1082 lines
34 KiB
JSON
1082 lines
34 KiB
JSON
|
|
{
|
||
|
|
"ShaderTotalCount": 43,
|
||
|
|
"VariantTotalCount": 107,
|
||
|
|
"ShaderVariantInfos": [
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/Chinese Painting URP/Asset/Shader/Line.shadergraph",
|
||
|
|
"ShaderName": "Shader Graphs/Line",
|
||
|
|
"ShaderVariantCount": 3,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/Chinese Painting URP/Asset/Shader/waterfall.shadergraph",
|
||
|
|
"ShaderName": "Shader Graphs/waterfall",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_SCREEN_SPACE_OCCLUSION"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Building/Building.shader",
|
||
|
|
"ShaderName": "ASE/Building",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Building/Gold.shader",
|
||
|
|
"ShaderName": "Gold",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Butterflies.shader",
|
||
|
|
"ShaderName": "ASE/Buterfly",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Flower.shader",
|
||
|
|
"ShaderName": "ASE/Flower",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Fog/Fog.shader",
|
||
|
|
"ShaderName": "ASE/Fog",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_SCREEN_SPACE_OCCLUSION"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Grass.shader",
|
||
|
|
"ShaderName": "ASE/Grass",
|
||
|
|
"ShaderVariantCount": 6,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/LandScape.shader",
|
||
|
|
"ShaderName": "ASE/LandScape",
|
||
|
|
"ShaderVariantCount": 3,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/PlantLeaf.shader",
|
||
|
|
"ShaderName": "ASE/PlantLeaf",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/PlantTrunk.shader",
|
||
|
|
"ShaderName": "ASE/PlantTrunk",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Stone.shader",
|
||
|
|
"ShaderName": "ASE/Stone",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Materials/Water.shader",
|
||
|
|
"ShaderName": "ASE/Water",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Meshs/Characters/New Amplify Shader 1.shader",
|
||
|
|
"ShaderName": "New Amplify Shader 1",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Meshs/Characters/New Amplify Shader.shader",
|
||
|
|
"ShaderName": "New Amplify Shader",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Meshs/Characters/wanjia.shader",
|
||
|
|
"ShaderName": "wanjia",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/CartoonOriental/Scene/Meshs/ToonSky/Sky.shader",
|
||
|
|
"ShaderName": "Sky",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/Characters/Materials/bianshenSmoke.shader",
|
||
|
|
"ShaderName": "ASE/bianshenSmoke",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/Materials/Bj.shader",
|
||
|
|
"ShaderName": "Bj",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/Materials/FogSimulation.shader",
|
||
|
|
"ShaderName": "FogSimulation",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_SCREEN_SPACE_OCCLUSION"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/Materials/GPUGrass/Flower.shadergraph",
|
||
|
|
"ShaderName": "Shader Graphs/Flower",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"PROCEDURAL_INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/Materials/GPUGrass/Grass.shadergraph",
|
||
|
|
"ShaderName": "Shader Graphs/Grass",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/GameRes/Main/SceneArt/VRScene/Materials/GPUGrass/Tree.shadergraph",
|
||
|
|
"ShaderName": "Shader Graphs/Tree",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_ISMASKALPHA",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ISMASKALPHA"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Assets/ThirdParty/XR Interaction Toolkit/3.0.8/Starter Assets/Shaders/Interactable.shadergraph",
|
||
|
|
"ShaderName": "Shader Graphs/Interactable",
|
||
|
|
"ShaderVariantCount": 3,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_REFLECTION_PROBE_BLENDING",
|
||
|
|
"_REFLECTION_PROBE_BOX_PROJECTION",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader",
|
||
|
|
"ShaderName": "Universal Render Pipeline/Lit",
|
||
|
|
"ShaderVariantCount": 15,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_REFLECTION_PROBE_BLENDING",
|
||
|
|
"_REFLECTION_PROBE_BOX_PROJECTION",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_ALPHATEST_ON",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_REFLECTION_PROBE_BLENDING",
|
||
|
|
"_REFLECTION_PROBE_BOX_PROJECTION",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_ALPHATEST_ON",
|
||
|
|
"_DETAIL_MULX2",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_REFLECTION_PROBE_BLENDING",
|
||
|
|
"_REFLECTION_PROBE_BOX_PROJECTION",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_METALLICSPECGLOSSMAP",
|
||
|
|
"_NORMALMAP",
|
||
|
|
"_REFLECTION_PROBE_BLENDING",
|
||
|
|
"_REFLECTION_PROBE_BOX_PROJECTION",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_REFLECTION_PROBE_BLENDING",
|
||
|
|
"_REFLECTION_PROBE_BOX_PROJECTION",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"_SPECULARHIGHLIGHTS_OFF",
|
||
|
|
"_SURFACE_TYPE_TRANSPARENT",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ALPHATEST_ON"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ALPHATEST_ON",
|
||
|
|
"_DETAIL_MULX2"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_DETAIL_MULX2",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_NORMALMAP",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_NORMALMAP"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"_ALPHATEST_ON"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader",
|
||
|
|
"ShaderName": "Universal Render Pipeline/Particles/Unlit",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_EMISSION",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SURFACE_TYPE_TRANSPARENT"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",
|
||
|
|
"ShaderName": "Universal Render Pipeline/Simple Lit",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
"INSTANCING_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader",
|
||
|
|
"ShaderName": "Universal Render Pipeline/Terrain/Lit",
|
||
|
|
"ShaderVariantCount": 4,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ADDITIONAL_LIGHT_SHADOWS",
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_REFLECTION_PROBE_BLENDING",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION",
|
||
|
|
"_SHADOWS_SOFT",
|
||
|
|
"_TERRAIN_INSTANCED_PERPIXEL_NORMAL",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_FORWARD_PLUS",
|
||
|
|
"_LIGHT_LAYERS",
|
||
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
||
|
|
"_TERRAIN_INSTANCED_PERPIXEL_NORMAL",
|
||
|
|
"EVALUATE_SH_VERTEX"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 8,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader",
|
||
|
|
"ShaderName": "Universal Render Pipeline/Unlit",
|
||
|
|
"ShaderVariantCount": 5,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_ALPHATEST_ON",
|
||
|
|
"_SCREEN_SPACE_OCCLUSION"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_SCREEN_SPACE_OCCLUSION"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 13,
|
||
|
|
"Keywords": [
|
||
|
|
"_ALPHATEST_ON"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader",
|
||
|
|
"ShaderName": "Hidden/Universal/CoreBlit",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader",
|
||
|
|
"ShaderName": "Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion",
|
||
|
|
"ShaderVariantCount": 3,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_BLUE_NOISE",
|
||
|
|
"_SAMPLE_COUNT_MEDIUM",
|
||
|
|
"_SOURCE_DEPTH_NORMALS"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_BLUE_NOISE",
|
||
|
|
"_ORTHOGRAPHIC",
|
||
|
|
"_SAMPLE_COUNT_MEDIUM",
|
||
|
|
"_SOURCE_DEPTH_NORMALS"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/BlitCopy",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/Internal-GUIRoundedRect",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/Internal-GUITexture",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/Internal-GUITextureBlit",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/Internal-GUITextureClip",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/Internal-GUITextureClipText",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/Internal-UIRAtlasBlitCopy",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/TextCore/Distance Field SSD",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Hidden/UIElements/EditorUIE",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"UIE_FORCE_GAMMA"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Skybox/Panoramic",
|
||
|
|
"ShaderVariantCount": 1,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
""
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"AssetPath": "Resources/unity_builtin_extra",
|
||
|
|
"ShaderName": "Skybox/Procedural",
|
||
|
|
"ShaderVariantCount": 2,
|
||
|
|
"ShaderVariantElements": [
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_SUNDISK_HIGH_QUALITY"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"PassType": 0,
|
||
|
|
"Keywords": [
|
||
|
|
"_SUNDISK_SIMPLE"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
}
|