174 lines
5.9 KiB
C#
174 lines
5.9 KiB
C#
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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using UnityEditor;
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using UnityEngine;
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namespace Unity.XR.PXR.Editor
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{
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public class PXR_EditorStyles
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{
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public Color colorLine = new Color32(0xD9, 0xD9, 0xD9, 255);
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public Color colorSelected = new Color32(0x7B, 0x7B, 0x7B, 255);
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public Color colorDocumentationUrlNormal = new Color32(0x0F, 0x6F, 0xD5, 255);
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public Color colorDocumentationUrlHover = new Color32(0x0F, 0x6F, 0xD5, 205);
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private GUIStyle _dialogIconStyle;
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private GUIStyle _headerText;
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private GUIStyle _versionText;
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private GUIStyle _contentArea;
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private GUIStyle _contentText;
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private GUIStyle _buttonStyle;
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private GUIStyle _buttonSelectedStyle;
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private GUIStyle _buttonToOpenStyle;
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private GUIStyle _backgroundColorStyle;
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private GUIStyle _bigWhiteTitleStyle;
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private GUIStyle _smallBlueLinkStyle;
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public GUIStyle HeaderText => _headerText ??= new GUIStyle(EditorStyles.largeLabel)
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{
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fontStyle = FontStyle.Normal,
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fontSize = 48,
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alignment = TextAnchor.MiddleCenter,
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fixedHeight = 69,
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fixedWidth = 600,
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normal = new GUIStyleState()
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{
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textColor = Color.white
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}
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};
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public GUIStyle BigWhiteTitleStyle => _bigWhiteTitleStyle ??= new GUIStyle(EditorStyles.largeLabel)
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{
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fontStyle = FontStyle.Bold,
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fontSize = 20,
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fixedHeight = 25,
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alignment = TextAnchor.MiddleLeft,
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normal = new GUIStyleState()
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{
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textColor = Color.white
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}
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};
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public GUIStyle VersionText => _versionText ??= new GUIStyle(EditorStyles.miniLabel)
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{
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fontStyle = FontStyle.Normal,
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fontSize = 18,
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alignment = TextAnchor.LowerCenter,
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fixedHeight = 69,
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fixedWidth = 150,
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padding = new RectOffset(8, 0, 0, 8),
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normal = new GUIStyleState()
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{
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textColor = Color.white
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}
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};
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public GUIStyle ContentText => _contentText ??= new GUIStyle(EditorStyles.wordWrappedLabel)
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{
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richText = true,
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stretchHeight = true,
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fontSize = 16,
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normal = new GUIStyleState()
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{
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textColor = Color.white
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}
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};
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public GUIStyle SmallBlueLinkStyle => _smallBlueLinkStyle ??= new GUIStyle(EditorStyles.linkLabel)
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{
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fontStyle = FontStyle.Normal,
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fontSize = 16,
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fixedHeight = 25,
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alignment = TextAnchor.MiddleCenter,
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normal = new GUIStyleState()
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{
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textColor = colorDocumentationUrlNormal
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},
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hover = new GUIStyleState()
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{
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textColor = colorDocumentationUrlHover
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}
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};
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public GUIStyle IconStyle => _dialogIconStyle ??= new GUIStyle()
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{
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fixedHeight = 80,
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fixedWidth = 250,
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padding = new RectOffset(0, 10, 0, 0),
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alignment = TextAnchor.UpperRight,
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};
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public Texture2D MakeTexture(int width, int height, Color color)
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{
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Texture2D texture = new Texture2D(width, height);
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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texture.SetPixel(x, y, color);
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}
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}
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texture.Apply();
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return texture;
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}
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public GUIStyle ContentArea => _contentArea ??= new GUIStyle(EditorStyles.textArea)
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{
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stretchHeight = true,
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padding = new RectOffset(4, 4, 4, 4),
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};
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public GUIStyle Button => _buttonStyle ??= new GUIStyle(EditorStyles.miniButton)
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{
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stretchWidth = true,
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fixedWidth = 150,
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fixedHeight = 36,
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fontStyle = FontStyle.Bold,
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richText = true,
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padding = new RectOffset(4, 4, 4, 4),
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normal = new GUIStyleState() { background = MakeTexture(2, 2, colorLine) }
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};
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public GUIStyle ButtonSelected => _buttonSelectedStyle ??= new GUIStyle(EditorStyles.miniButton)
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{
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stretchWidth = true,
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fixedWidth = 150,
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fixedHeight = 36,
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fontStyle = FontStyle.Bold,
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richText = true,
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padding = new RectOffset(4, 4, 4, 4),
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normal = new GUIStyleState() { background = MakeTexture(2, 2, colorSelected) }
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};
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public GUIStyle ButtonToOpen => _buttonToOpenStyle ??= new GUIStyle(EditorStyles.miniButton)
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{
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stretchWidth = true,
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fixedWidth = 250,
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fixedHeight = 25,
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fontSize = 16,
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richText = true,
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alignment = TextAnchor.MiddleCenter,
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padding = new RectOffset(4, 4, 4, 4),
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normal = new GUIStyleState()
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{
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textColor = Color.white,
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background = MakeTexture(2, 2, colorSelected)
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}
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};
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public GUIStyle BackgroundColor => _backgroundColorStyle ??= new GUIStyle(EditorStyles.wordWrappedLabel)
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{
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};
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}
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}
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