Files
TuanTuan-Engine/Assets/GameFramework/Runtime/Boot.cs
2025-11-03 00:24:36 +08:00

31 lines
746 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
public class Boot : MonoBehaviour
{
public GameObject MainUICanvas;
public Camera UICamera;
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
void Awake()
{
#if UNITY_EDITOR
PlayerPrefs.DeleteAll();
#endif
Application.targetFrameRate = 60;
Application.runInBackground = true;
}
async void Start()
{
GameManager.Inst.UICamera = UICamera;
GameManager.Inst.MainUICanvas = MainUICanvas;
bool updateSuccess = await PatchManager.Inst.StartOperation(PlayMode);
if (updateSuccess)
EnterGame();
}
private void EnterGame()
{
Debug.Log("EnterGame");
}
}