41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
|
|
using System.Collections;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
public class HitBMain : MonoBehaviour
|
||
|
|
{
|
||
|
|
RaycastHit hit;
|
||
|
|
public Material mat;
|
||
|
|
GameObject hitTag;
|
||
|
|
|
||
|
|
// Start is called before the first frame update
|
||
|
|
void Start()
|
||
|
|
{
|
||
|
|
hitTag = GameObject.CreatePrimitive(PrimitiveType.Quad);
|
||
|
|
hitTag.transform.localScale = Vector3.one * 0.5f;
|
||
|
|
hitTag.GetComponent<MeshRenderer>().material = mat;
|
||
|
|
Destroy(hitTag.GetComponent<MeshCollider>());
|
||
|
|
}
|
||
|
|
|
||
|
|
// Update is called once per frame
|
||
|
|
void Update()
|
||
|
|
{
|
||
|
|
if (Physics.Raycast(new Ray(Camera.main.transform.position, Camera.main.transform.forward), out hit, 1, 1 << LayerMask.NameToLayer("Wall")))
|
||
|
|
{
|
||
|
|
hitTag.SetActive(true);
|
||
|
|
hitTag.transform.position = hit.point;
|
||
|
|
hitTag.transform.rotation = Quaternion.LookRotation(Camera.main.transform.forward);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
hitTag.SetActive(false);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
private void OnDrawGizmos()
|
||
|
|
{
|
||
|
|
//Gizmos.color = Color.green;
|
||
|
|
//Gizmos.DrawRay(Camera.main.transform.position, Camera.main.transform.forward * 1);
|
||
|
|
}
|
||
|
|
}
|