61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using System.Collections;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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namespace Unity.XR.PXR.Debugger
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{
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public class PXR_UIManager : MonoBehaviour
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{
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public PXR_PicoDebuggerSO config;
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public PXR_UIController uiController;
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private GameObject _controller = null;
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private void Start()
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{
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config = Resources.Load<PXR_PicoDebuggerSO>("PXR_PicoDebuggerSO");
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uiController = Resources.Load<GameObject>("PXR_DebuggerPanel").GetComponent<PXR_UIController>();
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if(config.isOpen)
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{
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switch (config.debuggerLauncherButton)
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{
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case LauncherButton.PressA:
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PXR_DeviceManager.Instance.OnAButtonPress += OnStartButtonPress;
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break;
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case LauncherButton.PressB:
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PXR_DeviceManager.Instance.OnBButtonPress += OnStartButtonPress;
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break;
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case LauncherButton.PressX:
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PXR_DeviceManager.Instance.OnXButtonPress += OnStartButtonPress;
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break;
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case LauncherButton.PressY:
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PXR_DeviceManager.Instance.OnYButtonPress += OnStartButtonPress;
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break;
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default:
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break;
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}
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}
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}
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private void OnStartButtonPress(){
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ToggleController();
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}
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private void ToggleController(){
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if(_controller == null){
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_controller = Instantiate(uiController.gameObject);
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}else{
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_controller.SetActive(!_controller.gameObject.activeSelf);
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}
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}
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}
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}
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#endif
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