21 lines
916 B
C#
21 lines
916 B
C#
|
|
/*******************************************************************************
|
|||
|
|
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
|
|||
|
|
|
|||
|
|
NOTICE:All information contained herein is, and remains the property of
|
|||
|
|
PICO Technology Co., Ltd. The intellectual and technical concepts
|
|||
|
|
contained herein are proprietary to PICO Technology Co., Ltd. and may be
|
|||
|
|
covered by patents, patents in process, and are protected by trade secret or
|
|||
|
|
copyright law. Dissemination of this information or reproduction of this
|
|||
|
|
material is strictly forbidden unless prior written permission is obtained from
|
|||
|
|
PICO Technology Co., Ltd.
|
|||
|
|
*******************************************************************************/
|
|||
|
|
|
|||
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
public class PXR_SDKSettingAsset : ScriptableObject
|
|||
|
|
{
|
|||
|
|
public bool ignoreSDKSetting = false;
|
|||
|
|
public bool doNotShowBuildWarning = false;
|
|||
|
|
public bool appIDChecked = false;
|
|||
|
|
}
|