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Assets/HybridCLRGenerate/link.xml
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111
Assets/HybridCLRGenerate/link.xml
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<?xml version="1.0" encoding="utf-8"?>
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<linker>
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<assembly fullname="GameFramework.Runtime">
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<type fullname="Tuan.GameFramework.MainUICanvas" preserve="all" />
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<type fullname="Tuan.GameFramework.PatchEvent" preserve="all" />
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<type fullname="Tuan.GameFramework.SingletonMono`1" preserve="all" />
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<type fullname="Tuan.GameFramework.Singleton`1" preserve="all" />
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</assembly>
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<assembly fullname="R3">
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<type fullname="R3.CompositeDisposable" preserve="all" />
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<type fullname="R3.Disposable" preserve="all" />
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<type fullname="R3.ObservableSubscribeExtensions" preserve="all" />
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<type fullname="R3.Observable`1" preserve="all" />
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<type fullname="R3.ReactiveProperty`1" preserve="all" />
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</assembly>
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<assembly fullname="R3.Unity">
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<type fullname="R3.MonoBehaviourExtensions" preserve="all" />
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<type fullname="R3.SerializableReactiveProperty`1" preserve="all" />
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<type fullname="R3.UnityUIComponentExtensions" preserve="all" />
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</assembly>
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<assembly fullname="System">
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<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
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<type fullname="System.Collections.Generic.LinkedListNode`1" preserve="all" />
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<type fullname="System.Collections.Generic.LinkedList`1" preserve="all" />
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<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
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<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
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</assembly>
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<assembly fullname="UniTask">
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<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder" preserve="all" />
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<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1" preserve="all" />
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<type fullname="Cysharp.Threading.Tasks.PlayerLoopTiming" preserve="all" />
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<type fullname="Cysharp.Threading.Tasks.UniTask" preserve="all" />
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<type fullname="Cysharp.Threading.Tasks.UniTask/Awaiter" preserve="all" />
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<type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" />
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<type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" />
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</assembly>
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<assembly fullname="UniTask.YooAsset">
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<type fullname="Cysharp.Threading.Tasks.HandleBaseExtensions" preserve="all" />
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</assembly>
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<assembly fullname="Unity.InputSystem">
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<type fullname="UnityEngine.InputSystem.InputAction" preserve="all" />
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<type fullname="UnityEngine.InputSystem.InputAction/CallbackContext" preserve="all" />
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<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.AnimationModule">
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<type fullname="UnityEngine.Animator" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule">
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<type fullname="UnityEngine.Camera" preserve="all" />
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<type fullname="UnityEngine.Component" preserve="all" />
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.RectTransform" preserve="all" />
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<type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
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<type fullname="UnityEngine.SceneManagement.LocalPhysicsMode" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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<type fullname="UnityEngine.Vector2" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.PhysicsModule">
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<type fullname="UnityEngine.CharacterController" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.UI">
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<type fullname="UnityEngine.UI.InputField" preserve="all" />
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<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
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<type fullname="UnityEngine.UI.Slider" preserve="all" />
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<type fullname="UnityEngine.UI.Text" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.VideoModule">
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<type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
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</assembly>
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<assembly fullname="YooAsset">
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<type fullname="YooAsset.AssetHandle" preserve="all" />
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<type fullname="YooAsset.HandleBase" preserve="all" />
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<type fullname="YooAsset.SceneHandle" preserve="all" />
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<type fullname="YooAsset.YooAssets" preserve="all" />
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</assembly>
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<assembly fullname="mscorlib">
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<type fullname="System.Action" preserve="all" />
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<type fullname="System.Action`1" preserve="all" />
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<type fullname="System.Action`2" preserve="all" />
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<type fullname="System.Array" preserve="all" />
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<type fullname="System.Byte" preserve="all" />
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<type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
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<type fullname="System.Collections.Generic.ICollection`1" preserve="all" />
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<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
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<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
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<type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
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<type fullname="System.Exception" preserve="all" />
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<type fullname="System.IDisposable" preserve="all" />
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<type fullname="System.IProgress`1" preserve="all" />
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<type fullname="System.Int32" preserve="all" />
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<type fullname="System.Object" preserve="all" />
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<type fullname="System.Reflection.MemberInfo" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.AsyncVoidMethodBuilder" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
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<type fullname="System.RuntimeFieldHandle" preserve="all" />
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<type fullname="System.RuntimeTypeHandle" preserve="all" />
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<type fullname="System.Single" preserve="all" />
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<type fullname="System.String" preserve="all" />
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<type fullname="System.Threading.CancellationToken" preserve="all" />
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<type fullname="System.Type" preserve="all" />
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<type fullname="System.ValueType" preserve="all" />
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</assembly>
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</linker>
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