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46
Assets/GameFramework/Runtime/Patch/HotDllLoader.cs
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46
Assets/GameFramework/Runtime/Patch/HotDllLoader.cs
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using Cysharp.Threading.Tasks;
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using HybridCLR;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using YooAsset;
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namespace Tuan.GameFramework
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{
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public class HotDllLoader : Singleton<HotDllLoader>
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{
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public List<string> DepDlls = new List<string>()
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{
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"mscorlib.dll",
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"System.dll",
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"System.Core.dll",
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};
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public async UniTask LoadDll(ResourcePackage package, string dll)
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{
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if (package.GetAssetInfo(dll).Error == string.Empty)
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{
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AssetHandle handle = package.LoadAssetAsync<TextAsset>(dll);
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await handle.ToUniTask();
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#if UNITY_EDITOR
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Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == dll.Replace(".dll", ""));
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#else
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Assembly hotUpdateAss = Assembly.Load((handle.AssetObject as TextAsset).bytes);
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#endif
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Debug.Log($"加载{dll}");
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}
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}
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public async UniTask LoadDepDll(ResourcePackage package)
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{
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foreach (string dll in DepDlls)
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{
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if (package.GetAssetInfo(dll).Error == string.Empty)
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{
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AssetHandle handle = package.LoadAssetAsync<TextAsset>(dll);
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await handle.ToUniTask();
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RuntimeApi.LoadMetadataForAOTAssembly((handle.AssetObject as TextAsset).bytes, HomologousImageMode.SuperSet);
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}
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}
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}
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}
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}
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