47 lines
2.0 KiB
C#
47 lines
2.0 KiB
C#
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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using Pico.Platform.Models;
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using UnityEngine;
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namespace Pico.Platform
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{
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/**
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* \ingroup Platform
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* Application or games need comply with the laws where they distributes. So developers
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* should take compliance into consideration. This module provides some useful methods
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* to implement compliance.
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*/
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public static class ComplianceService
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{
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/// <summary>
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/// Detects sensitive words in texts.
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/// </summary>
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/// <param name="scene">Indicates where the text appears. For example, the text can appear in a username, room name, in-room chat, etc.</param>
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/// <param name="content">The text to check, which can be a username, room-chat message, etc.</param>
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/// <returns>
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/// Whether the text contains sensitive words. If it contains, the app should not allow
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/// the user to publish the text and can take the strategy proposed by the
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/// result.
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/// </returns>
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public static Task<DetectSensitiveResult> DetectSensitive(DetectSensitiveScene scene, string content)
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{
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if (!CoreService.Initialized)
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{
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Debug.LogError(CoreService.NotInitializedError);
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return null;
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}
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return new Task<DetectSensitiveResult>(CLIB.ppf_Compliance_DetectSensitive(scene, content));
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}
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}
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}
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