Init
This commit is contained in:
39
Assets/GameScripts/Main/GameStart.cs
Normal file
39
Assets/GameScripts/Main/GameStart.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Tuan.GameFramework;
|
||||
using Tuan.GameScripts.Preload;
|
||||
using YooAsset;
|
||||
|
||||
namespace Tuan.GameScripts.Main
|
||||
{
|
||||
public class GameStart : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
async void Start()
|
||||
{
|
||||
Debug.Log("GameStart");
|
||||
GamePreload.Inst.Test("call by GameStart");
|
||||
_ = LoadSceneTest();
|
||||
// _ = FrameSplittingTest(1);
|
||||
SimpleR3Test ui = await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
|
||||
UIManager.Inst.CloseUI(ui);
|
||||
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test2", MainUICanvas.Inst.Medium);
|
||||
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test3", MainUICanvas.Inst.Medium);
|
||||
await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1");
|
||||
}
|
||||
async UniTask FrameSplittingTest(int delayFrame)
|
||||
{
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
Debug.Log(i);
|
||||
await UniTask.DelayFrame(delayFrame);
|
||||
}
|
||||
}
|
||||
async UniTask LoadSceneTest()
|
||||
{
|
||||
PatchEvent.ClosePatchWindow();
|
||||
LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>("LoadSceneTest",MainUICanvas.Inst.Medium);
|
||||
await SceneLoader.Inst.LoadSceneAsync("Test", loadingWindow);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user