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327
Assets/HybridCLRGenerate/AOTGenericReferences.cs
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327
Assets/HybridCLRGenerate/AOTGenericReferences.cs
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using System.Collections.Generic;
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public class AOTGenericReferences : UnityEngine.MonoBehaviour
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{
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// {{ AOT assemblies
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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{
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"GameFramework.Runtime.dll",
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"R3.Unity.dll",
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"R3.dll",
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"System.dll",
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"UniTask.dll",
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"Unity.InputSystem.dll",
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"UnityEngine.CoreModule.dll",
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"YooAsset.dll",
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"mscorlib.dll",
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};
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// }}
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// {{ constraint implement type
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// }}
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// {{ AOT generic types
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Tuan.GameScripts.Main.AssetLoader.<LoadAsync>d__1<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Tuan.GameScripts.Main.GameStart.<FrameSplittingTest>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Tuan.GameScripts.Main.SceneLoader.<LoadSceneAsync>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Tuan.GameScripts.Main.ThirdCharacterController.<LoadInputActonAsset>d__14>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Tuan.GameScripts.Main.UIManager.<ShowUIAsync>d__3<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Tuan.GameScripts.Main.AssetLoader.<LoadAsync>d__1<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Tuan.GameScripts.Main.GameStart.<FrameSplittingTest>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Tuan.GameScripts.Main.SceneLoader.<LoadSceneAsync>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Tuan.GameScripts.Main.ThirdCharacterController.<LoadInputActonAsset>d__14>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Tuan.GameScripts.Main.UIManager.<ShowUIAsync>d__3<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
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// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
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// Cysharp.Threading.Tasks.ITaskPoolNode<object>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.IUniTaskSource<object>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask<object>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
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// R3.AnonymousObserver<float,object>
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// R3.AnonymousObserver<float>
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// R3.AnonymousObserver<object>
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// R3.Observable<float>
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// R3.Observable<object>
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// R3.Observer<float>
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// R3.Observer<object>
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// R3.ReactiveProperty.ObserverNode<float>
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// R3.ReactiveProperty<float>
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// R3.ReadOnlyReactiveProperty<float>
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// R3.SerializableReactiveProperty<float>
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// System.Action<R3.Result,object>
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// System.Action<R3.Result>
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// System.Action<float,object>
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// System.Action<float>
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// System.Action<object,object>
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// System.Action<object>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
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// System.Collections.Generic.Comparer<byte>
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// System.Collections.Generic.Comparer<object>
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// System.Collections.Generic.Dictionary.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.KeyCollection<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection<object,object>
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// System.Collections.Generic.Dictionary<object,object>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
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// System.Collections.Generic.EqualityComparer<byte>
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// System.Collections.Generic.EqualityComparer<float>
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// System.Collections.Generic.EqualityComparer<object>
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// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.ICollection<object>
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// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.IEnumerable<object>
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// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.IEnumerator<object>
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// System.Collections.Generic.IEqualityComparer<float>
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// System.Collections.Generic.IEqualityComparer<object>
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// System.Collections.Generic.KeyValuePair<object,object>
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// System.Collections.Generic.LinkedList.Enumerator<object>
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// System.Collections.Generic.LinkedList<object>
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// System.Collections.Generic.LinkedListNode<object>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
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||||
// System.Collections.Generic.ObjectComparer<byte>
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||||
// System.Collections.Generic.ObjectComparer<object>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<byte>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<float>
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||||
// System.Collections.Generic.ObjectEqualityComparer<object>
|
||||
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Func<System.ValueTuple<byte,object>>
|
||||
// System.Func<int>
|
||||
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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||||
// System.Func<object,System.ValueTuple<byte,object>>
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||||
// System.Func<object,object>
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||||
// System.Func<object>
|
||||
// System.IProgress<float>
|
||||
// System.Nullable<R3.Result>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
|
||||
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<object>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>>
|
||||
// System.Runtime.CompilerServices.ValueTaskAwaiter<object>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>>
|
||||
// System.Threading.Tasks.Sources.IValueTaskSource<object>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
|
||||
// System.Threading.Tasks.Task<object>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>>
|
||||
// System.Threading.Tasks.ValueTask<object>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
|
||||
// System.ValueTuple<byte,object>
|
||||
// Tuan.GameFramework.SingletonMono<object>
|
||||
// UnityEngine.InputSystem.InputBindingComposite<UnityEngine.Vector2>
|
||||
// UnityEngine.InputSystem.InputControl<UnityEngine.Vector2>
|
||||
// UnityEngine.InputSystem.InputProcessor<UnityEngine.Vector2>
|
||||
// UnityEngine.InputSystem.Utilities.InlinedArray<object>
|
||||
// }}
|
||||
|
||||
public void RefMethods()
|
||||
{
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tuan.GameScripts.Main.GameStart.<FrameSplittingTest>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tuan.GameScripts.Main.GameStart.<FrameSplittingTest>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tuan.GameScripts.Main.SceneLoader.<LoadSceneAsync>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tuan.GameScripts.Main.SceneLoader.<LoadSceneAsync>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tuan.GameScripts.Main.ThirdCharacterController.<LoadInputActonAsset>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tuan.GameScripts.Main.ThirdCharacterController.<LoadInputActonAsset>d__14&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tuan.GameScripts.Main.AssetLoader.<LoadAsync>d__1<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tuan.GameScripts.Main.AssetLoader.<LoadAsync>d__1<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Tuan.GameScripts.Main.UIManager.<ShowUIAsync>d__3<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Tuan.GameScripts.Main.UIManager.<ShowUIAsync>d__3<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Tuan.GameScripts.Main.GameStart.<FrameSplittingTest>d__1>(Tuan.GameScripts.Main.GameStart.<FrameSplittingTest>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2>(Tuan.GameScripts.Main.GameStart.<LoadSceneTest>d__2&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Tuan.GameScripts.Main.SceneLoader.<LoadSceneAsync>d__1>(Tuan.GameScripts.Main.SceneLoader.<LoadSceneAsync>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Tuan.GameScripts.Main.ThirdCharacterController.<LoadInputActonAsset>d__14>(Tuan.GameScripts.Main.ThirdCharacterController.<LoadInputActonAsset>d__14&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Tuan.GameScripts.Main.AssetLoader.<LoadAsync>d__1<object>>(Tuan.GameScripts.Main.AssetLoader.<LoadAsync>d__1<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Tuan.GameScripts.Main.UIManager.<ShowUIAsync>d__3<object>>(Tuan.GameScripts.Main.UIManager.<ShowUIAsync>d__3<object>&)
|
||||
// object R3.Disposable.AddTo<object>(object,System.Collections.Generic.ICollection<System.IDisposable>)
|
||||
// object R3.MonoBehaviourExtensions.AddTo<object>(object,UnityEngine.Component)
|
||||
// object R3.MonoBehaviourExtensions.AddTo<object>(object,UnityEngine.GameObject)
|
||||
// System.IDisposable R3.ObservableSubscribeExtensions.Subscribe<float,object>(R3.Observable<float>,object,System.Action<float,object>)
|
||||
// System.IDisposable R3.ObservableSubscribeExtensions.Subscribe<float>(R3.Observable<float>,System.Action<float>)
|
||||
// System.IDisposable R3.ObservableSubscribeExtensions.Subscribe<object>(R3.Observable<object>,System.Action<object>)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tuan.GameScripts.Main.ThirdCharacterController.<Awake>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tuan.GameScripts.Main.ThirdCharacterController.<Awake>d__13&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Tuan.GameScripts.Main.GameStart.<Start>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Tuan.GameScripts.Main.GameStart.<Start>d__0&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tuan.GameScripts.Main.GameStart.<Start>d__0>(Tuan.GameScripts.Main.GameStart.<Start>d__0&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tuan.GameScripts.Main.ThirdCharacterController.<Awake>d__13>(Tuan.GameScripts.Main.ThirdCharacterController.<Awake>d__13&)
|
||||
// System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf<UnityEngine.Vector2>(UnityEngine.Vector2&)
|
||||
// int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<UnityEngine.Vector2>()
|
||||
// object UnityEngine.Component.GetComponent<object>()
|
||||
// object UnityEngine.GameObject.AddComponent<object>()
|
||||
// object UnityEngine.GameObject.GetComponent<object>()
|
||||
// UnityEngine.Vector2 UnityEngine.InputSystem.InputAction.CallbackContext.ReadValue<UnityEngine.Vector2>()
|
||||
// UnityEngine.Vector2 UnityEngine.InputSystem.InputActionState.ApplyProcessors<UnityEngine.Vector2>(int,UnityEngine.Vector2,UnityEngine.InputSystem.InputControl<UnityEngine.Vector2>)
|
||||
// UnityEngine.Vector2 UnityEngine.InputSystem.InputActionState.ReadValue<UnityEngine.Vector2>(int,int,bool)
|
||||
// object UnityEngine.Object.Instantiate<object>(object)
|
||||
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
|
||||
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string)
|
||||
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetAsync<object>(string,uint)
|
||||
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string)
|
||||
}
|
||||
}
|
||||
2
Assets/HybridCLRGenerate/AOTGenericReferences.cs.meta
Normal file
2
Assets/HybridCLRGenerate/AOTGenericReferences.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aef4a095019164e418cfed1faec818d0
|
||||
111
Assets/HybridCLRGenerate/link.xml
Normal file
111
Assets/HybridCLRGenerate/link.xml
Normal file
@@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<linker>
|
||||
<assembly fullname="GameFramework.Runtime">
|
||||
<type fullname="Tuan.GameFramework.MainUICanvas" preserve="all" />
|
||||
<type fullname="Tuan.GameFramework.PatchEvent" preserve="all" />
|
||||
<type fullname="Tuan.GameFramework.SingletonMono`1" preserve="all" />
|
||||
<type fullname="Tuan.GameFramework.Singleton`1" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="R3">
|
||||
<type fullname="R3.CompositeDisposable" preserve="all" />
|
||||
<type fullname="R3.Disposable" preserve="all" />
|
||||
<type fullname="R3.ObservableSubscribeExtensions" preserve="all" />
|
||||
<type fullname="R3.Observable`1" preserve="all" />
|
||||
<type fullname="R3.ReactiveProperty`1" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="R3.Unity">
|
||||
<type fullname="R3.MonoBehaviourExtensions" preserve="all" />
|
||||
<type fullname="R3.SerializableReactiveProperty`1" preserve="all" />
|
||||
<type fullname="R3.UnityUIComponentExtensions" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="System">
|
||||
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.LinkedListNode`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.LinkedList`1" preserve="all" />
|
||||
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
|
||||
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UniTask">
|
||||
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.PlayerLoopTiming" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask/Awaiter" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UniTask.YooAsset">
|
||||
<type fullname="Cysharp.Threading.Tasks.HandleBaseExtensions" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="Unity.InputSystem">
|
||||
<type fullname="UnityEngine.InputSystem.InputAction" preserve="all" />
|
||||
<type fullname="UnityEngine.InputSystem.InputAction/CallbackContext" preserve="all" />
|
||||
<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.AnimationModule">
|
||||
<type fullname="UnityEngine.Animator" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.CoreModule">
|
||||
<type fullname="UnityEngine.Camera" preserve="all" />
|
||||
<type fullname="UnityEngine.Component" preserve="all" />
|
||||
<type fullname="UnityEngine.GameObject" preserve="all" />
|
||||
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
|
||||
<type fullname="UnityEngine.Object" preserve="all" />
|
||||
<type fullname="UnityEngine.RectTransform" preserve="all" />
|
||||
<type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
|
||||
<type fullname="UnityEngine.SceneManagement.LocalPhysicsMode" preserve="all" />
|
||||
<type fullname="UnityEngine.Transform" preserve="all" />
|
||||
<type fullname="UnityEngine.Vector2" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.PhysicsModule">
|
||||
<type fullname="UnityEngine.CharacterController" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.UI">
|
||||
<type fullname="UnityEngine.UI.InputField" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Slider" preserve="all" />
|
||||
<type fullname="UnityEngine.UI.Text" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.VideoModule">
|
||||
<type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="YooAsset">
|
||||
<type fullname="YooAsset.AssetHandle" preserve="all" />
|
||||
<type fullname="YooAsset.HandleBase" preserve="all" />
|
||||
<type fullname="YooAsset.SceneHandle" preserve="all" />
|
||||
<type fullname="YooAsset.YooAssets" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="mscorlib">
|
||||
<type fullname="System.Action" preserve="all" />
|
||||
<type fullname="System.Action`1" preserve="all" />
|
||||
<type fullname="System.Action`2" preserve="all" />
|
||||
<type fullname="System.Array" preserve="all" />
|
||||
<type fullname="System.Byte" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.ICollection`1" preserve="all" />
|
||||
<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
|
||||
<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
|
||||
<type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
|
||||
<type fullname="System.Exception" preserve="all" />
|
||||
<type fullname="System.IDisposable" preserve="all" />
|
||||
<type fullname="System.IProgress`1" preserve="all" />
|
||||
<type fullname="System.Int32" preserve="all" />
|
||||
<type fullname="System.Object" preserve="all" />
|
||||
<type fullname="System.Reflection.MemberInfo" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.AsyncVoidMethodBuilder" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
|
||||
<type fullname="System.RuntimeFieldHandle" preserve="all" />
|
||||
<type fullname="System.RuntimeTypeHandle" preserve="all" />
|
||||
<type fullname="System.Single" preserve="all" />
|
||||
<type fullname="System.String" preserve="all" />
|
||||
<type fullname="System.Threading.CancellationToken" preserve="all" />
|
||||
<type fullname="System.Type" preserve="all" />
|
||||
<type fullname="System.ValueType" preserve="all" />
|
||||
</assembly>
|
||||
</linker>
|
||||
7
Assets/HybridCLRGenerate/link.xml.meta
Normal file
7
Assets/HybridCLRGenerate/link.xml.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 090b36ff883de764e8ac0a08014fc2cc
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user