using UnityEngine; using Cysharp.Threading.Tasks; using YooAsset; public class PatchManager : Singleton { public async UniTask StartOperation(EPlayMode playMode) { YooAssets.Initialize(); PreloadOperation _preloadOperation = new PreloadOperation(playMode); await _preloadOperation.Execute(); MainOperation _mainOperation = new MainOperation(playMode); await _mainOperation.Execute(); return true; } }