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VR-WuKong/Packages/PICO Unity Integration SDK-3.3.2-20251111/Runtime/Scripts/Utils/PXR_PhfFile.cs

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2025-11-13 17:40:28 +08:00
using System.Collections;
using System.IO;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor.AssetImporters;
using UnityEditor.Experimental.AssetImporters;
[ScriptedImporter(1, ".phf")]
public class PXR_PhfFile : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var phfTxt = File.ReadAllText(ctx.assetPath);
var assetText = new TextAsset(phfTxt);
ctx.AddObjectToAsset("main obj", assetText);
ctx.SetMainObject(assetText);
}
}
#endif