using static UnityEngine.InputSystem.InputAction; using UnityEngine; using UnityEngine.InputSystem; using YooAsset; using Cysharp.Threading.Tasks; namespace Tuan.GameScripts.Main { public class ThirdCharacterController : MonoBehaviour { public CharacterController characterController; public Animator animator; public Transform forward; public Transform model; public float moveSpeed = 5f; public float turnSpeed = 10f; public float jumpSpeed = 8f; public float gravity = 20f; public float minCameraDistance = 2f; public float maxCameraDistance = 10f; public float cameraZoomSpeed = 0.1f; InputActionAsset playerActions; Vector2 moveInput; async void Awake() { await LoadInputActonAsset(); } async UniTask LoadInputActonAsset() { AssetHandle handle = YooAssets.LoadAssetAsync("PlayerActions"); await handle.ToUniTask(); playerActions = handle.AssetObject as InputActionAsset; } public void OnMove(CallbackContext context) { moveInput = context.ReadValue(); } } }