; public float minCameraDistance = 2f; public float maxCameraDistance = 10f; public float cameraZoomSpeed = 0.1f; Vector2 moveInput; public void OnMove(CallbackContext context) { moveInput = context.ReadValue(); } }