Init
3
.gitignore
vendored
@@ -3,9 +3,12 @@
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/bundles/
|
||||
/HybridCLRData/
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/yoo/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
|
||||
6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
||||
2007
Assets/Boot.unity
Normal file
7
Assets/Boot.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/GameFramework.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c235bffd9daabf94d822b3da6b0319dc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/GameFramework/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51e9c7938a023b544ad1f1ea4664a523
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
89
Assets/GameFramework/Editor/BuildTool.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using YooAsset.Editor;
|
||||
using YooAsset;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Pipeline;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class BuildTool
|
||||
{
|
||||
[MenuItem("Tools/打包Preload")]
|
||||
public static void BuildPreload()
|
||||
{
|
||||
CopyHotDll.CopyPreloadDll2Byte();
|
||||
ExecuteBuild("Preload", EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget, EFileNameStyle.BundleName, EBuildinFileCopyOption.ClearAndCopyAll);
|
||||
Debug.Log($"打包Preload结束");
|
||||
}
|
||||
[MenuItem("Tools/打包Main %G")]
|
||||
public static void BuildMain()
|
||||
{
|
||||
CopyHotDll.CopyMainDll2Byte();
|
||||
ExecuteBuild("Main", EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget, EFileNameStyle.BundleName, EBuildinFileCopyOption.None);
|
||||
Debug.Log($"打包Main结束");
|
||||
}
|
||||
[MenuItem("Tools/全部打包")]
|
||||
public static void BuildAll()
|
||||
{
|
||||
BuildPreload();
|
||||
BuildMain();
|
||||
}
|
||||
|
||||
public static void ExecuteBuild(string PackageName, EBuildPipeline BuildPipeline, BuildTarget BuildTarget, EFileNameStyle fileNameStyle, EBuildinFileCopyOption buildinFileCopyOption)
|
||||
{
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline.ToString());
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline.ToString());
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline.ToString());
|
||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline.ToString());
|
||||
var builtinShaderBundleName = GetBuiltinShaderBundleName(PackageName);
|
||||
|
||||
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.EnableSharePackRule = true;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.CompressOption = compressOption;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance(PackageName, BuildPipeline);
|
||||
|
||||
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
public static string GetPackageVersion()
|
||||
{
|
||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||
}
|
||||
|
||||
private static string GetBuiltinShaderBundleName(string PackageName)
|
||||
{
|
||||
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
|
||||
}
|
||||
public static IEncryptionServices CreateEncryptionInstance(string PackageName, EBuildPipeline BuildPipeline)
|
||||
{
|
||||
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionServicesClassName(PackageName, BuildPipeline.ToString());
|
||||
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
|
||||
if (classType != null)
|
||||
return (IEncryptionServices)Activator.CreateInstance(classType);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Editor/BuildTool.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef4dc48fe62a00246bf7a5beb87f7c4a
|
||||
61
Assets/GameFramework/Editor/CopyHotDll.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class CopyHotDll
|
||||
{
|
||||
[MenuItem("Tools/更新生成PreloadDll")]
|
||||
public static void CopyPreloadDll2Byte()
|
||||
{
|
||||
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
||||
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/HotUpdateDlls/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/GameScripts.Preload.dll";
|
||||
string destDir = $"{Application.dataPath}/GameRes/Preload/HotUpdateDll/GameScripts.Preload.bytes";
|
||||
if (File.Exists(destDir))
|
||||
{
|
||||
File.Delete(destDir);
|
||||
}
|
||||
File.Copy(sourceDir, destDir);
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log($"copy {sourceDir} to {destDir}");
|
||||
}
|
||||
[MenuItem("Tools/更新生成MainDll")]
|
||||
public static void CopyMainDll2Byte()
|
||||
{
|
||||
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
||||
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/HotUpdateDlls/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/GameScripts.Main.dll";
|
||||
string destDir = $"{Application.dataPath}/GameRes/Main/HotUpdateDll/GameScripts.Main.bytes";
|
||||
if (File.Exists(destDir))
|
||||
{
|
||||
File.Delete(destDir);
|
||||
}
|
||||
File.Copy(sourceDir, destDir);
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log($"copy {sourceDir} to {destDir}");
|
||||
}
|
||||
[MenuItem("Tools/更新生成补充数据源")]
|
||||
public static void CopyDepDll2Byte()
|
||||
{
|
||||
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
||||
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/AssembliesPostIl2CppStrip/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/";
|
||||
string destDir = $"{Application.dataPath}/GameRes/Main/HotUpdateDll/";
|
||||
foreach (string dll in HotDllLoader.Inst.DepDlls)
|
||||
{
|
||||
string sourcePath = $"{sourceDir}/{dll}";
|
||||
string destPath = $"{destDir}/{dll}.bytes";
|
||||
if (File.Exists(sourcePath))
|
||||
{
|
||||
if (File.Exists(destPath))
|
||||
{
|
||||
File.Delete(destPath);
|
||||
}
|
||||
File.Copy(sourcePath, destPath);
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log($"copy {sourcePath} to {destPath}");
|
||||
}
|
||||
}
|
||||
Debug.Log("copy over");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Editor/CopyHotDll.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a15e4a3e4bbd7c4c9c3783ac0028089
|
||||
8
Assets/GameFramework/Runtime.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 590ed1ab349279741863d85c416632ee
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
34
Assets/GameFramework/Runtime/Boot.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class Boot : MonoBehaviour
|
||||
{
|
||||
public GameObject player;
|
||||
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
|
||||
void Awake()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
//PlayerPrefs.DeleteAll();
|
||||
#endif
|
||||
Application.targetFrameRate = 60;
|
||||
Application.runInBackground = true;
|
||||
DontDestroyOnLoad(player);
|
||||
}
|
||||
async void Start()
|
||||
{
|
||||
bool updateSuccess = await PatchManager.Inst.StartOperation(PlayMode);
|
||||
if (updateSuccess)
|
||||
await EnterGame();
|
||||
}
|
||||
private async UniTask EnterGame()
|
||||
{
|
||||
Debug.Log("EnterGame");
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("GameStart");
|
||||
await assetHandle.ToUniTask();
|
||||
GameObject.Instantiate(assetHandle.AssetObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Boot.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: beb122424f267994cb04b5ba15d3f694
|
||||
8
Assets/GameFramework/Runtime/EventSystem.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26cf5e3096559174b90385ee2f3d88b0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
91
Assets/GameFramework/Runtime/EventSystem/EventBus.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public static class EventBus
|
||||
{
|
||||
|
||||
private static readonly Dictionary<Type, object> _eventHandlers = new Dictionary<Type, object>();
|
||||
private static readonly object _lock = new object();
|
||||
|
||||
public static void Register<TEvent>(IEventHandler<TEvent> handler) where TEvent : IEvent
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
Type eventType = typeof(TEvent);
|
||||
if (!_eventHandlers.ContainsKey(eventType))
|
||||
{
|
||||
_eventHandlers[eventType] = new List<IEventHandler<TEvent>>();
|
||||
}
|
||||
|
||||
var handlers = _eventHandlers[eventType] as List<IEventHandler<TEvent>>;
|
||||
if (handler != null && !handlers.Contains(handler))
|
||||
{
|
||||
handlers.Add(handler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Unregister<TEvent>(IEventHandler<TEvent> handler) where TEvent : IEvent
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
Type eventType = typeof(TEvent);
|
||||
if (_eventHandlers.ContainsKey(eventType))
|
||||
{
|
||||
var handlers = _eventHandlers[eventType] as List<IEventHandler<TEvent>>;
|
||||
handlers?.Remove(handler);
|
||||
|
||||
if (handlers != null && handlers.Count == 0)
|
||||
{
|
||||
_eventHandlers.Remove(eventType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Publish<TEvent>(TEvent eventData) where TEvent : IEvent
|
||||
{
|
||||
List<IEventHandler<TEvent>> handlersToInvoke = null;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
Type eventType = typeof(TEvent);
|
||||
if (_eventHandlers.ContainsKey(eventType))
|
||||
{
|
||||
var handlers = _eventHandlers[eventType] as List<IEventHandler<TEvent>>;
|
||||
if (handlers != null && handlers.Count > 0)
|
||||
{
|
||||
handlersToInvoke = new List<IEventHandler<TEvent>>(handlers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 在锁外执行事件处理,避免死锁
|
||||
if (handlersToInvoke != null)
|
||||
{
|
||||
foreach (var handler in handlersToInvoke)
|
||||
{
|
||||
try
|
||||
{
|
||||
handler?.HandleEvent(eventData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Event handling error in {handler.GetType().Name}: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Clear()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_eventHandlers.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 182f32b2a26cc364fa0e982e86b2a730
|
||||
30
Assets/GameFramework/Runtime/EventSystem/IEvent.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public interface IEvent { }
|
||||
|
||||
public interface IEventHandler<TEvent> where TEvent : IEvent
|
||||
{
|
||||
void HandleEvent(TEvent eventData);
|
||||
}
|
||||
|
||||
public struct ApplicationFocusEvent : IEvent
|
||||
{
|
||||
public bool HasFocus;
|
||||
}
|
||||
|
||||
public struct SceneLoadEvent : IEvent
|
||||
{
|
||||
public string SceneName;
|
||||
public float Progress;
|
||||
}
|
||||
|
||||
public abstract class EventHandler<TEvent> : IEventHandler<TEvent> where TEvent : IEvent
|
||||
{
|
||||
public void HandleEvent(TEvent eventData)
|
||||
{
|
||||
OnEvent(eventData);
|
||||
}
|
||||
|
||||
protected abstract void OnEvent(TEvent eventData);
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/EventSystem/IEvent.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7820fef43b561e4ea2ac8370cb7e831
|
||||
24
Assets/GameFramework/Runtime/GameFramework.Runtime.asmdef
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "GameFramework.Runtime",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:e34a5702dd353724aa315fb8011f08c3",
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
||||
"GUID:3fe1a3e70da50184f9897101cad7e4f2",
|
||||
"GUID:13ba8ce62aa80c74598530029cb2d649",
|
||||
"GUID:928f8a513cd12e84cb0d3c0a21a84e2f",
|
||||
"GUID:3de88c88fbbb8f944b9210d496af9762",
|
||||
"GUID:30817c1a0e6d646d99c048fc403f5979",
|
||||
"GUID:72872094b21c16e48b631b2224833d49",
|
||||
"GUID:627104647b9c04b4ebb8978a92ecac63"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63f032f8696ad5b4e99c26f7a9f89060
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/GameFramework/Runtime/GameManager.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using IngameDebugConsole;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class GameManager : Singleton<GameManager>
|
||||
{
|
||||
[ConsoleMethod("clear_prefs", "Clears all PlayerPrefs data")]
|
||||
public static void ClearPlayerPrefs()
|
||||
{
|
||||
PlayerPrefs.DeleteAll();
|
||||
PlayerPrefs.Save();
|
||||
Debug.Log("<color=orange>All PlayerPrefs have been cleared!</color>");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/GameManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e75707ce2167c0842a4225d65f458010
|
||||
17
Assets/GameFramework/Runtime/MainUICanvas.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class MainUICanvas : SingletonMono<MainUICanvas>
|
||||
{
|
||||
public GameObject InitBg;
|
||||
public RectTransform Top;
|
||||
public RectTransform Medium;
|
||||
public RectTransform Bottom;
|
||||
public Camera UICamera;
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/MainUICanvas.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a47ab17bc3d41694286b14a1c6cd2782
|
||||
89
Assets/GameFramework/Runtime/MessageBox.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class MessageBox : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject panel;
|
||||
[SerializeField] private Text titleText;
|
||||
[SerializeField] private Text contentText;
|
||||
[SerializeField] private Transform buttonsParent;
|
||||
[SerializeField] private GameObject buttonPrefab;
|
||||
|
||||
private static readonly List<MessageBox> hiddenMessageBoxes = new List<MessageBox>();
|
||||
private readonly List<Button> createdButtons = new List<Button>();
|
||||
|
||||
public static MessageBox Show()
|
||||
{
|
||||
|
||||
if (hiddenMessageBoxes.Count > 0)
|
||||
{
|
||||
MessageBox box = hiddenMessageBoxes[0];
|
||||
hiddenMessageBoxes.RemoveAt(0);
|
||||
box.gameObject.SetActive(true);
|
||||
box.panel.SetActive(true);
|
||||
return box;
|
||||
}
|
||||
|
||||
var prefab = Resources.Load<GameObject>("MessageBox");
|
||||
if (!prefab)
|
||||
{
|
||||
Debug.LogError("MessageBox prefab not found in Resources");
|
||||
return null;
|
||||
}
|
||||
|
||||
var go = Instantiate(prefab, MainUICanvas.Inst.Top);
|
||||
go.name = "MessageBox";
|
||||
var messageBox = go.GetComponent<MessageBox>();
|
||||
return messageBox;
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
panel.SetActive(false);
|
||||
ClearButtons();
|
||||
gameObject.SetActive(false);
|
||||
hiddenMessageBoxes.Add(this);
|
||||
}
|
||||
|
||||
private void ClearButtons()
|
||||
{
|
||||
foreach (var button in createdButtons)
|
||||
{
|
||||
if (button != null) Destroy(button.gameObject);
|
||||
}
|
||||
createdButtons.Clear();
|
||||
}
|
||||
|
||||
public MessageBox SetTitle(string title)
|
||||
{
|
||||
titleText.text = title;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MessageBox SetContent(string content)
|
||||
{
|
||||
contentText.text = content;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MessageBox AddButton(string text, Action<MessageBox> onClick = null)
|
||||
{
|
||||
var button = Instantiate(buttonPrefab, buttonsParent).GetComponent<Button>();
|
||||
button.GetComponentInChildren<Text>().text = text;
|
||||
|
||||
button.onClick.AddListener(() =>
|
||||
{
|
||||
onClick?.Invoke(this);
|
||||
Hide();
|
||||
});
|
||||
|
||||
createdButtons.Add(button);
|
||||
button.gameObject.SetActive(true);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/MessageBox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a72b28cd18f8324b8d9bac07e02771f
|
||||
8
Assets/GameFramework/Runtime/Network.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23acace2f8a92dd44ab6f767fba24cdb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
65
Assets/GameFramework/Runtime/Network/AutoStart.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
using Mirror;
|
||||
using Mirror.Discovery;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class AutoStart : MonoBehaviour
|
||||
{
|
||||
public NetworkManager networkManager;
|
||||
public NetworkDiscovery networkDiscovery;
|
||||
|
||||
public float waitForHostTimeout = 1f;
|
||||
|
||||
private bool hostFound = false;
|
||||
private async void Start()
|
||||
{
|
||||
networkDiscovery.OnServerFound.AddListener(OnServerFound);
|
||||
await Connect();
|
||||
}
|
||||
|
||||
private async UniTask Connect()
|
||||
{
|
||||
if (networkManager == null || networkDiscovery == null)
|
||||
{
|
||||
Debug.LogError("请确认 NetworkManager 和 NetworkDiscovery 已设置");
|
||||
return;
|
||||
}
|
||||
|
||||
hostFound = false;
|
||||
|
||||
networkDiscovery.StartDiscovery();
|
||||
|
||||
await UniTask.WaitForSeconds(1.1f);
|
||||
|
||||
if (!hostFound)
|
||||
{
|
||||
Debug.Log("未发现 Host,自己成为 Host");
|
||||
networkManager.StartHost();
|
||||
networkDiscovery.AdvertiseServer();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnServerFound(ServerResponse info)
|
||||
{
|
||||
if (hostFound) return;
|
||||
|
||||
hostFound = true;
|
||||
Debug.Log($"发现 Host: {info.uri.Host}");
|
||||
|
||||
networkDiscovery.StopDiscovery();
|
||||
|
||||
networkManager.networkAddress = info.uri.Host;
|
||||
networkManager.StartClient();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (networkDiscovery != null)
|
||||
networkDiscovery.OnServerFound.RemoveListener(OnServerFound);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Network/AutoStart.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9827faa6e4a06d6448411c03e4e2dff5
|
||||
@@ -0,0 +1,32 @@
|
||||
using Mirror;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class VRNetworkPlayerScript : NetworkBehaviour
|
||||
{
|
||||
public Transform headTransform;
|
||||
public VRPlayerRig vrPlayerRig;
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
public override void OnStartLocalPlayer()
|
||||
{
|
||||
// create a link to local vr rig, so that rig can sync to our local network players transforms
|
||||
vrPlayerRig = GameObject.FindFirstObjectByType<VRPlayerRig>();
|
||||
vrPlayerRig.localVRNetworkPlayerScript = this;
|
||||
|
||||
}
|
||||
// a static global list of players that can be used for a variery of features, one being enemies
|
||||
public readonly static List<VRNetworkPlayerScript> playersList = new List<VRNetworkPlayerScript>();
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
playersList.Add(this);
|
||||
}
|
||||
|
||||
public override void OnStopServer()
|
||||
{
|
||||
playersList.Remove(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db3715461db44b54b96114e9a88f1afe
|
||||
16
Assets/GameFramework/Runtime/Network/VRPlayerRig.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class VRPlayerRig : MonoBehaviour
|
||||
{
|
||||
public Transform headTransform;
|
||||
public VRNetworkPlayerScript localVRNetworkPlayerScript;
|
||||
private void Update()
|
||||
{
|
||||
if (localVRNetworkPlayerScript)
|
||||
{
|
||||
// presuming you want a head object to sync, optional, same as hands.
|
||||
localVRNetworkPlayerScript.headTransform.position = new Vector3(this.headTransform.position.x, this.headTransform.position.y - 1.25f, this.headTransform.position.z);
|
||||
localVRNetworkPlayerScript.headTransform.eulerAngles = new Vector3(0, this.headTransform.eulerAngles.y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Network/VRPlayerRig.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2603a3a2bb8ff8f47b1e45289f1d9f70
|
||||
8
Assets/GameFramework/Runtime/Patch.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39bbdf272d77f6640ab4a9149b6c1377
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Assets/GameFramework/Runtime/Patch/HotDllLoader.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using HybridCLR;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class HotDllLoader : Singleton<HotDllLoader>
|
||||
{
|
||||
public List<string> DepDlls = new List<string>()
|
||||
{
|
||||
"mscorlib.dll",
|
||||
"System.dll",
|
||||
"System.Core.dll",
|
||||
};
|
||||
public async UniTask LoadDll(ResourcePackage package, string dll)
|
||||
{
|
||||
if (package.GetAssetInfo(dll).Error == string.Empty)
|
||||
{
|
||||
AssetHandle handle = package.LoadAssetAsync<TextAsset>(dll);
|
||||
await handle.ToUniTask();
|
||||
#if UNITY_EDITOR
|
||||
Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == dll.Replace(".dll", ""));
|
||||
#else
|
||||
Assembly hotUpdateAss = Assembly.Load((handle.AssetObject as TextAsset).bytes);
|
||||
#endif
|
||||
Debug.Log($"加载{dll}");
|
||||
}
|
||||
}
|
||||
public async UniTask LoadDepDll(ResourcePackage package)
|
||||
{
|
||||
foreach (string dll in DepDlls)
|
||||
{
|
||||
if (package.GetAssetInfo(dll).Error == string.Empty)
|
||||
{
|
||||
AssetHandle handle = package.LoadAssetAsync<TextAsset>(dll);
|
||||
await handle.ToUniTask();
|
||||
RuntimeApi.LoadMetadataForAOTAssembly((handle.AssetObject as TextAsset).bytes, HomologousImageMode.SuperSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Patch/HotDllLoader.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 913490bf1a0079744825742899c17961
|
||||
65
Assets/GameFramework/Runtime/Patch/MainOperation.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using YooAsset;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class MainOperation
|
||||
{
|
||||
PatchOperationData data;
|
||||
PatchOperation operation;
|
||||
bool autoDownload;
|
||||
public MainOperation(EPlayMode playMode, bool autoDownload = false)
|
||||
{
|
||||
data = new PatchOperationData();
|
||||
data.packageName = "Main";
|
||||
data.playMode = playMode;
|
||||
data.useBuildinFileSystem = false;
|
||||
data.downloadingMaxNum = 10;
|
||||
data.failedTryAgain = 3;
|
||||
data.downloadUpdate = OnDownloadUpdate;
|
||||
data.downloadFinish = OnDownloadFinish;
|
||||
data.downloadError = OnDownloadError;
|
||||
|
||||
operation = new PatchOperation(data);
|
||||
this.autoDownload = autoDownload;
|
||||
}
|
||||
|
||||
public async UniTask Execute()
|
||||
{
|
||||
PatchEvent.UpdateProgress(0f);
|
||||
if (!await operation.InitializePackage()) return;
|
||||
if (!await operation.RequestPackageVersion()) return;
|
||||
if (!await operation.UpdatePackageManifest()) return;
|
||||
if (operation.CreateDownloader())
|
||||
{
|
||||
if (autoDownload)
|
||||
{
|
||||
if (!await operation.DownloadPackageFiles()) return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!await operation.CheckDownloadOrSkip()) return;
|
||||
}
|
||||
}
|
||||
if (!await operation.ClearCacheBundle()) return;
|
||||
operation.SaveVersionToCache();
|
||||
YooAssets.SetDefaultPackage(operation.package);
|
||||
}
|
||||
private void OnDownloadUpdate(DownloadUpdateData downloadUpdateData)
|
||||
{
|
||||
float progress = (float)downloadUpdateData.CurrentDownloadBytes / downloadUpdateData.TotalDownloadBytes;
|
||||
string sizeText = $"{operation.FormatFileSize(downloadUpdateData.CurrentDownloadBytes)} / {operation.FormatFileSize(downloadUpdateData.TotalDownloadBytes)}";
|
||||
PatchEvent.UpdateProgress(progress);
|
||||
PatchEvent.UpdateDownloadSize(sizeText);
|
||||
PatchEvent.UpdateStatus($"{data.packageName} 资源下载中...");
|
||||
}
|
||||
private void OnDownloadFinish(DownloaderFinishData downloaderFinishData)
|
||||
{
|
||||
PatchEvent.UpdateStatus("下载完成");
|
||||
}
|
||||
private void OnDownloadError(DownloadErrorData downloadErrorData)
|
||||
{
|
||||
PatchEvent.UpdateStatus($"下载失败:{downloadErrorData.FileName}\n{downloadErrorData.ErrorInfo}");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Patch/MainOperation.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 573021b0c5d8ec74f96d2a20ee3a7165
|
||||
31
Assets/GameFramework/Runtime/Patch/PatchEvent.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public static class PatchEvent
|
||||
{
|
||||
public static event Action<string> OnStatusUpdate;
|
||||
public static event Action<float> OnProgressUpdate;
|
||||
public static event Action<string> OnDownloadSizeUpdate;
|
||||
public static event Action OnClosePatchWindow;
|
||||
|
||||
public static void UpdateStatus(string status)
|
||||
{
|
||||
OnStatusUpdate?.Invoke(status);
|
||||
}
|
||||
|
||||
public static void UpdateProgress(float progress)
|
||||
{
|
||||
OnProgressUpdate?.Invoke(progress);
|
||||
}
|
||||
|
||||
public static void UpdateDownloadSize(string sizeText)
|
||||
{
|
||||
OnDownloadSizeUpdate?.Invoke(sizeText);
|
||||
}
|
||||
public static void ClosePatchWindow()
|
||||
{
|
||||
OnClosePatchWindow?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Patch/PatchEvent.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e733509362b9e5445b0354a734ec8c10
|
||||
22
Assets/GameFramework/Runtime/Patch/PatchManager.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using YooAsset;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class PatchManager : Singleton<PatchManager>
|
||||
{
|
||||
public async UniTask<bool> StartOperation(EPlayMode playMode)
|
||||
{
|
||||
YooAssets.Initialize();
|
||||
PreloadOperation _preloadOperation = new PreloadOperation(playMode);
|
||||
await _preloadOperation.Execute();
|
||||
|
||||
MainOperation _mainOperation = new MainOperation(playMode);
|
||||
await _mainOperation.Execute();
|
||||
await HotDllLoader.Inst.LoadDepDll(YooAssets.GetPackage("Main"));
|
||||
await HotDllLoader.Inst.LoadDll(YooAssets.GetPackage("Main"), "GameScripts.Main");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Patch/PatchManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 625284a2d721ab646904f46c84f37a8a
|
||||
362
Assets/GameFramework/Runtime/Patch/PatchOperation.cs
Normal file
@@ -0,0 +1,362 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
using static YooAsset.DownloaderOperation;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class PatchOperationData
|
||||
{
|
||||
public string packageName;
|
||||
public EPlayMode playMode;
|
||||
public bool useBuildinFileSystem;
|
||||
public DownloadError downloadError;
|
||||
public DownloaderFinish downloadFinish;
|
||||
public DownloadUpdate downloadUpdate;
|
||||
public int downloadingMaxNum = 10;
|
||||
public int failedTryAgain = 3;
|
||||
}
|
||||
public class PatchOperation
|
||||
{
|
||||
public PatchOperationData data;
|
||||
public ResourcePackage package;
|
||||
public ResourceDownloaderOperation downloader;
|
||||
public string packageVersion;
|
||||
public string PkgVersionKey;
|
||||
public PatchOperation(PatchOperationData data)
|
||||
{
|
||||
this.data = data;
|
||||
PkgVersionKey = $"{Application.productName}_{data.packageName}";
|
||||
#if !UNITY_EDITOR
|
||||
PkgVersionKey = $"Editor_{Application.productName}_{data.packageName}";
|
||||
#endif
|
||||
}
|
||||
#region 初始化相关
|
||||
public async UniTask<bool> InitializePackage()
|
||||
{
|
||||
package = YooAssets.TryGetPackage(data.packageName);
|
||||
if (package == null)
|
||||
package = YooAssets.CreatePackage(data.packageName);
|
||||
|
||||
InitializationOperation initializationOperation = null;
|
||||
switch (data.playMode)
|
||||
{
|
||||
case EPlayMode.EditorSimulateMode:
|
||||
initializationOperation = InitializeEditorMode(package);
|
||||
break;
|
||||
case EPlayMode.OfflinePlayMode:
|
||||
initializationOperation = InitializeOfflineMode(package);
|
||||
break;
|
||||
case EPlayMode.HostPlayMode:
|
||||
initializationOperation = InitializeHostMode(package);
|
||||
break;
|
||||
case EPlayMode.WebPlayMode:
|
||||
initializationOperation = InitializeWebPlayMode(package);
|
||||
break;
|
||||
case EPlayMode.CustomPlayMode:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
await initializationOperation.ToUniTask();
|
||||
if (initializationOperation.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
MessageBox.Show()
|
||||
.SetTitle($"{data.packageName}初始化")
|
||||
.SetContent($"{initializationOperation.Error}")
|
||||
.AddButton("退出", (box) => { Application.Quit(); });
|
||||
}
|
||||
else
|
||||
{
|
||||
PatchEvent.UpdateStatus($"初始化成功{data.packageName}");
|
||||
Debug.Log($"初始化成功{data.packageName}");
|
||||
}
|
||||
return initializationOperation.Status == EOperationStatus.Succeed;
|
||||
}
|
||||
private InitializationOperation InitializeEditorMode(ResourcePackage package)
|
||||
{
|
||||
var buildResult = EditorSimulateModeHelper.SimulateBuild(data.packageName);
|
||||
var packageRoot = buildResult.PackageRootDirectory;
|
||||
var createParameters = new EditorSimulateModeParameters();
|
||||
createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
|
||||
return package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
private InitializationOperation InitializeOfflineMode(ResourcePackage package)
|
||||
{
|
||||
var createParameters = new OfflinePlayModeParameters();
|
||||
createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
|
||||
return package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
private InitializationOperation InitializeHostMode(ResourcePackage package)
|
||||
{
|
||||
FileSystemParameters buildinFileSystemParams = null;
|
||||
if (data.useBuildinFileSystem)
|
||||
{
|
||||
// 注意:设置参数COPY_BUILDIN_PACKAGE_MANIFEST,可以初始化的时候拷贝内置清单到沙盒目录
|
||||
buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
|
||||
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
|
||||
}
|
||||
string defaultHostServer = GetHostServerURL();
|
||||
string fallbackHostServer = GetHostServerURL();
|
||||
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
||||
// 注意:设置参数INSTALL_CLEAR_MODE,可以解决覆盖安装的时候将拷贝的内置清单文件清理的问题。
|
||||
var cacheFileSystemParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
|
||||
cacheFileSystemParams.AddParameter(FileSystemParametersDefine.INSTALL_CLEAR_MODE, EOverwriteInstallClearMode.ClearAllManifestFiles);
|
||||
|
||||
var createParameters = new HostPlayModeParameters();
|
||||
createParameters.BuildinFileSystemParameters = buildinFileSystemParams;
|
||||
createParameters.CacheFileSystemParameters = cacheFileSystemParams;
|
||||
return package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
private InitializationOperation InitializeWebPlayMode(ResourcePackage package)
|
||||
{
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
|
||||
var createParameters = new WebPlayModeParameters();
|
||||
string defaultHostServer = GetHostServerURL();
|
||||
string fallbackHostServer = GetHostServerURL();
|
||||
string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
|
||||
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
||||
createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
|
||||
return package.InitializeAsync(createParameters);
|
||||
#else
|
||||
var createParameters = new WebPlayModeParameters();
|
||||
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
|
||||
return package.InitializeAsync(createParameters);
|
||||
#endif
|
||||
}
|
||||
private string GetHostServerURL()
|
||||
{
|
||||
string hostServerIP = $"https://home.gtuantuan.online:9444/{Application.productName}";
|
||||
string appVersion = "v1";
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
|
||||
// return $"{hostServerIP}/CDN/Android/{packageName}/{appVersion}";
|
||||
return $"{hostServerIP}/CDN/PC/{data.packageName}/{appVersion}";
|
||||
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
|
||||
return $"{hostServerIP}/CDN/IPhone/{data.packageName}/{appVersion}";
|
||||
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
|
||||
return $"{hostServerIP}/CDN/WebGL/{data.packageName}/{appVersion}";
|
||||
else
|
||||
return $"{hostServerIP}/CDN/PC/{data.packageName}/{appVersion}";
|
||||
#else
|
||||
if (Application.platform == RuntimePlatform.Android)
|
||||
return $"{hostServerIP}/CDN/Android/{data.packageName}/{appVersion}";
|
||||
else if (Application.platform == RuntimePlatform.IPhonePlayer)
|
||||
return $"{hostServerIP}/CDN/IPhone/{data.packageName}/{appVersion}";
|
||||
else if (Application.platform == RuntimePlatform.WebGLPlayer)
|
||||
return $"{hostServerIP}/CDN/WebGL/{data.packageName}/{appVersion}";
|
||||
else
|
||||
return $"{hostServerIP}/CDN/PC/{data.packageName}/{appVersion}";
|
||||
#endif
|
||||
}
|
||||
private class RemoteServices : IRemoteServices
|
||||
{
|
||||
private readonly string _defaultHostServer;
|
||||
private readonly string _fallbackHostServer;
|
||||
|
||||
public RemoteServices(string defaultHostServer, string fallbackHostServer)
|
||||
{
|
||||
_defaultHostServer = defaultHostServer;
|
||||
_fallbackHostServer = fallbackHostServer;
|
||||
}
|
||||
string IRemoteServices.GetRemoteMainURL(string fileName)
|
||||
{
|
||||
return $"{_defaultHostServer}/{fileName}";
|
||||
}
|
||||
string IRemoteServices.GetRemoteFallbackURL(string fileName)
|
||||
{
|
||||
return $"{_fallbackHostServer}/{fileName}";
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region 版本和资源清单相关
|
||||
public async UniTask<bool> RequestPackageVersion(bool showBox = true)
|
||||
{
|
||||
var operation = package.RequestPackageVersionAsync(true, 5);
|
||||
await operation.ToUniTask();
|
||||
if (operation.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
if (showBox)
|
||||
{
|
||||
if (await CheckUseLocalVersion(operation))
|
||||
{
|
||||
string cachedVersion = GetCachedPackageVersion();
|
||||
if (!string.IsNullOrEmpty(cachedVersion))
|
||||
{
|
||||
packageVersion = cachedVersion;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
packageVersion = operation.PackageVersion;
|
||||
PatchEvent.UpdateStatus($"获取版本成功{data.packageName}");
|
||||
Debug.Log($"获取版本成功{data.packageName}:{packageVersion}");
|
||||
}
|
||||
return operation.Status == EOperationStatus.Succeed;
|
||||
}
|
||||
public async UniTask<bool> CheckUseLocalVersion(RequestPackageVersionOperation operation)
|
||||
{
|
||||
var completionSource = new UniTaskCompletionSource<bool>();
|
||||
MessageBox.Show()
|
||||
.SetTitle($"{data.packageName}请求版本")
|
||||
.SetContent($"{operation.Error}")
|
||||
.AddButton("继续", (box) =>
|
||||
{
|
||||
completionSource.TrySetResult(true);
|
||||
})
|
||||
.AddButton("退出", (box) =>
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
Application.Quit();
|
||||
});
|
||||
bool shouldContinue = await completionSource.Task;
|
||||
return shouldContinue;
|
||||
}
|
||||
public async Task<string> GetBuildinPackageVersion()
|
||||
{
|
||||
var operation = new GetBuildinPackageVersionOperation(data.packageName);
|
||||
YooAssets.StartOperation(operation);
|
||||
await operation;
|
||||
if (operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
return operation.PackageVersion;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public string GetCachedPackageVersion()
|
||||
{
|
||||
if (PlayerPrefs.HasKey(PkgVersionKey))
|
||||
{
|
||||
return PlayerPrefs.GetString(PkgVersionKey);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SaveVersionToCache()
|
||||
{
|
||||
PlayerPrefs.SetString(PkgVersionKey, packageVersion);
|
||||
PlayerPrefs.Save();
|
||||
PatchEvent.UpdateStatus($"更新完成{data.packageName}");
|
||||
Debug.Log($"更新{data.packageName}完成,版本号{packageVersion}");
|
||||
|
||||
}
|
||||
public async UniTask<bool> UpdatePackageManifest(bool showBox = true)
|
||||
{
|
||||
var operation = package.UpdatePackageManifestAsync(packageVersion, 10);
|
||||
await operation.ToUniTask();
|
||||
if (operation.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
if (showBox)
|
||||
{
|
||||
MessageBox.Show()
|
||||
.SetTitle($"{data.packageName}更新清单")
|
||||
.SetContent($"{operation.Error}")
|
||||
.AddButton("退出", (box) => { Application.Quit(); });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PatchEvent.UpdateStatus($"获取资源清单成功{data.packageName}");
|
||||
Debug.Log($"获取资源清单成功{data.packageName}");
|
||||
}
|
||||
return operation.Status == EOperationStatus.Succeed;
|
||||
}
|
||||
#endregion
|
||||
#region 下载相关
|
||||
public bool CreateDownloader()
|
||||
{
|
||||
downloader = package.CreateResourceDownloader(data.downloadingMaxNum, data.failedTryAgain);
|
||||
downloader.DownloadErrorCallback = data.downloadError;
|
||||
downloader.DownloadFinishCallback = data.downloadFinish;
|
||||
downloader.DownloadUpdateCallback = data.downloadUpdate;
|
||||
if (downloader.TotalDownloadCount == 0) return false;
|
||||
return true;
|
||||
}
|
||||
public async UniTask<bool> CheckDownloadOrSkip()
|
||||
{
|
||||
var completionSource = new UniTaskCompletionSource<bool>();
|
||||
MessageBox.Show()
|
||||
.SetTitle($"{data.packageName}发现更新")
|
||||
.SetContent($"发现资源更新\n{GetCachedPackageVersion()}=>{packageVersion}: {FormatFileSize(downloader.TotalDownloadBytes)}")
|
||||
.AddButton("下载", async (box) =>
|
||||
{
|
||||
bool success = await DownloadPackageFiles();
|
||||
completionSource.TrySetResult(success);
|
||||
})
|
||||
.AddButton("跳过", async (box) =>
|
||||
{
|
||||
downloader.CancelDownload();
|
||||
packageVersion = GetCachedPackageVersion();
|
||||
await UpdatePackageManifest();
|
||||
completionSource.TrySetResult(true);
|
||||
})
|
||||
.AddButton("退出", (box) =>
|
||||
{
|
||||
downloader.CancelDownload();
|
||||
completionSource.TrySetResult(false);
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
});
|
||||
bool shouldContinue = await completionSource.Task;
|
||||
return shouldContinue;
|
||||
}
|
||||
public async UniTask<bool> DownloadPackageFiles(bool showBox = true)
|
||||
{
|
||||
if (downloader.TotalDownloadCount == 0)
|
||||
return true;
|
||||
Debug.Log($"{data.packageName} DownloadPackageFiles {downloader.TotalDownloadCount}");
|
||||
downloader.BeginDownload();
|
||||
await downloader.ToUniTask();
|
||||
if (downloader.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
if (showBox)
|
||||
{
|
||||
MessageBox.Show()
|
||||
.SetTitle($"{data.packageName}下载文件")
|
||||
.SetContent($"{downloader.Error}")
|
||||
.AddButton("退出", (box) => { Application.Quit(); });
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return downloader.Status == EOperationStatus.Succeed;
|
||||
}
|
||||
public async UniTask<bool> ClearCacheBundle(bool showBox = true)
|
||||
{
|
||||
var operation = package.ClearCacheFilesAsync(EFileClearMode.ClearUnusedBundleFiles);
|
||||
await operation.ToUniTask();
|
||||
if (operation.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
if (showBox)
|
||||
{
|
||||
MessageBox.Show()
|
||||
.SetTitle($"{data.packageName}清除缓存")
|
||||
.SetContent($"{operation.Error}")
|
||||
.AddButton("退出", (box) => { Application.Quit(); });
|
||||
}
|
||||
}
|
||||
return operation.Status == EOperationStatus.Succeed;
|
||||
}
|
||||
public string FormatFileSize(long size)
|
||||
{
|
||||
if (size < 1024 * 1024)
|
||||
return $"{(size / 1024f):F1}KB";
|
||||
else
|
||||
return $"{size / 1024f / 1024f:F1}MB";
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2a463a1d7227c3478645bd706515e73
|
||||
91
Assets/GameFramework/Runtime/Patch/PreloadOperation.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class PreloadOperation
|
||||
{
|
||||
PatchOperationData data;
|
||||
PatchOperation operation;
|
||||
public PreloadOperation(EPlayMode playMode)
|
||||
{
|
||||
data = new PatchOperationData();
|
||||
data.packageName = "Preload";
|
||||
data.playMode = playMode;
|
||||
data.useBuildinFileSystem = true;
|
||||
data.downloadingMaxNum = 10;
|
||||
data.failedTryAgain = 3;
|
||||
|
||||
operation = new PatchOperation(data);
|
||||
}
|
||||
public async UniTask Execute()
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
CheckIsOffline();
|
||||
#endif
|
||||
if (!await operation.InitializePackage()) return;
|
||||
var version = await GetBestPackageVersion();
|
||||
#if UNITY_EDITOR
|
||||
if (!await operation.RequestPackageVersion()) return;
|
||||
version = operation.packageVersion;
|
||||
#endif
|
||||
//获取版本失败
|
||||
if (version == null)
|
||||
{
|
||||
MessageBox.Show()
|
||||
.SetTitle($"{operation.data.packageName}获取版本")
|
||||
.SetContent("获取版本失败")
|
||||
.AddButton("退出", (box) => { Application.Quit(); });
|
||||
return;
|
||||
}
|
||||
operation.packageVersion = version;
|
||||
if (!await operation.UpdatePackageManifest()) return;
|
||||
await HotDllLoader.Inst.LoadDll(YooAssets.GetPackage("Preload"), "GameScripts.Preload");
|
||||
await LoadAndShowPatchWindow();
|
||||
MainUICanvas.Inst.InitBg.SetActive(false);
|
||||
_ = UpdatePreloadPackage();
|
||||
}
|
||||
void CheckIsOffline()
|
||||
{
|
||||
if (string.IsNullOrEmpty(operation.GetCachedPackageVersion()))
|
||||
{
|
||||
operation.data.playMode = EPlayMode.OfflinePlayMode;
|
||||
}
|
||||
}
|
||||
async Task<string> GetBestPackageVersion()
|
||||
{
|
||||
string cachedVersion = operation.GetCachedPackageVersion();
|
||||
if (!string.IsNullOrEmpty(cachedVersion))
|
||||
{
|
||||
return cachedVersion;
|
||||
}
|
||||
string buildinVersion = await operation.GetBuildinPackageVersion();
|
||||
if (!string.IsNullOrEmpty(buildinVersion))
|
||||
{
|
||||
return buildinVersion;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
private async UniTask LoadAndShowPatchWindow()
|
||||
{
|
||||
var assetHandle = operation.package.LoadAssetAsync<GameObject>("PatchWindow");
|
||||
await assetHandle.ToUniTask();
|
||||
if (assetHandle.Status == EOperationStatus.Succeed)
|
||||
GameObject.Instantiate(assetHandle.AssetObject, MainUICanvas.Inst.Medium);
|
||||
Debug.Log("创建热更信息界面");
|
||||
}
|
||||
private async UniTask UpdatePreloadPackage()
|
||||
{
|
||||
if (!await operation.RequestPackageVersion(false)) return;
|
||||
if (!await operation.UpdatePackageManifest(false)) return;
|
||||
if (operation.CreateDownloader())
|
||||
{
|
||||
if (!await operation.DownloadPackageFiles()) return;
|
||||
}
|
||||
if (!await operation.ClearCacheBundle()) return;
|
||||
operation.SaveVersionToCache();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4532eb0a1a183db43aa88ef78d4d9ee8
|
||||
25
Assets/GameFramework/Runtime/Singleton.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class Singleton<T> where T : class, new()
|
||||
{
|
||||
static T _inst;
|
||||
static readonly object _lock = new object();
|
||||
public static T Inst
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_inst == null)
|
||||
{
|
||||
_inst = new T();
|
||||
Debug.Log($"[Singleton] 创建 {typeof(T).Name} 实例");
|
||||
}
|
||||
return _inst;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/Singleton.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b9882c53361b3145b8c1dc7a01556dd
|
||||
32
Assets/GameFramework/Runtime/SingletonMono.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tuan.GameFramework
|
||||
{
|
||||
public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
|
||||
{
|
||||
private static T _instance;
|
||||
private static readonly object _lock = new object();
|
||||
public static T Inst
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = FindAnyObjectByType<T>();
|
||||
|
||||
if (_instance == null)
|
||||
{
|
||||
GameObject singletonObject = new GameObject(typeof(T).Name);
|
||||
DontDestroyOnLoad(singletonObject);
|
||||
_instance = singletonObject.AddComponent<T>();
|
||||
Debug.Log($"实例化{singletonObject.name}");
|
||||
}
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/GameFramework/Runtime/SingletonMono.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4cdfe572084940a4e991ea759ce2945a
|
||||
8
Assets/GameRes.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b2b41fb9a295bb44accdf44ca52c1b0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/GameRes/Main.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcdc7269f09ee5546adea62d1cce06bd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/GameRes/Main/Character.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7cabec6b141f2b641b314471d951a1a5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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textureCompression: 1
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8
Assets/GameRes/Main/HotUpdateDll.meta
Normal file
@@ -0,0 +1,8 @@
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BIN
Assets/GameRes/Main/HotUpdateDll/GameScripts.Main.bytes
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