Files
TuanTuan-Engine/Assets/GameFramework/Runtime/PatchLogic/PatchManager.cs
2025-11-03 00:24:36 +08:00

19 lines
484 B
C#

using UnityEngine;
using Cysharp.Threading.Tasks;
using YooAsset;
public class PatchManager : Singleton<PatchManager>
{
public async UniTask<bool> StartOperation(EPlayMode playMode)
{
YooAssets.Initialize();
PreloadOperation _preloadOperation = new PreloadOperation(playMode);
await _preloadOperation.Execute();
MainOperation _mainOperation = new MainOperation(playMode);
await _mainOperation.Execute();
return true;
}
}