65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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#if UNITY_EDITOR
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.XR.PXR.Debugger
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{
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[InitializeOnLoad]
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public class PXR_PicoDebuggerSetup
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{
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static PXR_PicoDebuggerSetup()
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{
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EditorApplication.update += Init_PXR_PicoDebuggerSetup;
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}
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static void Init_PXR_PicoDebuggerSetup()
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{
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string currentPanelPath = $"{PXR_DebuggerConst.sdkPackageName}Assets/Debugger/Prefabs/DebuggerPanel.prefab";
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string targetPanelPath = "Assets/Resources/PXR_DebuggerPanel.prefab";
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string currentEntryPath = $"{PXR_DebuggerConst.sdkPackageName}Assets/Debugger/Prefabs/PICODebugger.prefab";
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string targetEntryPath = "Assets/Resources/PXR_PICODebugger.prefab";
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if(!File.Exists(targetEntryPath)){
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if (!Directory.Exists("Assets/Resources"))
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{
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AssetDatabase.CreateFolder("Assets", "Resources");
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}
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if (AssetDatabase.LoadAssetAtPath<GameObject>(currentEntryPath) == null)
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{
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Debug.LogError("Prefab not found at path: " + currentEntryPath);
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}
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AssetDatabase.CopyAsset(currentEntryPath, targetEntryPath);
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AssetDatabase.SaveAssets();
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}
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if(!File.Exists(targetPanelPath)){
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if (!Directory.Exists("Assets/Resources"))
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{
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AssetDatabase.CreateFolder("Assets", "Resources");
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}
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if (AssetDatabase.LoadAssetAtPath<GameObject>(currentPanelPath) == null)
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{
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Debug.LogError("Prefab not found at path: " + currentPanelPath);
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}
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AssetDatabase.CopyAsset(currentPanelPath, targetPanelPath);
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AssetDatabase.SaveAssets();
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}
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// EditorApplication.update -= Init_PXR_PicoDebuggerSetup;
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}
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}
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}
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#endif
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