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VR-WuKong/Assets/ThirdParty/Tools/SetFrame/Editor/KeyFrameEditor.cs

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C#
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2025-11-14 18:44:06 +08:00
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(KeyFrame))]
public class KeyFrameEditor : Editor
{
KeyFrame inst;
private void OnEnable()
{
inst = target as KeyFrame;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
//
if (GUILayout.Button("AddPoint", GUILayout.Height(50)))
{
Transform point = Instantiate(inst.points[inst.points.Length - 1], inst.points[inst.points.Length - 1].position, Quaternion.identity, inst.points[inst.points.Length - 1].parent).transform;
List<Transform> listTemp = inst.points.ToList();
listTemp.Add(point);
inst.points = listTemp.ToArray();
}
GUILayout.Space(10);
if (GUILayout.Button("SetKey", GUILayout.Height(50)))
{
if(inst.index < inst.points.Length - 1)
{
++inst.index;
}
else
{
inst.index = 0;
}
//
inst.viewPoint.position = inst.points[inst.index].position;
Debug.Log("N");
}
}
}