252 lines
12 KiB
C#
252 lines
12 KiB
C#
|
|
/*******************************************************************************
|
|||
|
|
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
|
|||
|
|
|
|||
|
|
NOTICE:All information contained herein is, and remains the property of
|
|||
|
|
PICO Technology Co., Ltd. The intellectual and technical concepts
|
|||
|
|
contained herein are proprietary to PICO Technology Co., Ltd. and may be
|
|||
|
|
covered by patents, patents in process, and are protected by trade secret or
|
|||
|
|
copyright law. Dissemination of this information or reproduction of this
|
|||
|
|
material is strictly forbidden unless prior written permission is obtained from
|
|||
|
|
PICO Technology Co., Ltd.
|
|||
|
|
*******************************************************************************/
|
|||
|
|
|
|||
|
|
#if UNITY_INPUT_SYSTEM
|
|||
|
|
using UnityEngine.Scripting;
|
|||
|
|
using UnityEngine.InputSystem;
|
|||
|
|
using UnityEngine.InputSystem.XR;
|
|||
|
|
using UnityEngine.InputSystem.Controls;
|
|||
|
|
using UnityEngine.InputSystem.Layouts;
|
|||
|
|
|
|||
|
|
namespace Unity.XR.PXR.Input
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// A PICO Headset
|
|||
|
|
/// </summary>
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControlLayout(displayName = "PICO HMD")]
|
|||
|
|
public class PXR_HMD : XRHMD
|
|||
|
|
{
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public ButtonControl userPresence { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "devicetrackingstate" })]
|
|||
|
|
public new IntegerControl trackingState { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "deviceistracked" })]
|
|||
|
|
public new ButtonControl isTracked { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new Vector3Control devicePosition { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new QuaternionControl deviceRotation { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control deviceVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control deviceAngularVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control deviceAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control deviceAngularAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new Vector3Control leftEyePosition { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new QuaternionControl leftEyeRotation { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control leftEyeVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control leftEyeAngularVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control leftEyeAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control leftEyeAngularAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new Vector3Control rightEyePosition { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new QuaternionControl rightEyeRotation { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control rightEyeVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control rightEyeAngularVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control rightEyeAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control rightEyeAngularAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new Vector3Control centerEyePosition { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public new QuaternionControl centerEyeRotation { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control centerEyeVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control centerEyeAngularVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control centerEyeAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public Vector3Control centerEyeAngularAcceleration { get; private set; }
|
|||
|
|
|
|||
|
|
|
|||
|
|
protected override void FinishSetup()
|
|||
|
|
{
|
|||
|
|
base.FinishSetup();
|
|||
|
|
|
|||
|
|
userPresence = GetChildControl<ButtonControl>("userPresence");
|
|||
|
|
trackingState = GetChildControl<IntegerControl>("trackingState");
|
|||
|
|
isTracked = GetChildControl<ButtonControl>("isTracked");
|
|||
|
|
devicePosition = GetChildControl<Vector3Control>("devicePosition");
|
|||
|
|
deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
|
|||
|
|
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
|||
|
|
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
|||
|
|
deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
|
|||
|
|
deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
|
|||
|
|
leftEyePosition = GetChildControl<Vector3Control>("leftEyePosition");
|
|||
|
|
leftEyeRotation = GetChildControl<QuaternionControl>("leftEyeRotation");
|
|||
|
|
leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
|
|||
|
|
leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
|
|||
|
|
leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration");
|
|||
|
|
leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration");
|
|||
|
|
rightEyePosition = GetChildControl<Vector3Control>("rightEyePosition");
|
|||
|
|
rightEyeRotation = GetChildControl<QuaternionControl>("rightEyeRotation");
|
|||
|
|
rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
|
|||
|
|
rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
|
|||
|
|
rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration");
|
|||
|
|
rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration");
|
|||
|
|
centerEyePosition = GetChildControl<Vector3Control>("centerEyePosition");
|
|||
|
|
centerEyeRotation = GetChildControl<QuaternionControl>("centerEyeRotation");
|
|||
|
|
centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
|
|||
|
|
centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
|
|||
|
|
centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration");
|
|||
|
|
centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// A PICO Controller
|
|||
|
|
/// </summary>
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControlLayout(displayName = "PICO Controller", commonUsages = new[] { "LeftHand", "RightHand" })]
|
|||
|
|
public class PXR_Controller : XRControllerWithRumble
|
|||
|
|
{
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "Primary2DAxis", "Thumbstick" })]
|
|||
|
|
public Vector2Control thumbstick { get; private set; }
|
|||
|
|
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public AxisControl trigger { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl]
|
|||
|
|
public AxisControl grip { get; private set; }
|
|||
|
|
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "A", "X" })]
|
|||
|
|
public ButtonControl primaryButton { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "B", "Y" })]
|
|||
|
|
public ButtonControl secondaryButton { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "GripButton", "GripPress" })]
|
|||
|
|
public ButtonControl gripPressed { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "Primary2DAxisClick", "ThumbstickPress" })]
|
|||
|
|
public ButtonControl thumbstickClicked { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "ATouch", "XTouch" })]
|
|||
|
|
public ButtonControl primaryTouched { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "BTouch", "YTouch" })]
|
|||
|
|
public ButtonControl secondaryTouched { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "TriggerTouch" })]
|
|||
|
|
public ButtonControl triggerTouched { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "TriggerPress" })]
|
|||
|
|
public ButtonControl triggerPressed { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "Menu" })]
|
|||
|
|
public ButtonControl menu { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "ThumbstickTouch" })]
|
|||
|
|
public ButtonControl thumbstickTouched { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "ThumbRestTouch" })]
|
|||
|
|
public ButtonControl thumbRestTouched { get; private set; }
|
|||
|
|
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "controllerTrackingState" })]
|
|||
|
|
public new IntegerControl trackingState { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "ControllerIsTracked" })]
|
|||
|
|
public new ButtonControl isTracked { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "controllerPosition" })]
|
|||
|
|
public new Vector3Control devicePosition { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "controllerRotation" })]
|
|||
|
|
public new QuaternionControl deviceRotation { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "controllerVelocity" })]
|
|||
|
|
public Vector3Control deviceVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "controllerAngularVelocity" })]
|
|||
|
|
public Vector3Control deviceAngularVelocity { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "controllerAcceleration" })]
|
|||
|
|
public Vector3Control deviceAcceleration { get; private set; }
|
|||
|
|
[Preserve]
|
|||
|
|
[InputControl(aliases = new[] { "controllerAngularAcceleration" })]
|
|||
|
|
public Vector3Control deviceAngularAcceleration { get; private set; }
|
|||
|
|
|
|||
|
|
protected override void FinishSetup()
|
|||
|
|
{
|
|||
|
|
base.FinishSetup();
|
|||
|
|
|
|||
|
|
thumbstick = GetChildControl<Vector2Control>("thumbstick");
|
|||
|
|
trigger = GetChildControl<AxisControl>("trigger");
|
|||
|
|
triggerTouched = GetChildControl<ButtonControl>("triggerTouched");
|
|||
|
|
grip = GetChildControl<AxisControl>("grip");
|
|||
|
|
|
|||
|
|
primaryButton = GetChildControl<ButtonControl>("primaryButton");
|
|||
|
|
secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
|
|||
|
|
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
|||
|
|
thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
|
|||
|
|
primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
|
|||
|
|
secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
|
|||
|
|
thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
|
|||
|
|
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
|||
|
|
|
|||
|
|
trackingState = GetChildControl<IntegerControl>("trackingState");
|
|||
|
|
isTracked = GetChildControl<ButtonControl>("isTracked");
|
|||
|
|
devicePosition = GetChildControl<Vector3Control>("devicePosition");
|
|||
|
|
deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
|
|||
|
|
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
|||
|
|
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
|||
|
|
deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
|
|||
|
|
deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
#endif
|