using UnityEngine; namespace Tuan.GameScripts.Main { public class UIBase : MonoBehaviour { public RectTransform rectTransform { get { if (_rectTransform == null) _rectTransform = GetComponent(); return _rectTransform; } } RectTransform _rectTransform; public UIBase parent; public virtual void OnCreate() { } public virtual void OnShow() { } public virtual void OnHide() { } public void SetFull() { rectTransform.anchorMin = Vector2.zero; rectTransform.anchorMax = Vector2.one; rectTransform.offsetMin = Vector2.zero; rectTransform.offsetMax = Vector2.zero; rectTransform.sizeDelta = Vector2.zero; } public void SetParent(RectTransform ui, bool isFull = false) { rectTransform.SetParent(ui,false); //rectTransform.localScale = Vector3.one; //rectTransform.localPosition = Vector3.zero; //rectTransform.localRotation = Quaternion.identity; if (isFull) SetFull(); } } }