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VR-WuKong/Packages/PICO Unity Integration SDK-3.3.2-20251111/Runtime/Debugger/Scripts/UI/Log/PXR_MessageController.cs

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2025-11-13 17:40:28 +08:00
/*******************************************************************************
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
NOTICEAll information contained herein is, and remains the property of
PICO Technology Co., Ltd. The intellectual and technical concepts
contained herein are proprietary to PICO Technology Co., Ltd. and may be
covered by patents, patents in process, and are protected by trade secret or
copyright law. Dissemination of this information or reproduction of this
material is strictly forbidden unless prior written permission is obtained from
PICO Technology Co., Ltd.
*******************************************************************************/
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR || DEVELOPMENT_BUILD
namespace Unity.XR.PXR.Debugger
{
public class PXR_MessageController : MonoBehaviour
{
// Start is called before the first frame update
public Text title;
public Text content;
private readonly string widthMark = "------------------------------------------------------------------";
private readonly int maxLength = 47;
public void Init(string title, string content)
{
string timestamp = System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
string finalTitle = $"{timestamp}: {title}";
TextGenerator generator = new();
var settings = this.title.GetGenerationSettings(this.title.gameObject.GetComponent<RectTransform>().rect.size);
var targetWidth = generator.GetPreferredWidth(widthMark, settings);
var currentWidth = generator.GetPreferredWidth(finalTitle, settings);
if (targetWidth < currentWidth)
{
finalTitle = title[..(maxLength - 3)];
currentWidth = generator.GetPreferredWidth(finalTitle, settings);
while (targetWidth < currentWidth)
{
finalTitle = title[..(title.Length - 1)];
currentWidth = generator.GetPreferredWidth(finalTitle, settings);
}
finalTitle += "...";
}
this.title.text = finalTitle;
this.content.text = $"{title}\n{content}";
Reset();
}
public void Reset()
{
LayoutRebuilder.ForceRebuildLayoutImmediate(gameObject.GetComponent<RectTransform>());
}
public void ToggleContent()
{
content.gameObject.SetActive(!content.gameObject.activeSelf);
}
}
}
#endif