158 lines
5.6 KiB
C#
158 lines
5.6 KiB
C#
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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using UnityEditor;
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namespace Pico.Platform.Editor
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{
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/// <summary>
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/// Unity Setting Getter and Setter
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/// </summary>
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public class Gs
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{
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public static string productName
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{
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get { return PlayerSettings.productName; }
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set { PlayerSettings.productName = value; }
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}
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public static string packageName
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{
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get { return PlayerSettings.GetApplicationIdentifier(EditorUserBuildSettings.selectedBuildTargetGroup); }
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set { PlayerSettings.SetApplicationIdentifier(EditorUserBuildSettings.selectedBuildTargetGroup, value); }
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}
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public static BuildTargetGroup buildTargetGroup
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{
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get { return EditorUserBuildSettings.selectedBuildTargetGroup; }
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set
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{
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EditorUserBuildSettings.selectedBuildTargetGroup = value;
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if (value == BuildTargetGroup.Android)
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{
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EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);
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}
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}
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}
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public static BuildTarget buildTarget
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{
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get { return EditorUserBuildSettings.activeBuildTarget; }
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}
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public static BuildTarget selectedStandaloneTarget
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{
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get { return EditorUserBuildSettings.selectedStandaloneTarget; }
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set
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{
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EditorUserBuildSettings.selectedStandaloneTarget = value;
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EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, value);
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}
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}
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public static AndroidSdkVersions minimumApiLevel
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{
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get { return PlayerSettings.Android.minSdkVersion; }
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set { PlayerSettings.Android.minSdkVersion = value; }
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}
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public static AndroidSdkVersions targetSdkVersion
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{
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get { return PlayerSettings.Android.targetSdkVersion; }
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set { PlayerSettings.Android.targetSdkVersion = value; }
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}
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public static string bundleVersion
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{
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get { return PlayerSettings.bundleVersion; }
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set { PlayerSettings.bundleVersion = value; }
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}
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public static int bundleVersionCode
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{
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get { return PlayerSettings.Android.bundleVersionCode; }
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set { PlayerSettings.Android.bundleVersionCode = value; }
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}
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public static string keystoreName
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{
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get { return PlayerSettings.Android.keystoreName; }
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set { PlayerSettings.Android.keystoreName = value; }
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}
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public static string keystorePass
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{
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get { return PlayerSettings.Android.keystorePass; }
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set { PlayerSettings.Android.keystorePass = value; }
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}
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public static string keyaliasName
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{
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get { return PlayerSettings.Android.keyaliasName; }
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set { PlayerSettings.Android.keyaliasName = value; }
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}
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public static string keyaliasPass
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{
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get { return PlayerSettings.Android.keyaliasPass; }
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set { PlayerSettings.Android.keyaliasPass = value; }
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}
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public static bool useCustomKeystore
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{
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get { return PlayerSettings.Android.useCustomKeystore; }
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set { PlayerSettings.Android.useCustomKeystore = value; }
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}
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public static ScriptingImplementation scriptBackend
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{
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get { return PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup); }
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set
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{
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PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup, value);
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if (value == ScriptingImplementation.Mono2x)
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{
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//mono only support armv7
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targetArchitectures = AndroidArchitecture.ARMv7;
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}
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else if (value == ScriptingImplementation.IL2CPP)
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{
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//il2cpp use a reasonable default value
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if (targetArchitectures != AndroidArchitecture.ARMv7 && targetArchitectures != AndroidArchitecture.ARM64)
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{
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targetArchitectures = AndroidArchitecture.ARM64;
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}
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}
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}
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}
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public static AndroidArchitecture targetArchitectures
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{
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get { return PlayerSettings.Android.targetArchitectures; }
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set { PlayerSettings.Android.targetArchitectures = value; }
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}
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public static AndroidBuildType androidBuildType
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{
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get { return EditorUserBuildSettings.androidBuildType; }
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set { EditorUserBuildSettings.androidBuildType = value; }
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}
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public static UIOrientation UIOrientation
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{
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get { return PlayerSettings.defaultInterfaceOrientation; }
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set { PlayerSettings.defaultInterfaceOrientation = value; }
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}
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}
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}
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