Files
TuanTuan-Engine/Assets/GameFramework/Runtime/Boot.cs

44 lines
1.3 KiB
C#

using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
using static UnityEngine.Rendering.VirtualTexturing.Debugging;
public class Boot : MonoBehaviour
{
public GameObject MainUICanvas;
public Camera UICamera;
public Camera MainCamera;
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
void Awake()
{
#if UNITY_EDITOR
//PlayerPrefs.DeleteAll();
#endif
Application.targetFrameRate = 60;
Application.runInBackground = true;
DontDestroyOnLoad(MainUICanvas);
DontDestroyOnLoad(UICamera);
DontDestroyOnLoad(MainCamera);
}
async void Start()
{
GameManager.Inst.UICamera = UICamera;
GameManager.Inst.MainUICanvas = MainUICanvas;
bool updateSuccess = await PatchManager.Inst.StartOperation(PlayMode);
if (updateSuccess)
await EnterGame();
}
private async UniTask EnterGame()
{
Debug.Log("EnterGame");
var assetHandle = YooAssets.TryGetPackage("Main").LoadSceneAsync("Test");
await assetHandle.ToUniTask();
if (assetHandle.Status == EOperationStatus.Succeed)
{
assetHandle.ActivateScene();
PatchEvent.ClosePatchWindow();
}
}
}