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VR-WuKong/Packages/PICO Unity Integration SDK-3.3.2-20251111/Enterprise/Scripts/Model/MarkerInfo.cs

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2025-11-13 17:40:28 +08:00
using System.Linq;
namespace Unity.XR.PICO.TOBSupport
{
public class MarkerInfo
{
// position
public double posX;
public double posY;
public double posZ;
// rotation
public double rotationX;
public double rotationY;
public double rotationZ;
public double rotationW;
// 标志位:识别无效=0识别有效=1
public int validFlag;
// 类型:静态=1/动态=0
public int markerType;
// marker id
public int iMarkerId;
// 检测图像的时间戳
public double dTimestamp;
// 预留标志位
public float[] reserve;
public override string ToString()
{
return $"{nameof(posX)}: {posX}, {nameof(posY)}: {posY}, {nameof(posZ)}: {posZ}, {nameof(rotationX)}: {rotationX}, {nameof(rotationY)}: {rotationY}, {nameof(rotationZ)}: {rotationZ}, {nameof(rotationW)}: {rotationW}, {nameof(validFlag)}: {validFlag}, {nameof(markerType)}: {markerType}, {nameof(iMarkerId)}: {iMarkerId}, {nameof(dTimestamp)}: {dTimestamp}, {nameof(reserve)}: {string.Join(" ", reserve)}";
}
}
}