123 lines
2.6 KiB
C#
123 lines
2.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Wethermain : MonoBehaviour
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{
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public Transform[] ts;
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bool aaa;
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bool bbb;
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float time;
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float timeB;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.Alpha1))
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{
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if(aaa)
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{
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aaa = false;
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}
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else
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{
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aaa = true;
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}
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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if (bbb)
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{
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bbb = false;
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}
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else
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{
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bbb = true;
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}
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}
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if (aaa)
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{
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time += Time.deltaTime * 2;
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}
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else
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{
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time -= Time.deltaTime * 2;
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}
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time = Mathf.Clamp(time, 0, 1);
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asdasd(time);
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//
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if (bbb)
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{
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timeB += Time.deltaTime * 2;
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}
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else
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{
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timeB -= Time.deltaTime * 2;
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}
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timeB = Mathf.Clamp(timeB, 0, 1);
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asdasdd(timeB);
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}
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void asdasd(float v)
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{
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foreach (Transform t in ts)
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{
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foreach (Transform tt in t.GetComponentsInChildren<Transform>())
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{
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if (tt.GetComponent<MeshRenderer>())
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{
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foreach (Material m in tt.GetComponent<MeshRenderer>().materials)
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{
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if (m.HasFloat("_Snownny"))
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{
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m.SetFloat("_Snownny", v);
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}
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}
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}
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//
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if (tt.GetComponent<Grass>())
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{
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Material m = tt.GetComponent<Grass>().material;
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m.SetFloat("_Snownny", v);
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}
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}
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}
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}
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void asdasdd(float v)
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{
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foreach (Transform t in ts)
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{
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foreach (Transform tt in t.GetComponentsInChildren<Transform>())
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{
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if (tt.GetComponent<MeshRenderer>())
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{
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foreach (Material m in tt.GetComponent<MeshRenderer>().materials)
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{
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if (m.HasFloat("_Rainny"))
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{
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m.SetFloat("_Rainny", v);
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}
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}
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}
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}
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}
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}
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}
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