Init
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96d74c648bfdd6a4ca1fa70b3acc4547
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37905e8567f8be94fbbda1f5fa256f3e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,96 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Any
|
||||
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ColorMask: 15
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 10
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.53
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0.8
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _SampleGI: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 0
|
||||
- _SrcBlend: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _UseUIAlphaClip: 0
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.3882353, g: 0.3882353, b: 0.3882353, a: 1}
|
||||
- _EmissionColor: {r: 0.9137255, g: 0.1764706, b: 0.1918576, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 405800810ee4b4747acb277e56c89952
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1409608772268562633
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: AnyFade
|
||||
m_Shader: {fileID: 4800000, guid: d2754f47eb19b8747870e7dd52de1e87, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2999
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BUILTIN_AlphaClip: 0
|
||||
- _BUILTIN_Blend: 0
|
||||
- _BUILTIN_CullMode: 2
|
||||
- _BUILTIN_DstBlend: 10
|
||||
- _BUILTIN_QueueControl: 1
|
||||
- _BUILTIN_QueueOffset: 50
|
||||
- _BUILTIN_SrcBlend: 5
|
||||
- _BUILTIN_Surface: 1
|
||||
- _BUILTIN_ZTest: 4
|
||||
- _BUILTIN_ZWrite: 0
|
||||
- _BUILTIN_ZWriteControl: 0
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 10
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.53
|
||||
- _GlossyReflections: 0
|
||||
- _Length: -0.2
|
||||
- _Metallic: 0.8
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: -1
|
||||
- _QueueOffset: 0
|
||||
- _Scale: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 0
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 0.38679248, g: 0.38679248, b: 0.38679248, a: 1}
|
||||
- _EmissionColor: {r: 0.9137255, g: 0.1764706, b: 0.1918576, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &3893530619644945889
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e0c3b7a84ffc85488b34869c5e20318
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,40 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Highlight
|
||||
m_Shader: {fileID: 4800000, guid: ef269a72d9c5bff4d92983b06a83716f, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 3000
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _Head: 0.3
|
||||
- _Smooth: 1.27
|
||||
- _smooth: 1
|
||||
m_Colors:
|
||||
- _BlendPower: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FingerIndex: {r: 0.28, g: 0.84, b: 0.035, a: 0.3}
|
||||
- _FingerMiddle: {r: 0.38, g: 0.83, b: 0.035, a: 0.3}
|
||||
- _FingerRing: {r: 0.47, g: 0.82, b: 0.04, a: 0.3}
|
||||
- _FingerThumb: {r: 0.178, g: 0.675, b: 0.05, a: 0.25}
|
||||
- _Head: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _LightColor: {r: 1, g: 1, b: 1, a: 0.4392157}
|
||||
- _QuadRange: {r: 0.5, g: 0.5, b: 0.2, a: 0.2}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8084c36da60e8d346909caecf324fb4e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,78 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Open
|
||||
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _EMISSION _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.53
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0.8
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 0
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0.47552615, g: 0.40203923, b: 0.9137255, a: 1}
|
||||
- _EmissionColor: {r: 0.28235295, g: 0.1764706, b: 0.9137255, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91b751ebc53e829478d4818ca84266c3
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8005303553481559160
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: OpenFade
|
||||
m_Shader: {fileID: 4800000, guid: d2754f47eb19b8747870e7dd52de1e87, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BUILTIN_AlphaClip: 0
|
||||
- _BUILTIN_Blend: 0
|
||||
- _BUILTIN_CullMode: 2
|
||||
- _BUILTIN_DstBlend: 10
|
||||
- _BUILTIN_QueueControl: 0
|
||||
- _BUILTIN_QueueOffset: -1
|
||||
- _BUILTIN_SrcBlend: 5
|
||||
- _BUILTIN_Surface: 1
|
||||
- _BUILTIN_ZTest: 4
|
||||
- _BUILTIN_ZWrite: 0
|
||||
- _BUILTIN_ZWriteControl: 0
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.53
|
||||
- _GlossyReflections: 0
|
||||
- _Length: -0.2
|
||||
- _Metallic: 0.8
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: -1
|
||||
- _QueueOffset: 0
|
||||
- _Scale: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 0
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 0.4720555, g: 0.43136108, b: 0.879, a: 1}
|
||||
- _EmissionColor: {r: 0.28235295, g: 0.1764706, b: 0.9137255, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &2295077244652534585
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f50e0a1ad2f8aa04c922ae30e674fbce
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,113 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Pointer
|
||||
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _EMISSION
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.53
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0.8
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _SampleGI: 0
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 0
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0.28235295, g: 0.1764706, b: 0.9137255, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da2437649238db74ab71ffdde1345ab4
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Floor
|
||||
m_Shader: {fileID: 4800000, guid: 1ee5ba7cc57c8074b81f3fba4c0c3dba, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 7f071d74e2aa6484c9453dd99187f6d7, type: 3}
|
||||
m_Scale: {x: 50, y: 50}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats: []
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0.1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f6758bd4ad8fd34180ad73f9dfaee0c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: HPE_Outline_hand
|
||||
m_Shader: {fileID: 4800000, guid: d731039ebfec33f48a9a477a1969b4c5, type: 3}
|
||||
m_ShaderKeywords: _HANDFADE_TOGGLE_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Floats:
|
||||
- _FadeIntensity: 0.4
|
||||
- _FadeOffset: 5
|
||||
- _FadeOffset2: 0.56
|
||||
- _HandFade_Toggle: 1
|
||||
- _OutlineOpacity: 1
|
||||
- _OutlineWidth: 0.001
|
||||
m_Colors:
|
||||
- _OutlineColor: {r: 1, g: 1, b: 1, a: 0.09803922}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f01f5070a583b46428e65bf7a927bd16
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: HPE_Outline_head
|
||||
m_Shader: {fileID: 4800000, guid: d731039ebfec33f48a9a477a1969b4c5, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Floats:
|
||||
- _FadeIntensity: 0.4
|
||||
- _FadeOffset: 5
|
||||
- _FadeOffset2: 0.88
|
||||
- _HandFade_Toggle: 0
|
||||
- _OutlineOpacity: 1
|
||||
- _OutlineWidth: 0.003
|
||||
m_Colors:
|
||||
- _OutlineColor: {r: 1, g: 1, b: 1, a: 0.09803922}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 910d789e746dd8e4bbe4961a7e41ef1c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,29 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: HPE_hand_axis
|
||||
m_Shader: {fileID: 4800000, guid: 83d5259263ef7e544b6ef74f579d0479, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Floats:
|
||||
- _Power: 3
|
||||
- _Scale: 20
|
||||
m_Colors:
|
||||
- _ColorX: {r: 0.80784315, g: 0.27843136, b: 0.14901957, a: 1}
|
||||
- _ColorY: {r: 0.6117647, g: 0.8, b: 0.3333333, a: 1}
|
||||
- _ColorZ: {r: 0.2588235, g: 0.462745, b: 0.72156864, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aea4d84708231e64a958384a7bb914ae
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: HPE_head_fade
|
||||
m_Shader: {fileID: 4800000, guid: 05101c81489cd764ebd35d33ec4e0900, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Floats:
|
||||
- _Length: 0.12
|
||||
- _Scale: 30
|
||||
m_Colors:
|
||||
- _Color: {r: 0, g: 0, b: 0, a: 0.69803923}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c58a28a510ad4a488fde1059ac74cb2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,88 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: HandEditorTransparentOutlinedHandPrepassZ
|
||||
m_Shader: {fileID: 4800000, guid: 0b059227bd2954f478ffb40ca189d39d, type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _ALPHAPREMULTIPLY_ON
|
||||
- _GLOSSYREFLECTIONS_OFF
|
||||
- _SPECULARHIGHLIGHTS_OFF
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 3000
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 10
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 0
|
||||
- _HandThickness: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 0
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f02d06d918c66447b93d9819461d94a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,156 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Hand_R
|
||||
m_Shader: {fileID: 4800000, guid: b7410e24f4a814744908f71452b28277, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _AlphaEnd: 0.56
|
||||
- _AlphaPower: 13
|
||||
- _AlphaSize: 0.1
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _ClickLightRange: 0.0315
|
||||
- _ClickRange: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FadeIn: 0.8
|
||||
- _FresnelPower: 13.56
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _IndexRadius: 0.01
|
||||
- _LightIntens: 0
|
||||
- _LightRange: 1
|
||||
- _MainAlpha: 1
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _OutLineWidth: 0.00056
|
||||
- _Parallax: 0.005
|
||||
- _PressIntensity: 1
|
||||
- _PressLightRange: 0.0315
|
||||
- _PressRange: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _ThumbRadius: 0.01
|
||||
- _WorkflowMode: 1
|
||||
- _WristFadeRange: 0.4
|
||||
- _ZWrite: 1
|
||||
- _inClickMode: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ClickLight: {r: 1, g: 0.8117647, b: 0.3254902, a: 1}
|
||||
- _ClickPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _IndexPos: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _InnerColor: {r: 0, g: 0, b: 0, a: 0.7019608}
|
||||
- _MainColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _OutColor: {r: 0.3490566, g: 0.3490566, b: 0.3490566, a: 0}
|
||||
- _OutLineColor: {r: 0.77875537, g: 0.8521459, b: 0.95, a: 0.5019608}
|
||||
- _PressLight: {r: 0.8490566, g: 0.8218712, b: 0.7742969, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _SpotLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ThumbPos: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &1413629291158964113
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2478cd5bf9724b0438405d8b8a7f8d9b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,120 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8737346729989831129
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 0
|
||||
--- !u!114 &-8493547369548501363
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Hand_Shadow_Long
|
||||
m_Shader: {fileID: 4800000, guid: 1ee5ba7cc57c8074b81f3fba4c0c3dba, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: d260d61f8f962454a898621eb73f19a6, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BUILTIN_QueueControl: 0
|
||||
- _BUILTIN_QueueOffset: 0
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 10
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: -1
|
||||
- _QueueOffset: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0.34901962}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac1e3853863c0854f8868e6b6a754e49
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,120 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8737346729989831129
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 0
|
||||
--- !u!114 &-8493547369548501363
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Hand_Shadow_Short
|
||||
m_Shader: {fileID: 4800000, guid: 1ee5ba7cc57c8074b81f3fba4c0c3dba, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: be3816afc0895d64db936897dae06a26, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BUILTIN_QueueControl: 0
|
||||
- _BUILTIN_QueueOffset: 0
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 10
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: -1
|
||||
- _QueueOffset: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1622cb2c88d4c064dbe97b28cbdb5a1e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fc1fbb94b24bc4459006b3943307c0a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,109 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc3a6c378aee9d74b99902d620f54e62
|
||||
ModelImporter:
|
||||
serializedVersion: 21300
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
74: 1827226128182048838
|
||||
second: Take 001
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,106 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b02e518f0cffb0b44b334e65ff253c29
|
||||
ModelImporter:
|
||||
serializedVersion: 21300
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,106 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6719f7b9ed639fc4e8834469021f1c25
|
||||
ModelImporter:
|
||||
serializedVersion: 21300
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b8958f2f5bb7bd049a4307588fb4489b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,201 @@
|
||||
|
||||
Shader "HPE/hand_axis"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[Hand(FadeColor)]
|
||||
_Scale("Scale", Float) = 20
|
||||
_Power("Power", Float) = 3
|
||||
_ColorX("ColorX", Color) = (206,71, 38, 1)
|
||||
_ColorY("ColorY", Color) = (156,204,85, 1)
|
||||
_ColorZ("ColorZ", Color) = (66, 118, 184, 1)
|
||||
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
|
||||
// FadeColor
|
||||
uniform half _Scale;
|
||||
uniform half _Power;
|
||||
uniform half4 _ColorX;
|
||||
uniform half4 _ColorY;
|
||||
uniform half4 _ColorZ;
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True""RenderPipeline" = "UniversalPipeline"
|
||||
}
|
||||
|
||||
//Pass
|
||||
//{
|
||||
// Name "Depth"
|
||||
// Tags
|
||||
// {
|
||||
// "LightMode" = "SRPDefaultUnlit"
|
||||
// }
|
||||
// ZWrite On
|
||||
// ColorMask 0
|
||||
//}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True""LightMode" = "UniversalForward"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
float4 localPos : TEXCOORD2;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
o.localPos = v.vertex;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half3 axis = pow((clamp((i.localPos*_Scale) , 0.01, 1)),_Power)-0.01;
|
||||
half3 axiscolor = _ColorX*axis.r+_ColorY*axis.g+_ColorZ*axis.b;
|
||||
half fade = length(axis);
|
||||
half4 result = half4(axiscolor.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 200
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
|
||||
//Pass
|
||||
//{
|
||||
// Name "Depth"
|
||||
// Tags
|
||||
// {
|
||||
// "LightMode" = "SRPDefaultUnlit"
|
||||
// }
|
||||
// ZWrite On
|
||||
// ColorMask 0
|
||||
//}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
float4 localPos : TEXCOORD2;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
o.localPos = v.vertex;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half3 axis = pow((clamp((i.localPos*_Scale) , 0.01, 1)),_Power)-0.01;
|
||||
half3 axiscolor = _ColorX*axis.r+_ColorY*axis.g+_ColorZ*axis.b;
|
||||
half fade = length(axis);
|
||||
half4 result = half4(axiscolor.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83d5259263ef7e544b6ef74f579d0479
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,311 @@
|
||||
|
||||
Shader "HPE/hand_Fade"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[Hand(Fade)]
|
||||
_Length("Length", Float) = 0
|
||||
_Color("Color", Color) = (0, 0, 0, 0)
|
||||
_Scale("Scale", Float) = 1
|
||||
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
|
||||
// fade
|
||||
uniform half _Length;
|
||||
uniform half4 _Color;
|
||||
uniform half _Scale;
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True""RenderPipeline" = "UniversalPipeline"
|
||||
}
|
||||
|
||||
//Pass
|
||||
//{
|
||||
// Name "Depth"
|
||||
// Tags
|
||||
// {
|
||||
// "LightMode" = "SRPDefaultUnlit"
|
||||
// }
|
||||
// ZWrite On
|
||||
// ColorMask 0
|
||||
//}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True""LightMode" = "UniversalForward"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half fade = clamp((i.uv.y + _Length) * _Scale, 0, 1) * _Color.a;
|
||||
half4 result = half4(_Color.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half fade = clamp((i.uv.y + _Length) * _Scale, 0, 1) * _Color.a;
|
||||
half4 result = half4(_Color.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 200
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
|
||||
//Pass
|
||||
//{
|
||||
// Name "Depth"
|
||||
// Tags
|
||||
// {
|
||||
// "LightMode" = "SRPDefaultUnlit"
|
||||
// }
|
||||
// ZWrite On
|
||||
// ColorMask 0
|
||||
//}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half fade = clamp((i.uv.y + _Length) * _Scale, 0, 1) * _Color.a;
|
||||
half4 result = half4(_Color.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half fade = clamp((i.uv.y + _Length) * _Scale, 0, 1) * _Color.a;
|
||||
half4 result = half4(_Color.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2754f47eb19b8747870e7dd52de1e87
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,180 @@
|
||||
|
||||
Shader "HPE/hand_FloorShadow"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[Hand(Fade)]
|
||||
_MainTex ("Texture",2D) = "white" {}
|
||||
_Color("Color", Color) = (0, 0, 0, 0)
|
||||
|
||||
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
uniform float4 _MainTex_ST;
|
||||
uniform half4 _Color;
|
||||
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True""RenderPipeline" = "UniversalPipeline"
|
||||
}
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True""LightMode" = "UniversalForward"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex Vertex
|
||||
#pragma fragment Fragment
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
VertexOutput Vertex(VertexInput v)
|
||||
{
|
||||
VertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
|
||||
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 Fragment(VertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
fixed4 col = tex2D(_MainTex,i.uv);
|
||||
fixed3 colRGB = col.rgb*_Color.rgb;
|
||||
fixed colAlpha = col.a*_Color.a;
|
||||
|
||||
|
||||
return half4(colRGB,colAlpha);
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 200
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Fade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex Vertex
|
||||
#pragma fragment Fragment
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
VertexOutput Vertex(VertexInput v)
|
||||
{
|
||||
VertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
|
||||
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 Fragment(VertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
fixed4 col = tex2D(_MainTex,i.uv);
|
||||
fixed3 colRGB = col.rgb*_Color.rgb;
|
||||
fixed colAlpha = col.a*_Color.a;
|
||||
|
||||
|
||||
return half4(colRGB,colAlpha);
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ee5ba7cc57c8074b81f3fba4c0c3dba
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,433 @@
|
||||
|
||||
Shader "HPE/Highlight"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[Header(Finger)]
|
||||
_FingerIndex("FingerIndex", Vector) = (0.28, 0.875, 0.03, 0.3)
|
||||
_FingerMiddle("FingerMiddle", Vector) = (0.38, 0.825, 0.035, 0.3)
|
||||
_FingerRing("FingerRing", Vector) = (0.47, 0.86, 0.04, 0.3)
|
||||
_FingerThumb("FingerThumb", Vector) = (0.178, 0.72, 0.05, 0.25)
|
||||
_LightColor("LightColor", Color) = (1, 0, 0, 0)
|
||||
_BlendPower("BlendPower", Vector) = (1, 1, 1, 1)
|
||||
[HideInInspector]_Head("Head", Float) = 1
|
||||
[HideInInspector]_Smooth("Smooth", Float) = 1
|
||||
|
||||
}
|
||||
|
||||
|
||||
CGINCLUDE
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
|
||||
// Finger
|
||||
uniform float4 _FingerIndex;
|
||||
uniform float4 _FingerMiddle;
|
||||
uniform float4 _FingerRing;
|
||||
uniform float4 _FingerThumb;
|
||||
uniform float4 _LightColor;
|
||||
uniform float4 _BlendPower;
|
||||
//Test
|
||||
uniform float _Head;
|
||||
uniform float _Smooth;
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True""RenderPipeline" = "UniversalPipeline"
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Depth"
|
||||
Tags
|
||||
{
|
||||
|
||||
"LightMode" = "SRPDefaultUnlit"
|
||||
}
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
}
|
||||
Pass
|
||||
{
|
||||
Name "Highlight"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True""LightMode" = "UniversalForward"
|
||||
}
|
||||
Cull off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex highlightVertex
|
||||
#pragma fragment highlightFragment
|
||||
|
||||
struct highlightVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
|
||||
struct highlightVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
void Remap(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
||||
{
|
||||
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
||||
}
|
||||
|
||||
void SplitQuad(float4 _QuadRange, float2 _UV, out float2 _UV1, out float _Range2)
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡUV
|
||||
half2 uv = _UV;
|
||||
half uv_R = uv[0];
|
||||
half uv_G = uv[1];
|
||||
half4 quadRange = _QuadRange;
|
||||
half quad_R = quadRange[0];
|
||||
half quad_G = quadRange[1];
|
||||
half quad_B = quadRange[2];
|
||||
half quad_A = quadRange[3];
|
||||
|
||||
//shape_Range
|
||||
half subtract_1 = quad_R - quad_B;
|
||||
half subtract_4 = quad_G - quad_A;
|
||||
|
||||
half add_1 = quad_R + quad_B;
|
||||
half add_2 = quad_G + quad_A;
|
||||
|
||||
half2 pos = half2(subtract_1, subtract_4);
|
||||
|
||||
half2 pos2 = half2(add_1, add_2);
|
||||
|
||||
half2 shape01 = float2(subtract_1, subtract_4)-uv;
|
||||
half2 shape02 = uv-float2(add_1, add_2);
|
||||
float2 _Step_1 = step(shape01, float2(0, 0));
|
||||
float2 _Step_2 = step(shape02, float2(0, 0));
|
||||
|
||||
float2 _Blend_Out = min(_Step_1, _Step_2);
|
||||
float _Final_Blend_Out = min(_Blend_Out.x, _Blend_Out.y);
|
||||
|
||||
//outR
|
||||
half subtract_3 = add_1 - subtract_1;
|
||||
half subtract_2 = uv_R - subtract_1;
|
||||
half divide_1 = subtract_2 / subtract_3;
|
||||
|
||||
//outG
|
||||
half subtract_6 = add_2 - subtract_4;
|
||||
half subtract_5 = uv_G - subtract_4;
|
||||
half divide_2 = subtract_5 / subtract_6;
|
||||
|
||||
//outUV
|
||||
|
||||
half4 combine_RGBA;
|
||||
combine_RGBA.x = divide_1;
|
||||
combine_RGBA.y = divide_2;
|
||||
combine_RGBA.z = 0;
|
||||
combine_RGBA.w = 0;
|
||||
|
||||
|
||||
_UV1 = float2(combine_RGBA.x, combine_RGBA.y);
|
||||
_Range2 = _Final_Blend_Out;
|
||||
|
||||
}
|
||||
|
||||
void CapsuleArea(float _Head, float2 _UV, out float shape2)
|
||||
{
|
||||
float u = _UV.r;
|
||||
float v = _UV.g;
|
||||
float _Head_Processed = 1-_Head;
|
||||
|
||||
|
||||
float part1;
|
||||
|
||||
Remap(v,float2(_Head_Processed, 1), float2(0,1), part1);
|
||||
part1 = max(part1,0);
|
||||
|
||||
float part2;
|
||||
Remap(v,float2(0,_Head), float2(1,0), part2);
|
||||
part2 = max(part2,0);
|
||||
|
||||
float v2 = part1 + part2;
|
||||
|
||||
|
||||
float dis = distance(float2(u,v2),float2(0.5, 0))*2;
|
||||
|
||||
|
||||
float result = clamp(1-dis,0,1);
|
||||
|
||||
shape2 = result;
|
||||
|
||||
}
|
||||
void processFinger(float4 _Finger, float2 _UV, out float result)
|
||||
{
|
||||
float2 _UV1;
|
||||
float _Range2;
|
||||
SplitQuad(_Finger, _UV, _UV1, _Range2);
|
||||
float2 _UV2 =_UV1*_Range2;
|
||||
|
||||
float _shape2;
|
||||
CapsuleArea(_Head,_UV2,_shape2);
|
||||
float shape3 = smoothstep(_Smooth,0,_UV.g)*_shape2;
|
||||
result = shape3;
|
||||
}
|
||||
|
||||
highlightVertexOutput highlightVertex(highlightVertexInput v)
|
||||
{
|
||||
highlightVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 highlightFragment(highlightVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
|
||||
float2 _UV2 = i.uv;
|
||||
|
||||
float shape3_index;
|
||||
processFinger(_FingerIndex,_UV2,shape3_index);
|
||||
shape3_index *= _BlendPower.x;
|
||||
|
||||
float shape3_middle;
|
||||
processFinger(_FingerMiddle,_UV2,shape3_middle);
|
||||
shape3_middle *= _BlendPower.y;
|
||||
|
||||
float shape3_ring;
|
||||
processFinger(_FingerRing,_UV2,shape3_ring);
|
||||
shape3_ring *= _BlendPower.z;
|
||||
|
||||
float shape3_thumb;
|
||||
processFinger(_FingerThumb,_UV2,shape3_thumb);
|
||||
shape3_thumb *= _BlendPower.w;
|
||||
|
||||
float4 glow = clamp(_LightColor,0,1);
|
||||
glow.rgb *= shape3_index + shape3_middle + shape3_ring + shape3_thumb;
|
||||
glow.a *= shape3_index + shape3_middle + shape3_ring + shape3_thumb;
|
||||
|
||||
|
||||
return glow*3.8;
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 200
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Depth"
|
||||
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
}
|
||||
Pass
|
||||
{
|
||||
Name "Highlight"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
Cull off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex highlightVertex
|
||||
#pragma fragment highlightFragment
|
||||
|
||||
struct highlightVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
|
||||
struct highlightVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
void Remap(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
||||
{
|
||||
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
||||
}
|
||||
|
||||
void SplitQuad(float4 _QuadRange, float2 _UV, out float2 _UV1, out float _Range2)
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡUV
|
||||
half2 uv = _UV;
|
||||
half uv_R = uv[0];
|
||||
half uv_G = uv[1];
|
||||
half4 quadRange = _QuadRange;
|
||||
half quad_R = quadRange[0];
|
||||
half quad_G = quadRange[1];
|
||||
half quad_B = quadRange[2];
|
||||
half quad_A = quadRange[3];
|
||||
|
||||
//shape_Range
|
||||
half subtract_1 = quad_R - quad_B;
|
||||
half subtract_4 = quad_G - quad_A;
|
||||
|
||||
half add_1 = quad_R + quad_B;
|
||||
half add_2 = quad_G + quad_A;
|
||||
|
||||
half2 pos = half2(subtract_1, subtract_4);
|
||||
|
||||
half2 pos2 = half2(add_1, add_2);
|
||||
|
||||
half2 shape01 = float2(subtract_1, subtract_4)-uv;
|
||||
half2 shape02 = uv-float2(add_1, add_2);
|
||||
float2 _Step_1 = step(shape01, float2(0, 0));
|
||||
float2 _Step_2 = step(shape02, float2(0, 0));
|
||||
|
||||
float2 _Blend_Out = min(_Step_1, _Step_2);
|
||||
float _Final_Blend_Out = min(_Blend_Out.x, _Blend_Out.y);
|
||||
|
||||
//outR
|
||||
half subtract_3 = add_1 - subtract_1;
|
||||
half subtract_2 = uv_R - subtract_1;
|
||||
half divide_1 = subtract_2 / subtract_3;
|
||||
|
||||
//outG
|
||||
half subtract_6 = add_2 - subtract_4;
|
||||
half subtract_5 = uv_G - subtract_4;
|
||||
half divide_2 = subtract_5 / subtract_6;
|
||||
|
||||
//outUV
|
||||
|
||||
half4 combine_RGBA;
|
||||
combine_RGBA.x = divide_1;
|
||||
combine_RGBA.y = divide_2;
|
||||
combine_RGBA.z = 0;
|
||||
combine_RGBA.w = 0;
|
||||
|
||||
|
||||
_UV1 = float2(combine_RGBA.x, combine_RGBA.y);
|
||||
_Range2 = _Final_Blend_Out;
|
||||
|
||||
}
|
||||
|
||||
void CapsuleArea(float _Head, float2 _UV, out float shape2)
|
||||
{
|
||||
float u = _UV.r;
|
||||
float v = _UV.g;
|
||||
float _Head_Processed = 1-_Head;
|
||||
|
||||
|
||||
float part1;
|
||||
|
||||
Remap(v,float2(_Head_Processed, 1), float2(0,1), part1);
|
||||
part1 = max(part1,0);
|
||||
|
||||
float part2;
|
||||
Remap(v,float2(0,_Head), float2(1,0), part2);
|
||||
part2 = max(part2,0);
|
||||
|
||||
float v2 = part1 + part2;
|
||||
|
||||
|
||||
float dis = distance(float2(u,v2),float2(0.5, 0))*2;
|
||||
|
||||
|
||||
float result = clamp(1-dis,0,1);
|
||||
|
||||
shape2 = result;
|
||||
|
||||
}
|
||||
void processFinger(float4 _Finger, float2 _UV, out float result)
|
||||
{
|
||||
float2 _UV1;
|
||||
float _Range2;
|
||||
SplitQuad(_Finger, _UV, _UV1, _Range2);
|
||||
float2 _UV2 =_UV1*_Range2;
|
||||
|
||||
float _shape2;
|
||||
CapsuleArea(_Head,_UV2,_shape2);
|
||||
float shape3 = smoothstep(_Smooth,0,_UV.g)*_shape2;
|
||||
result = shape3;
|
||||
}
|
||||
|
||||
|
||||
|
||||
highlightVertexOutput highlightVertex(highlightVertexInput v)
|
||||
{
|
||||
highlightVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 highlightFragment(highlightVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
|
||||
float2 _UV2 = i.uv;
|
||||
|
||||
float shape3_index;
|
||||
processFinger(_FingerIndex,_UV2,shape3_index);
|
||||
shape3_index *= _BlendPower.x;
|
||||
|
||||
float shape3_middle;
|
||||
processFinger(_FingerMiddle,_UV2,shape3_middle);
|
||||
shape3_middle *= _BlendPower.y;
|
||||
|
||||
float shape3_ring;
|
||||
processFinger(_FingerRing,_UV2,shape3_ring);
|
||||
shape3_ring *= _BlendPower.z;
|
||||
|
||||
float shape3_thumb;
|
||||
processFinger(_FingerThumb,_UV2,shape3_thumb);
|
||||
shape3_thumb *= _BlendPower.w;
|
||||
|
||||
float4 glow = clamp(_LightColor,0,1);
|
||||
glow.rgb *= shape3_index + shape3_middle + shape3_ring + shape3_thumb;
|
||||
glow.a *= shape3_index + shape3_middle + shape3_ring + shape3_thumb;
|
||||
|
||||
|
||||
return glow*3.8;
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef269a72d9c5bff4d92983b06a83716f
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,208 @@
|
||||
|
||||
Shader "HPE/Outline"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[Header(Outline)]
|
||||
_OutlineWidth("Width", Range(0 , 0.005)) = 0.002
|
||||
_OutlineColor("Color", Color) = (1.0,1.0,1.0,1)
|
||||
_OutlineOpacity("Opacity", Range(0 , 1)) = 0.4
|
||||
_FadeIntensity("Intensity", Range(-5 , 5)) = 0.0
|
||||
_FadeOffset("Offset",Range(-5 , 5)) = 1.0
|
||||
_FadeOffset2("Offset2",Range(-5 , 5)) = 1.0
|
||||
|
||||
[MaterialToggle] _HandFade_Toggle ("HandFade_Toggle", Float ) = 0.5
|
||||
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
|
||||
// Outline
|
||||
uniform float4 _OutlineColor;
|
||||
uniform float _OutlineWidth;
|
||||
uniform float _OutlineOpacity;
|
||||
|
||||
// fade
|
||||
uniform half _FadeIntensity;
|
||||
uniform half _FadeOffset;
|
||||
uniform half _FadeOffset2;
|
||||
// fade mask
|
||||
uniform sampler2D _FingerGlowMask;
|
||||
|
||||
uniform fixed _HandFade_Toggle;
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True""RenderPipeline" = "UniversalPipeline"
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Depth"
|
||||
Tags
|
||||
{
|
||||
"LightMode" = "SRPDefaultUnlit"
|
||||
}
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Outline"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True""LightMode" = "UniversalForward"
|
||||
}
|
||||
Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float3 normal: NORMAL;
|
||||
half4 glowColor : TEXCOORD1;
|
||||
half3 fadeMask : TEXCOORD2;
|
||||
float4 localPos : TEXCOORD4;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
v.vertex.xyz += v.normal * _OutlineWidth;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.localPos = v.vertex;
|
||||
half3 fadeMask = v.vertex;
|
||||
half fadeMaskOffset = o.localPos.y*_FadeOffset+_FadeOffset2;
|
||||
half fadeMaskOffset2 = o.localPos.z*_FadeOffset+_FadeOffset2;
|
||||
half _HandFade_Toggle_var = lerp( fadeMaskOffset,fadeMaskOffset2,_HandFade_Toggle );
|
||||
|
||||
half4 glow = _OutlineColor;
|
||||
|
||||
o.glowColor.rgb = glow.rgb;
|
||||
o.glowColor.a = clamp((_HandFade_Toggle_var*_FadeIntensity),0,1) * glow.a * _OutlineOpacity;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
return i.glowColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 200
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Depth"
|
||||
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Outline"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float3 normal: NORMAL;
|
||||
half4 glowColor : TEXCOORD1;
|
||||
half3 fadeMask : TEXCOORD2;
|
||||
float4 localPos : TEXCOORD4;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
v.vertex.xyz += v.normal * _OutlineWidth;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.localPos = v.vertex;
|
||||
half3 fadeMask = v.vertex;
|
||||
half fadeMaskOffset = o.localPos.y*_FadeOffset+_FadeOffset2;
|
||||
half fadeMaskOffset2 = o.localPos.z*_FadeOffset+_FadeOffset2;
|
||||
half _HandFade_Toggle_var = lerp( fadeMaskOffset,fadeMaskOffset2,_HandFade_Toggle );
|
||||
|
||||
half4 glow = _OutlineColor;
|
||||
|
||||
o.glowColor.rgb = glow.rgb;
|
||||
o.glowColor.a = clamp((_HandFade_Toggle_var*_FadeIntensity),0,1) * glow.a * _OutlineOpacity;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
return i.glowColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d731039ebfec33f48a9a477a1969b4c5
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,181 @@
|
||||
|
||||
Shader "HPE/head_fade"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[Hand(Fade)]
|
||||
_Length("Length", Float) = 0
|
||||
_Color("Color", Color) = (0, 0, 0, 0)
|
||||
_Scale("Scale", Float) = 1
|
||||
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
|
||||
// headfade
|
||||
uniform half _Length;
|
||||
uniform half4 _Color;
|
||||
uniform half _Scale;
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True""RenderPipeline" = "UniversalPipeline"
|
||||
}
|
||||
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "headFade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True""LightMode" = "UniversalForward"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
float4 localPos : TEXCOORD2;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
o.localPos = v.vertex;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half fade = clamp((i.localPos.g+ _Length) * _Scale, 0, 1) * _Color.a;
|
||||
half4 result = half4(_Color.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 200
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "headFade"
|
||||
Tags
|
||||
{
|
||||
"RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True"
|
||||
}
|
||||
//Cull Front
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex outlineVertex
|
||||
#pragma fragment outlineFragment
|
||||
|
||||
|
||||
struct OutlineVertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct OutlineVertexOutput
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD1;
|
||||
float4 localPos : TEXCOORD2;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
OutlineVertexOutput outlineVertex(OutlineVertexInput v)
|
||||
{
|
||||
OutlineVertexOutput o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord.xy;
|
||||
o.localPos = v.vertex;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 outlineFragment(OutlineVertexOutput i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
half fade = clamp((i.localPos.g+ _Length) * _Scale, 0, 1) * _Color.a;
|
||||
half4 result = half4(_Color.rgb, fade);
|
||||
return result;
|
||||
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05101c81489cd764ebd35d33ec4e0900
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
Shader "HandEditor/Transparent Outlined Hand (PrepassZ)"
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent" "RenderType"="Transparent"
|
||||
}
|
||||
LOD 200
|
||||
|
||||
// Pre-pass Zwrite. Makes the semitransparent hands
|
||||
// sort correctly (i.e., the fingers blend onto the
|
||||
// background, but not each other!)
|
||||
Pass
|
||||
{
|
||||
ZWrite On
|
||||
ColorMask A // Prevents Z prepass from actually drawing anything.
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 normal : NORMAL;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
uniform float _HandThickness;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag() : SV_Target { return 0; } // nop!
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b059227bd2954f478ffb40ca189d39d
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bab6f11b2942b5f4ea3b4f3bb6d09407
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 4.4 KiB |
@@ -0,0 +1,135 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f071d74e2aa6484c9453dd99187f6d7
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 512
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 128 KiB |
@@ -0,0 +1,135 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d260d61f8f962454a898621eb73f19a6
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 59 KiB |
@@ -0,0 +1,135 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be3816afc0895d64db936897dae06a26
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user