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VR-WuKong/Assets/ThirdParty/BruteForce/Scripts/BF_SquareBanding.cs

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2025-11-14 18:44:06 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public class BF_SquareBanding : MonoBehaviour
{
public Material cinematicBandsFX = null;
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, cinematicBandsFX);
}
}