Files
VR-WuKong/Packages/PICO Unity Integration SDK-3.3.2-20251111/Runtime/Scripts/Features/PXR_LateLatching.cs

95 lines
2.3 KiB
C#
Raw Normal View History

2025-11-13 17:40:28 +08:00
#if !PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR;
namespace Unity.XR.PXR
{
[Serializable]
public class PXR_LateLatching : MonoBehaviour
{
#if UNITY_2020_3_OR_NEWER
private Camera m_LateLatchingCamera;
static XRDisplaySubsystem s_DisplaySubsystem = null;
static List<XRDisplaySubsystem> s_DisplaySubsystems = new List<XRDisplaySubsystem>();
private void Awake()
{
m_LateLatchingCamera = GetComponent<Camera>();
}
private void OnEnable()
{
List<XRDisplaySubsystem> displaySubsystems = new List<XRDisplaySubsystem>();
#if UNITY_6000_0_OR_NEWER
SubsystemManager.GetSubsystems(displaySubsystems);
#else
SubsystemManager.GetInstances(displaySubsystems);
#endif
Debug.Log("PXR_U OnEnable() displaySubsystems.Count = " + displaySubsystems.Count);
for (int i = 0; i < displaySubsystems.Count; i++)
{
s_DisplaySubsystem = displaySubsystems[i];
}
}
private void OnDisable()
{
}
void Update()
{
if (s_DisplaySubsystem == null)
{
List<XRDisplaySubsystem> displaySubsystems = new List<XRDisplaySubsystem>();
#if UNITY_6000_0_OR_NEWER
SubsystemManager.GetSubsystems(displaySubsystems);
#else
SubsystemManager.GetInstances(displaySubsystems);
#endif
if (displaySubsystems.Count > 0)
{
s_DisplaySubsystem = displaySubsystems[0];
}
}
if (null == s_DisplaySubsystem)
return;
s_DisplaySubsystem.MarkTransformLateLatched(m_LateLatchingCamera.transform, XRDisplaySubsystem.LateLatchNode.Head);
}
#if !UNITY_EDITOR && UNITY_2021_2_OR_NEWER
private void OnPreRender()
{
s_DisplaySubsystem.BeginRecordingIfLateLatched(m_LateLatchingCamera);
}
private void OnPostRender()
{
s_DisplaySubsystem.EndRecordingIfLateLatched(m_LateLatchingCamera);
}
#endif
private void FixedUpdate()
{
}
private void LateUpdate()
{
}
#endif
}
}
#endif