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2025-11-13 17:40:28 +08:00
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#if PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Unity.XR.OpenXR.Features.PICOSupport;
using Unity.XR.PICO.TOBSupport;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_XR_COMPOSITIONLAYERS
using Unity.XR.CompositionLayers;
using Unity.XR.OpenXR.Features.PICOSupport;
using UnityEngine.XR.OpenXR.CompositionLayers;
#endif
public class EnterpriseAPI_OpenXR : MonoBehaviour
{
private string tag = "CaptureLib ----";
#if UNITY_XR_COMPOSITIONLAYERS
private CompositionLayer _overlay = null;
#endif
private PXRCaptureRenderMode Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
byte[] imgByte ;
private int width=2048;
private int height=1536;
public Material videoMaterial;
public Transform FrameTarget;
public Transform RenderTarget;
public Text CanshuText;
public Toggle showtime;
public Text showtimeText;
private bool isRuning=false;
// 将视频帧转换为 Unity 纹理
Texture2D texture;
public Text fpsText;
bool camera_raw_data=true;
private void Awake()
{
Debug.Log($"{tag} Awake ");
PassthroughFeature.EnableVideoSeeThrough=true;
#if UNITY_XR_COMPOSITIONLAYERS
_overlay = GetComponent<CompositionLayer>();
if (_overlay == null)
{
_overlay = gameObject.AddComponent<CompositionLayer>();
}
#endif
imgByte = new byte[width*height*4];
texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false);
videoMaterial.SetTexture("_MainTex", texture);
Dictionary<string, string> cameraParams1 = new Dictionary<string, string>();
cameraParams1.Add(PXRCapture.KEY_ENABLE_MVHEVC, PXRCapture.VALUE_FALSE);
cameraParams1.Add(PXRCapture.KEY_VIDEO_FPS, "30");
cameraParams1.Add(PXRCapture.KEY_OUTPUT_CAMERA_RAW_DATA, camera_raw_data?PXRCapture.VALUE_TRUE:PXRCapture.VALUE_FALSE);
PXR_Enterprise.Configurefor4U(cameraParams1);
Dictionary<string, string> cameraParams = new Dictionary<string, string>();
cameraParams.Add(PXRCapture.KEY_MCTF, PXRCapture.VALUE_TRUE);
cameraParams.Add(PXRCapture.KEY_EIS, PXRCapture.VALUE_FALSE);
cameraParams.Add(PXRCapture.KEY_MFNR, PXRCapture.VALUE_TRUE);
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
},cameraParams);
Invoke(nameof(getCameraParameters), 1f);
}
public void SetTrackingMode(int listChoice)
{
Debug.Log($"{tag} SetMode ret= {listChoice}");
// if (listChoice > 0)
{
switch (listChoice)
{
case 0:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
break;
case 1:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_RIGHT;
break;
case 2:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_3D;
break;
case 3:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_Interlace;
break;
}
}
}
float outputFovHorizontal=76.35f;
float outputFovVertical=61.05f;
public void getCameraParameters()
{
Debug.Log($"{tag} getCamera ");
double[] CameraIntrinsics=PXR_Enterprise.GetCameraIntrinsicsfor4U(width, height, outputFovHorizontal, outputFovVertical);
PXR_Enterprise.GetCameraExtrinsicsfor4U(out Matrix4x4 leftExtrinsics, out Matrix4x4 rightExtrinsics);
Debug.Log($"getCamera-- GetCameraIntrinsics:[{CameraIntrinsics[0]},{CameraIntrinsics[1]},{CameraIntrinsics[2]},{CameraIntrinsics[3]}]");
Debug.Log(tag+"getCamera-- GetCameraExtrinsics leftExtrinsics :\n"+leftExtrinsics);
Debug.Log(tag+"getCamera-- GetCameraExtrinsics rightExtrinsics :\n"+rightExtrinsics);
RGBCameraParamsNew param = PXR_Enterprise.GetCameraParametersNewfor4U(width, height);
// Debug.Log($"getCamera GetCameraIntrinsics:[{param.cx},{param.cy},{param.fx},{param.fy}]");
// Debug.Log($"getCamera GetCameraExtrinsics leftExtrinsics::[{param.l_pos} ------ {param.l_rot}]");
// Debug.Log($"getCamera GetCameraExtrinsics rightExtrinsics::[{param.r_pos} ------ {param.r_rot}]");
CanshuText.text =$"内参::[fx,fy,cx,cy]=[{param.fx},{param.fy},{param.cx},{param.cy}]\n"+ $"外参::L=[{param.l_pos},{param.l_rot}]\n"+$" R=[{param.r_pos},{param.r_rot}]";
}
public void StartPreview()
{
Debug.Log($"{tag} StartPreview ");
FrameTarget.position = new Vector3(0,0,0);
FrameTarget.rotation = Quaternion.Euler(0,0,0);
RenderTarget.position = new Vector3(0,0,0);
RenderTarget.rotation = Quaternion.Euler(0,0,0);
#if UNITY_XR_COMPOSITIONLAYERS
_overlay.enabled = true;
StartCoroutine(_StartPreview());
#endif
}
#if UNITY_XR_COMPOSITIONLAYERS
private IEnumerator _StartPreview()
{
IntPtr surface = IntPtr.Zero;
yield return new WaitUntil(() =>
{
surface = OpenXRLayerUtility.GetLayerAndroidSurfaceObject(_overlay.GetInstanceID());
PXR_Enterprise.StartPreviewfor4U(surface,Mode);
return (surface != IntPtr.Zero);
});
}
#endif
public float showTime = 1f;
private int count = 0;
private float deltaTime = 0f;
public void StartGetImageData()
{
Debug.Log($"{tag} StartGetImageData ");
#if UNITY_XR_COMPOSITIONLAYERS
_overlay.enabled = false;
#endif
IntPtr data=Marshal.UnsafeAddrOfPinnedArrayElement(imgByte,0);
PXR_Enterprise.SetCameraFrameBufferfor4U(width,height,ref data, (Frame frame) =>
{
// Debug.Log($"{tag} sensorState position:[{frame.sensorState.globalPose.position.x},{frame.sensorState.globalPose.position.y},{frame.sensorState.globalPose.position.z}]," +
// $" orientation:[{frame.sensorState.globalPose.orientation.x},{frame.sensorState.globalPose.orientation.y},{frame.sensorState.globalPose.orientation.z},{frame.sensorState.globalPose.orientation.w}] ");
// FrameTarget.position=frame.pose.position;
// FrameTarget.rotation = frame.pose.rotation;
// FrameTarget.position = new Vector3(frame.pose.position.x, frame.pose.position.y, -frame.pose.position.z);
// FrameTarget.rotation = new Quaternion(frame.pose.rotation.x, frame.pose.rotation.y, -frame.pose.rotation.z, -frame.pose.rotation.w);
FrameTarget.position = frame.pose.position;
FrameTarget.rotation = frame.pose.rotation;
if (showtime.isOn)
{
showtimeText.text = frame.timestamp+"";
}
else
{
showtimeText.text = frame.timestamp+"";
texture.LoadRawTextureData(imgByte);
texture.Apply();
}
Debug.Log($"{tag} imageAvailable ");
Debug.Log($"{tag} onImageAvailable cameraFramePredictedDisplayTime = "+frame.timestamp +" Time.deltaTime:"+Time.deltaTime);
Debug.Log($"{tag} onImageAvailable size = "+frame.datasize);
count++;
});
Debug.Log($"{tag} StartGetImageData Mode= {Mode}");
bool ret=PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
isRuning=true;
Debug.Log($"{tag} StartGetImageData ret= {ret}");
}
public void Release()
{
PXR_Enterprise.CloseCamerafor4U();
isRuning=false;
}
private double time = 0;
private SensorState a;
private void Update()
{
deltaTime += Time.deltaTime;
if (deltaTime >= showTime) {
if (count>0)
{
float fps = count / deltaTime;
float milliSecond = deltaTime * 1000 / count;
string strFpsInfo = string.Format("当前每帧渲染间隔:{0:0.0} ms ({1:0.} 帧每秒)", milliSecond, fps);
fpsText.text = strFpsInfo;
}
count = 0;
deltaTime = 0f;
}
if (reopen)
{
reopen = false;
PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
isRuning=true;
}
time= PXR_Enterprise.GetPredictedDisplayTime();
a=PXR_Enterprise.GetPredictedMainSensorState(time);
RenderTarget.position = a.pose.position;
RenderTarget.rotation = a.pose.rotation;
// RenderTarget.position = new Vector3(a.pose.position.x, a.pose.position.y, -a.pose.position.z);
// RenderTarget.rotation = new Quaternion(a.pose.rotation.x, a.pose.rotation.y, -a.pose.rotation.z, -a.pose.rotation.w);
}
static bool reopen = false;
private void OnApplicationPause(bool pauseStatus)
{
if (isRuning)
{
// PXR_Enterprise.SetRunningState(pauseStatus);
if (pauseStatus)
{
PXR_Enterprise.CloseCamerafor4U();
}
else
{
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync reopen= {ret}");
reopen = ret;
});
}
}
}
}
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#if !PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using AOT;
using Unity.XR.PICO.TOBSupport;
using Unity.XR.PXR;
using UnityEngine;
using UnityEngine.UI;
public class EnterpriseAPI : MonoBehaviour
{
private string tag = "CaptureLib ----";
private PXR_CompositionLayer overlay = null;
private PXRCaptureRenderMode Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
byte[] imgByte ;
private int width=2048;
private int height=1536;
public Material videoMaterial;
public Transform FrameTarget;
public Transform RenderTarget;
public Text CanshuText;
private bool isRuning=false;
private bool d=false;
// 将视频帧转换为 Unity 纹理
Texture2D texture;
public Text fpsText;
public Toggle showtime;
public Text showtimeText;
bool camera_raw_data=false;
private void Awake()
{
PXR_Manager.EnableVideoSeeThrough = true;
PXR_Enterprise.UseGlobalPose(true);
Debug.Log($"{tag} Awake ");
PXR_Plugin.System.UPxr_GetConfigFloat(ConfigType.ToDelaSensorY);
overlay = GetComponent<PXR_CompositionLayer>();
if (overlay == null)
{
Debug.LogError("PXRLog Overlay is null!");
overlay = gameObject.AddComponent<PXR_CompositionLayer>();
}
imgByte = new byte[width*height*4];
texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false);
videoMaterial.SetTexture("_MainTex", texture);
PXR_Enterprise.InitEnterpriseService();
PXR_Enterprise.BindEnterpriseService(b =>
{
Debug.Log($"{tag} Bind enterprise service success={b}");
} );
}
public void OpenCamera()
{
Dictionary<string, string> cameraParams1 = new Dictionary<string, string>();
cameraParams1.Add(PXRCapture.KEY_OUTPUT_CAMERA_RAW_DATA, camera_raw_data?PXRCapture.VALUE_TRUE:PXRCapture.VALUE_FALSE);
PXR_Enterprise.Configurefor4U(cameraParams1);
Dictionary<string, string> cameraParams = new Dictionary<string, string>();
cameraParams.Add(PXRCapture.KEY_MCTF, PXRCapture.VALUE_TRUE);
cameraParams.Add(PXRCapture.KEY_EIS, PXRCapture.VALUE_FALSE);
cameraParams.Add(PXRCapture.KEY_MFNR, PXRCapture.VALUE_TRUE);
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
},cameraParams);
Invoke(nameof(getCameraParameters), 1f);
}
public void SetRawData(int listChoice)
{
Debug.Log($"{tag} SetMode ret= {listChoice}");
camera_raw_data=listChoice==1;
}
public void SetMode(int listChoice)
{
Debug.Log($"{tag} SetMode ret= {listChoice}");
// if (listChoice > 0)
{
switch (listChoice)
{
case 0:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
break;
case 1:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_RIGHT;
break;
case 2:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_3D;
break;
case 3:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_Interlace;
break;
}
}
}
float outputFovHorizontal=76.35f;
float outputFovVertical=61.05f;
public void getCameraParameters()
{
Debug.Log($"{tag} getCamera ");
double[] CameraIntrinsics=PXR_Enterprise.GetCameraIntrinsicsfor4U(width, height, outputFovHorizontal, outputFovVertical);
PXR_Enterprise.GetCameraExtrinsicsfor4U(out Matrix4x4 leftExtrinsics, out Matrix4x4 rightExtrinsics);
if (CameraIntrinsics!=null)
{
Debug.Log($"getCamera-- GetCameraIntrinsics:[{CameraIntrinsics[0]},{CameraIntrinsics[1]},{CameraIntrinsics[2]},{CameraIntrinsics[3]}]");
}
if (leftExtrinsics!=null)
{
Debug.Log(tag+"getCamera-- GetCameraExtrinsics leftExtrinsics :\n"+leftExtrinsics);
}
if (rightExtrinsics!=null)
{
Debug.Log(tag+"getCamera-- GetCameraExtrinsics rightExtrinsics :\n"+rightExtrinsics);
}
RGBCameraParamsNew param = PXR_Enterprise.GetCameraParametersNewfor4U(width, height);
// Debug.Log($"getCamera GetCameraIntrinsics:[{param.cx},{param.cy},{param.fx},{param.fy}]");
// Debug.Log($"getCamera GetCameraExtrinsics leftExtrinsics::[{param.l_pos} ------ {param.l_rot}]");
// Debug.Log($"getCamera GetCameraExtrinsics rightExtrinsics::[{param.r_pos} ------ {param.r_rot}]");
CanshuText.text =$"内参::[fx,fy,cx,cy]=[{param.fx},{param.fy},{param.cx},{param.cy}]\n"+ $"外参::L=[{param.l_pos},{param.l_rot}]\n"+$" R=[{param.r_pos},{param.r_rot}]";
}
public void StartPreview()
{
Debug.Log($"{tag} StartPreview ");
overlay.enabled = true;
Debug.Log($"{tag} externalAndroidSurfaceObject "+overlay.externalAndroidSurfaceObject);
PXR_Enterprise.StartPreviewfor4U(overlay.externalAndroidSurfaceObject,Mode);
FrameTarget.position = new Vector3(0,0,0);
FrameTarget.rotation = Quaternion.Euler(0,0,0);
RenderTarget.position = new Vector3(0,0,0);
RenderTarget.rotation = Quaternion.Euler(0,0,0);
}
public float showTime = 1f;
private int count = 0;
private float deltaTime = 0f;
public void StartGetImageData()
{
Debug.Log($"{tag} StartGetImageData ");
overlay.enabled = false;
IntPtr data=Marshal.UnsafeAddrOfPinnedArrayElement(imgByte,0);
PXR_Enterprise.SetCameraFrameBufferfor4U(width,height,ref data, (Frame frame) =>
{
// Debug.Log($"{tag} sensorState position:[{frame.sensorState.globalPose.position.x},{frame.sensorState.globalPose.position.y},{frame.sensorState.globalPose.position.z}]," +
// $" orientation:[{frame.sensorState.globalPose.orientation.x},{frame.sensorState.globalPose.orientation.y},{frame.sensorState.globalPose.orientation.z},{frame.sensorState.globalPose.orientation.w}] ");
// FrameTarget.position=frame.pose.position;
// FrameTarget.rotation = frame.pose.rotation;
// FrameTarget.position = new Vector3(frame.pose.position.x, frame.pose.position.y, -frame.pose.position.z);
// FrameTarget.rotation = new Quaternion(frame.pose.rotation.x, frame.pose.rotation.y, -frame.pose.rotation.z, -frame.pose.rotation.w);
FrameTarget.position = frame.pose.position;
FrameTarget.rotation = frame.pose.rotation;
if (showtime.isOn)
{
showtimeText.text = frame.timestamp+"";
}
else
{
showtimeText.text = frame.timestamp+"";
texture.LoadRawTextureData(imgByte);
texture.Apply();
}
Debug.Log($"{tag} imageAvailable ");
Debug.Log("onImageAvailable cameraFramePredictedDisplayTime = "+frame.timestamp +" Time.deltaTime:"+Time.deltaTime);
Debug.Log("onImageAvailable size = "+frame.datasize);
count++;
});
Debug.Log($"{tag} OpenCameraAsync Mode= {Mode}");
bool ret=PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
isRuning=true;
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
}
public void Release()
{
PXR_Enterprise.CloseCamerafor4U();
}
private double time = 0;
private SensorState a;
private void Update()
{
deltaTime += Time.deltaTime;
if (deltaTime >= showTime) {
if (count>0)
{
float fps = count / deltaTime;
float milliSecond = deltaTime * 1000 / count;
string strFpsInfo = string.Format("当前每帧渲染间隔:{0:0.0} ms ({1:0.} 帧每秒)", milliSecond, fps);
fpsText.text = strFpsInfo;
}
count = 0;
deltaTime = 0f;
}
if (reopen)
{
reopen = false;
PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
}
time= PXR_Enterprise.GetPredictedDisplayTime();
a=PXR_Enterprise.GetPredictedMainSensorState(time);
RenderTarget.position = a.pose.position;
RenderTarget.rotation = a.pose.rotation;
// RenderTarget.position = new Vector3(a.pose.position.x, a.pose.position.y, -a.pose.position.z);
// RenderTarget.rotation = new Quaternion(a.pose.rotation.x, a.pose.rotation.y, -a.pose.rotation.z, -a.pose.rotation.w);
}
static bool reopen = false;
private void OnApplicationPause(bool pauseStatus)
{
if (isRuning)
{
// PXR_Enterprise.SetRunningState(pauseStatus);
if (pauseStatus)
{
PXR_Enterprise.CloseCamerafor4U();
}
else
{
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
reopen = ret;
});
}
}
}
}
#endif

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#if PICO_OPENXR_SDK
using System;
using System.Collections;
#if UNITY_XR_COMPOSITIONLAYERS
using Unity.XR.CompositionLayers;
using Unity.XR.CompositionLayers.Extensions;
using UnityEngine.XR.OpenXR.CompositionLayers;
#endif
using Unity.XR.PICO.TOBSupport;
using UnityEngine;
using UnityEngine.UI;
public class VirtualDisplayDemo_OpenXR : MonoBehaviour
{
private string tag = "VirtualDisplayDemo ----";
#if UNITY_XR_COMPOSITIONLAYERS
private CompositionLayer _overlay = null;
private TexturesExtension _sourceTextures = null;
#endif
public Text mylog;
private bool isBind = false;
private int displayId = -1;
public const int VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR = 16;
public const int VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY = 8;
public const int VIRTUAL_DISPLAY_FLAG_PRESENTATION = 2;
public const int VIRTUAL_DISPLAY_FLAG_PUBLIC = 1;
public const int VIRTUAL_DISPLAY_FLAG_SECURE = 4;
public const int SOURCE_KEYBOARD = 257;
public const int ACTION_DOWN = 0;
public const int ACTION_UP = 1;
public const int ACTION_MOVE = 2;
int KEYCODE_BACK = 4;
private void Awake()
{
#if UNITY_XR_COMPOSITIONLAYERS
_overlay = GetComponent<CompositionLayer>();
if (_overlay == null)
{
_overlay = gameObject.AddComponent<CompositionLayer>();
}
#endif
PXR_Enterprise.InitEnterpriseService();
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Start is called before the first frame update
void Start()
{
showLog("tobDemo:start");
PXR_Enterprise.BindEnterpriseService(b =>
{
showLog("Bind绑定的返回值测试" + b);
isBind = true;
PXR_Enterprise.SwitchSystemFunction(
(int)SystemFunctionSwitchEnum.SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG, (int)SwitchEnum.S_OFF,
b =>
{
// showLog("SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG" + b);
});
int flags = VIRTUAL_DISPLAY_FLAG_PUBLIC;
flags |= 1 << 6; //DisplayManager.VIRTUAL_DISPLAY_FLAG_SUPPORTS_TOUCH
flags |= 1 << 7; //DisplayManager.VIRTUAL_DISPLAY_FLAG_ROTATES_WITH_CONTENT
flags |= 1 << 8; //DisplayManager.VIRTUAL_DISPLAY_FLAG_DESTROY_CONTENT_ON_REMOVAL
flags |= VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY;
#if UNITY_XR_COMPOSITIONLAYERS
StartCoroutine(CreateVirtualDisplay(flags));
#endif
showLog("CreateVirtualDisplay displayId" + displayId);
});
}
#if UNITY_XR_COMPOSITIONLAYERS
private IEnumerator CreateVirtualDisplay(int flags)
{
IntPtr surface = IntPtr.Zero;
yield return new WaitUntil(() =>
{
surface = OpenXRLayerUtility.GetLayerAndroidSurfaceObject(_overlay.GetInstanceID());
displayId = PXR_Enterprise.CreateVirtualDisplay("VirtualDisplayDemo", surface,
320, flags,720,1280);
return (surface != IntPtr.Zero);
});
}
#endif
public void OpenApp()
{
showLog("StartApp ret");
Intent m = new Intent();
m.setComponent("com.pico.myapplication", "com.pico.myapplication.MainActivity");
int ret = PXR_Enterprise.StartApp(displayId, m);
showLog("StartApp ret" + ret);
}
public void KillApp()
{
int[] args1 = {};
string[] args2 = {"com.pico.myapplication"};
PXR_Enterprise.KillAppsByPidOrPackageName(args1, args2);
}
public void ReleaseVirtualDisplay()
{
int ret = PXR_Enterprise.ReleaseVirtualDisplay(displayId);
showLog("ReleaseVirtualDisplay ret" + ret);
}
public void InjectEvent(int action, float x, float y)
{
int ret = PXR_Enterprise.InjectEvent(displayId, action, SOURCE_KEYBOARD, 720*x,1280*y);
}
public void bcak()
{
int ret = PXR_Enterprise.InjectEvent(displayId, ACTION_DOWN, SOURCE_KEYBOARD, KEYCODE_BACK);
}
}
#endif

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#if PICO_OPENXR_SDK
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.XR;
#if XRI_240
using UnityEngine.XR.Interaction.Toolkit;
#endif
#if XRI_300
using UnityEngine.XR.Interaction.Toolkit.Interactors;
#endif
public class VirtualDisplayEvent_OpenXR : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler,
IInitializePotentialDragHandler
{
public string tag = "VirtualDisplayEvent----";
#if XRI_240||XRI_300
public XRRayInteractor xrLeftRayInteractor;
public XRRayInteractor xrRightRayInteractor;
private XRRayInteractor currentRayInteractor;
#endif
public VirtualDisplayDemo_OpenXR virtualDisplayController;
public Text mylog;
private GameObject mDisplay;
private RectTransform mDisplayTran;
private int mKeyEvent;
private const int KEYEVENT_DEFAULT = -1;
private const int KEYEVENT_DOWN = 0;
private const int KEYEVENT_UP = 1;
bool LeftState = false;
private bool mLeftTriggerPressTemp = false;
bool RightState = false;
private bool mRightTriggerPressTemp = false;
// Start is called before the first frame update
void Start()
{
mDisplay = this.gameObject;
mDisplayTran = mDisplay.GetComponent<RectTransform>();
mKeyEvent = KEYEVENT_DEFAULT;
#if XRI_240||XRI_300
currentRayInteractor = xrRightRayInteractor;
#endif
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Update is called once per frame
void Update()
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).TryGetFeatureValue(CommonUsages.isTracked, out LeftState);
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(CommonUsages.isTracked, out RightState);
if (RightState)
{
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mRightTriggerPressTemp);
if (mRightTriggerPressTemp)
{
#if XRI_240||XRI_300
currentRayInteractor = xrRightRayInteractor;
#endif
}
}
else if (LeftState)
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mLeftTriggerPressTemp);
if (mLeftTriggerPressTemp)
{
#if XRI_240||XRI_300
currentRayInteractor = xrLeftRayInteractor;
#endif
}
}
if (mKeyEvent != KEYEVENT_DEFAULT)
{
DispatchMessageToAndroid(mKeyEvent, null);
}
}
public void OnPointerDown(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnPointerUp(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_UP;
}
public void OnDrag(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnInitializePotentialDrag(PointerEventData eventData)
{
eventData.useDragThreshold = false;
}
private void DispatchMessageToAndroid(int actionType, PointerEventData eventData)
{
#if XRI_240||XRI_300
Vector3 eventPoint = mDisplay.transform.InverseTransformPoint(currentRayInteractor.rayEndPoint);
if (Application.platform == RuntimePlatform.Android)
{
InstrumentationInput(eventPoint, actionType);
}
else
{
float x = (eventPoint.x + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventPoint.y) / mDisplayTran.sizeDelta.y;
mKeyEvent = KEYEVENT_DEFAULT;
Debug.Log(actionType + "--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
#else
showLog("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
// Debug.LogError("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
#endif
}
private bool mIsUp = true;
private float mLastX, mLastY;
private void InstrumentationInput(Vector3 eventPoint, int actionType)
{
float eventX = eventPoint.x;
float eventY = eventPoint.y;
float x = (eventX + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventY) / mDisplayTran.sizeDelta.y;
if (mIsUp && (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f))
{
//处理在屏幕外操作的问题
showLog("input--->out of the screen---1");
mKeyEvent = KEYEVENT_DEFAULT;
return;
}
if (actionType == KEYEVENT_DOWN)
{
if (mIsUp)
{
mIsUp = false;
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_DOWN,x,y);
showLog("down--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
if (!mIsUp)
{
if (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f)
{
//处理划出屏幕,还未抬起的问题
showLog("input--->out of the screen---2");
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_UP,x,y);
showLog("up--->" + mLastX + ", " + mLastY + ", " + eventX + ", " + eventY);
}
else
{
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_MOVE,x,y);
showLog("move--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
}
}
else if (actionType == KEYEVENT_UP)
{
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_UP,x,y);
showLog("up--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
mLastX = x;
mLastY = y;
}
}
#endif

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#if !PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.XR.PICO.TOBSupport;
using Unity.XR.PXR;
using UnityEngine;
using UnityEngine.UI;
public class VirtualDisplayDemo : MonoBehaviour
{
private string tag = "VirtualDisplayDemo ----";
private PXR_CompositionLayer overlay = null;
public Text mylog;
private bool isBind = false;
private int displayId = -1;
public const int VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR = 16;
public const int VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY = 8;
public const int VIRTUAL_DISPLAY_FLAG_PRESENTATION = 2;
public const int VIRTUAL_DISPLAY_FLAG_PUBLIC = 1;
public const int VIRTUAL_DISPLAY_FLAG_SECURE = 4;
public const int SOURCE_KEYBOARD = 257;
public const int ACTION_DOWN = 0;
public const int ACTION_UP = 1;
public const int ACTION_MOVE = 2;
int KEYCODE_BACK = 4;
private void Awake()
{
overlay = GetComponent<PXR_CompositionLayer>();
if (overlay == null)
{
Debug.LogError("PXRLog Overlay is null!");
overlay = gameObject.AddComponent<PXR_CompositionLayer>();
}
overlay.isExternalAndroidSurface = true;
PXR_Enterprise.InitEnterpriseService();
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Start is called before the first frame update
void Start()
{
showLog("tobDemo:start");
PXR_Enterprise.BindEnterpriseService(b =>
{
showLog("Bind绑定的返回值测试" + b);
isBind = true;
PXR_Enterprise.SwitchSystemFunction(
(int)SystemFunctionSwitchEnum.SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG, (int)SwitchEnum.S_OFF,
b =>
{
// showLog("SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG" + b);
});
int flags = VIRTUAL_DISPLAY_FLAG_PUBLIC;
flags |= 1 << 6; //DisplayManager.VIRTUAL_DISPLAY_FLAG_SUPPORTS_TOUCH
flags |= 1 << 7; //DisplayManager.VIRTUAL_DISPLAY_FLAG_ROTATES_WITH_CONTENT
flags |= 1 << 8; //DisplayManager.VIRTUAL_DISPLAY_FLAG_DESTROY_CONTENT_ON_REMOVAL
flags |= VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY;
displayId = PXR_Enterprise.CreateVirtualDisplay("VirtualDisplayDemo", overlay.externalAndroidSurfaceObject,
320, flags);
showLog("CreateVirtualDisplay displayId" + displayId);
});
}
public void OpenApp()
{
showLog("StartApp ret");
Intent m = new Intent();
m.setComponent("com.pico.myapplication", "com.pico.myapplication.MainActivity");
int ret = PXR_Enterprise.StartApp(displayId, m);
showLog("StartApp ret" + ret);
}
public void ReleaseVirtualDisplay()
{
int ret = PXR_Enterprise.ReleaseVirtualDisplay(displayId);
showLog("ReleaseVirtualDisplay ret" + ret);
}
public void InjectEvent(int action, float x, float y)
{
int ret = PXR_Enterprise.InjectEvent(displayId, action, SOURCE_KEYBOARD, x, y);
}
public void bcak()
{
int ret = PXR_Enterprise.InjectEvent(displayId, ACTION_DOWN, SOURCE_KEYBOARD, KEYCODE_BACK);
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using Unity.XR.PXR;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.XR;
#if !XRI_300
using UnityEngine.XR.Interaction.Toolkit;
#else
using UnityEngine.XR.Interaction.Toolkit.Interactors;
#endif
public class VirtualDisplayEvent : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler,
IInitializePotentialDragHandler
{
public string tag = "VirtualDisplayEvent----";
public XRRayInteractor xrLeftRayInteractor;
public XRRayInteractor xrRightRayInteractor;
public VirtualDisplayDemo virtualDisplayController;
public Text mylog;
private XRRayInteractor currentRayInteractor;
private GameObject mDisplay;
private RectTransform mDisplayTran;
private int mKeyEvent;
private const int KEYEVENT_DEFAULT = -1;
private const int KEYEVENT_DOWN = 0;
private const int KEYEVENT_UP = 1;
bool LeftState = false;
private bool mLeftTriggerPressTemp = false;
bool RightState = false;
private bool mRightTriggerPressTemp = false;
// Start is called before the first frame update
void Start()
{
mDisplay = this.gameObject;
mDisplayTran = mDisplay.GetComponent<RectTransform>();
mKeyEvent = KEYEVENT_DEFAULT;
currentRayInteractor = xrRightRayInteractor;
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Update is called once per frame
void Update()
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).TryGetFeatureValue(PXR_Usages.controllerStatus, out LeftState);
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(PXR_Usages.controllerStatus, out RightState);
if (RightState)
{
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mRightTriggerPressTemp);
if (mRightTriggerPressTemp)
{
currentRayInteractor = xrRightRayInteractor;
}
}
else if (LeftState)
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mLeftTriggerPressTemp);
if (mLeftTriggerPressTemp)
{
currentRayInteractor = xrLeftRayInteractor;
}
}
if (mKeyEvent != KEYEVENT_DEFAULT)
{
DispatchMessageToAndroid(mKeyEvent, null);
}
}
public void OnPointerDown(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnPointerUp(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_UP;
}
public void OnDrag(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnInitializePotentialDrag(PointerEventData eventData)
{
eventData.useDragThreshold = false;
}
private void DispatchMessageToAndroid(int actionType, PointerEventData eventData)
{
#if XRI_240
Vector3 eventPoint = mDisplay.transform.InverseTransformPoint(currentRayInteractor.rayEndPoint);
if (Application.platform == RuntimePlatform.Android)
{
InstrumentationInput(eventPoint, actionType);
}
else
{
float x = (eventPoint.x + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventPoint.y) / mDisplayTran.sizeDelta.y;
mKeyEvent = KEYEVENT_DEFAULT;
Debug.Log(actionType + "--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
#else
showLog("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
// Debug.LogError("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
#endif
}
private bool mIsUp = true;
private float mLastX, mLastY;
private void InstrumentationInput(Vector3 eventPoint, int actionType)
{
float eventX = eventPoint.x;
float eventY = eventPoint.y;
float x = (eventX + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventY) / mDisplayTran.sizeDelta.y;
if (mIsUp && (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f))
{
//处理在屏幕外操作的问题
showLog("input--->out of the screen---1");
mKeyEvent = KEYEVENT_DEFAULT;
return;
}
if (actionType == KEYEVENT_DOWN)
{
if (mIsUp)
{
mIsUp = false;
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_DOWN,x,y);
showLog("down--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
if (!mIsUp)
{
if (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f)
{
//处理划出屏幕,还未抬起的问题
showLog("input--->out of the screen---2");
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_UP,x,y);
showLog("up--->" + mLastX + ", " + mLastY + ", " + eventX + ", " + eventY);
}
else
{
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_MOVE,x,y);
showLog("move--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
}
}
else if (actionType == KEYEVENT_UP)
{
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_UP,x,y);
showLog("up--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
mLastX = x;
mLastY = y;
}
}
#endif

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folderAsset: yes
DefaultImporter:
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namespace Unity.XR.PICO.TOBSupport
{
public enum ControllerKeyEnum
{
CONTROLLER_KEY_JOYSTICK=0,
CONTROLLER_KEY_MENU=1,
CONTROLLER_KEY_TRIGGER=2,
CONTROLLER_KEY_RIGHT_A=3,
CONTROLLER_KEY_RIGHT_B=4,
CONTROLLER_KEY_LEFT_X=5,
CONTROLLER_KEY_LEFT_Y=6,
CONTROLLER_KEY_LEFT_GRIP=7,
CONTROLLER_KEY_RIGHT_GRIP=8,
CONTROLLER_KEY_VOLUME_DOWN=9,
CONTROLLER_KEY_VOLUME_UP=10,
CONTROLLER_KEY_CLICK=11
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 71820ab70affcbd4faa8707df25e1725
timeCreated: 1685945465

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@@ -0,0 +1,12 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum ControllerPairTimeEnum
{
DEFAULT=0,
FIFTEEN=15,
SIXTY=60,
ONE_HUNDRED_AND_TWENTY=120,
SIX_HUNDRED=600,
NEVER=-1
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 88ffdfff23fd922469ae84af0a209731
timeCreated: 1685943806

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@@ -0,0 +1,90 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum CustomizeSettingsTabEnum
{
/// <summary>
/// Hide the WIFI tag. Applicable to MerlinE, NEO3, PICO4, and Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_WLAN = 0,
/// <summary>
/// Hide the controller tag. Applicable to MerlinE, NEO3, and PICO4 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_CONTROLLER = 1,
/// <summary>
/// Hide the Bluetooth tag. Applicable to MerlinE, NEO3, PICO4, and Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_BLUETOOTH = 2,
/// <summary>
/// Hide the display tag. Applicable to MerlinE, NEO3, and PICO4 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_DISPLAY = 3,
/// <summary>
/// Hide the lab tag. Applicable to MerlinE, NEO3, and PICO4 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_LAB = 4,
/// <summary>
/// Hide the lock screen entry. Applicable to MerlinE, NEO3, PICO4, and Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_GENERAL_LOCKSCREEN = 5,
/// <summary>
/// Hide the factory reset entry. Applicable to MerlinE, NEO3, PICO4, and Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_GENERAL_FACTORY_RESET = 6,
/// <summary>
/// Account settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_ACCOUNTS = 7,
/// <summary>
/// System upgrade settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_SYSTEM_UPDATE = 8,
/// <summary>
/// Interaction settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_INTERACTION = 9,
/// <summary>
/// Pupil distance settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_PUPIL_DISTANCE = 10,
/// <summary>
/// Camera and see-through settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_CAMERA_SEETHROUGH = 11,
/// <summary>
/// Virtual environment settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_VIRTUAL_ENVIRONMENT = 12,
/// <summary>
/// Safety guard settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_SAFEGUARD = 13,
/// <summary>
/// Room capture settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_ROOM_CAPTURE = 14,
/// <summary>
/// Performance settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_PERFORMANCE = 15,
/// <summary>
/// Control center settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_CONTROL_CENTRE = 16,
/// <summary>
/// Notification settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_NOTIFICATIONS = 17,
/// <summary>
/// App management settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_APP_MANAGEMENT = 18,
/// <summary>
/// About device settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_ABOUT = 19,
/// <summary>
/// Help and feedback settings. Applicable to Sparrow_PUI5130 devices.
/// </summary>
CUSTOMIZE_SETTINGS_TAB_HELP_FEEDBACK = 20
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f2714615e3a23d9449fdf19cdf584b48
timeCreated: 1685945379

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@@ -0,0 +1,8 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum DeviceControlEnum
{
DEVICE_CONTROL_REBOOT=0,
DEVICE_CONTROL_SHUTDOWN=1
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9cfd7333ed47ab44a874e4fe98c1c08d
timeCreated: 1685937183

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@@ -0,0 +1,18 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum HomeEventEnum
{
SINGLE_CLICK=0,
DOUBLE_CLICK=1,
LONG_PRESS=2,
SINGLE_CLICK_RIGHT_CTL=3,
DOUBLE_CLICK_RIGHT_CTL=4,
LONG_PRESS_RIGHT_CTL=5,
SINGLE_CLICK_LEFT_CTL=6,
DOUBLE_CLICK_LEFT_CTL=7,
LONG_PRESS_LEFT_CTL=8,
SINGLE_CLICK_HMD=9,
DOUBLE_CLICK_HMD=10,
LONG_PRESS_HMD=11
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 599cdfc907c46d6488436b1622eafd50
timeCreated: 1685937306

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@@ -0,0 +1,17 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum HomeFunctionEnum
{
VALUE_HOME_GO_TO_SETTING=0,
VALUE_HOME_BACK=1,
VALUE_HOME_RECENTER=2,
VALUE_HOME_OPEN_APP=3,
VALUE_HOME_DISABLE=4,
VALUE_HOME_GO_TO_HOME=5,
VALUE_HOME_SEND_BROADCAST=6,
VALUE_HOME_CLEAN_MEMORY=7,
VALUE_HOME_QUICK_SETTING=8,
VALUE_HOME_SCREEN_CAP=9,
VALUE_HOME_SCREEN_RECORD=10
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6effac1077bec9348aaf4f68c8787e7f
timeCreated: 1685937603

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@@ -0,0 +1,17 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum OnLineSystemUpdateStatusCode
{
IDLE = 0,
CHECKING_FOR_UPDATE = 1,
UPDATE_AVAILABLE = 2,
DOWNLOADING = 3,
DOWNLOAD_FINISH = 4,
UPGRADE_EXTRACTING = 5,
UPGRADE_VERIFYING = 6,
UPGRADE_WAITING_REBOOT = 7,
UPGRADE_FINISH = 8,
}
}

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fileFormatVersion: 2
guid: 79034eaebec042aa9293074a76344d1a
timeCreated: 1721371631

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@@ -0,0 +1,13 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum OnlineSystemUpdateErrorCode
{
SUCCESS = 0,
ERROR = -1,
UPDATE_NOT_AVAILABLE = -3,
CHECK_UPDATE_ERROR = -4,
DOWNLOAD_ERROR = -5,
DOWNLOAD_VERIFY_ERROR = -6,
UPGRADE_ERROR = -7
}
}

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fileFormatVersion: 2
guid: 31d0774851654ff7becb2ee354dfad40
timeCreated: 1721371579

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namespace Unity.XR.PICO.TOBSupport
{
public enum PICOCastOptionOrStatusEnum
{
OPTION_RESOLUTION_LEVEL=0,
OPTION_BITRATE_LEVEL=1,
OPTION_AUDIO_ENABLE=2,
PICO_CAST_STATUS=3
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: aab97c5d20f1fe940beb18a3fe308e46
timeCreated: 1685945051

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namespace Unity.XR.PICO.TOBSupport
{
public enum PICOCastOptionValueEnum
{
OPTION_VALUE_RESOLUTION_HIGH,
OPTION_VALUE_RESOLUTION_MIDDLE,
OPTION_VALUE_RESOLUTION_AUTO,
OPTION_VALUE_RESOLUTION_HIGH_2K,
OPTION_VALUE_RESOLUTION_HIGH_4K,
OPTION_VALUE_BITRATE_HIGH,
OPTION_VALUE_BITRATE_MIDDLE,
OPTION_VALUE_BITRATE_LOW,
OPTION_VALUE_AUDIO_ON,
OPTION_VALUE_AUDIO_OFF,
STATUS_VALUE_STATE_STARTED,
STATUS_VALUE_STATE_STOPPED,
STATUS_VALUE_ERROR
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1de348b2dfe662e4b9053c101bbda4fa
timeCreated: 1685945106

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@@ -0,0 +1,9 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum PICOCastUrlTypeEnum
{
NORMAL_URL=0,
NO_CONFIRM_URL=1,
RTMP_URL=2
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1d04bb6dfca248143bdd812fb00ea7b2
timeCreated: 1685944504

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@@ -0,0 +1,8 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum PackageControlEnum
{
PACKAGE_SILENCE_INSTALL=0,
PACKAGE_SILENCE_UNINSTALL=1
}
}

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fileFormatVersion: 2
guid: f9508b93fb3d76f49ae71ad9e3d679f9
timeCreated: 1685937232

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@@ -0,0 +1,7 @@
namespace Unity.XR.PICO.TOBSupport
{
public class PicoCastMediaFormat
{
public int bitrate = -1;//kb
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8eca65ab8e7e4984a8415528a35a2f3d
timeCreated: 1686223794

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@@ -0,0 +1,20 @@
using System;
using System.Runtime.InteropServices;
namespace Unity.XR.PICO.TOBSupport
{
public enum PoseErrorType
{
BRIGHT_LIGHT_ERROR = (1 << 0),
LOW_LIGHT_ERROR = (1 << 1),
LOW_FEATURE_COUNT_ERROR = (1 << 2),
CAMERA_CALIBRATION_ERROR = (1 << 3),
RELOCATION_IN_PROGRESS = (1 << 4),
INITILIZATION_IN_PROGRESS = (1 << 5),
NO_CAMERA_ERROR = (1 << 6),
NO_IMU_ERROR = (1 << 7),
IMU_JITTER_ERROR = (1 << 8),
UNKNOWN_ERROR = (1 << 9)
};
}

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fileFormatVersion: 2
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namespace Unity.XR.PICO.TOBSupport
{
public enum PowerOnOffLogoEnum
{
PLPowerOnLogo=0,
PLPowerOnAnimation=1,
PLPowerOffAnimation=2
}
}

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fileFormatVersion: 2
guid: f7e0adfb5b4e8e342ad0fa15263e54ca
timeCreated: 1685945676

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@@ -0,0 +1,13 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum ScreenOffDelayTimeEnum
{
THREE,
TEN ,
THIRTY ,
SIXTY,
THREE_HUNDRED,
SIX_HUNDRED ,
NEVER
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 22e9ab23329ae354097af770cf179472
timeCreated: 1685943725

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@@ -0,0 +1,10 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum ScreencastAudioOutputEnum
{
AUDIO_ERROR=0,
AUDIO_SINK = 1,
AUDIO_TARGET = 2,
AUDIO_SINK_TARGET = 3,
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d484897b4d6e06b4281b6e25e222c723
timeCreated: 1685945230

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@@ -0,0 +1,13 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum SleepDelayTimeEnum
{
FIFTEEN ,
THIRTY ,
SIXTY ,
THREE_HUNDRED ,
SIX_HUNDRED ,
ONE_THOUSAND_AND_EIGHT_HUNDRED ,
NEVER
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ca0a63d4310322847a9569df3fb34d4a
timeCreated: 1685943762

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@@ -0,0 +1,13 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum StartVRSettingsEnum
{
START_VR_SETTINGS_ITEM_WIFI=0,
START_VR_SETTINGS_ITEM_BLUETOOTH=1,
START_VR_SETTINGS_ITEM_CONTROLLER=2,
START_VR_SETTINGS_ITEM_LAB=3,
START_VR_SETTINGS_ITEM_BRIGHTNESS=4,
START_VR_SETTINGS_ITEM_GENERAL=5,
START_VR_SETTINGS_ITEM_NOTIFICATION=6
}
}

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fileFormatVersion: 2
guid: 47b4eb0018f80d5428bed27d2e7f69bf
timeCreated: 1685944404

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@@ -0,0 +1,8 @@
namespace Unity.XR.PICO.TOBSupport
{
public enum SwitchEnum
{
S_ON=0,
S_OFF=1
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ef3b88f2e4c726543b34bbb0f0aca35f
timeCreated: 1685937261

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@@ -0,0 +1,543 @@
using System;
namespace Unity.XR.PICO.TOBSupport
{
public enum SystemFunctionSwitchEnum
{
/// <summary>
/// USB debugging switch.
/// </summary>
SFS_USB = 0,
/// <summary>
/// Automatic sleep switch.
/// </summary>
SFS_AUTOSLEEP = 1,
/// <summary>
/// Screen-on charging switch.
/// </summary>
[Obsolete]
SFS_SCREENON_CHARGING = 2,
/// <summary>
/// OTG charging switch (only available on G2 series).
/// </summary>
SFS_OTG_CHARGING = 3,
/// <summary>
/// Switch for displaying the return icon in 2D mode (only available on G2 series).
/// </summary>
SFS_RETURN_MENU_IN_2DMODE = 4,
/// <summary>
/// Combination key switch.
/// </summary>
SFS_COMBINATION_KEY = 5,
/// <summary>
/// Power-on calibration switch (only available on G2 series).
/// </summary>
SFS_CALIBRATION_WITH_POWER_ON = 6,
/// <summary>
/// System upgrade and update switch.
/// </summary>
SFS_SYSTEM_UPDATE = 7,
/// <summary>
/// Mobile screen mirroring switch, only supports PUI4.X.
/// </summary>
SFS_CAST_SERVICE = 8,
/// <summary>
/// Eye protection mode switch.
/// </summary>
SFS_EYE_PROTECTION = 9,
/// <summary>
/// Permanent disable switch for 6Dof safety zone.
/// </summary>
SFS_SECURITY_ZONE_PERMANENTLY = 10,
/// <summary>
/// Global calibration switch (only supported in 3dof mode).
/// </summary>
SFS_GLOBAL_CALIBRATION = 11,
/// <summary>
/// Automatic calibration (Obsolete).
/// </summary>
[Obsolete] SFS_Auto_Calibration = 12,
/// <summary>
/// USB boot switch.
/// </summary>
SFS_USB_BOOT = 13,
/// <summary>
/// Global UI prompt switch for volume adjustment.
/// </summary>
SFS_VOLUME_UI = 14,
/// <summary>
/// Global UI prompt switch for controller connection.
/// </summary>
SFS_CONTROLLER_UI = 15,
/// <summary>
/// Interface for turning on/off the navigation bar.
/// </summary>
SFS_NAVGATION_SWITCH = 16,
/// <summary>
/// Switch for displaying the screen recording button.
/// </summary>
SFS_SHORTCUT_SHOW_RECORD_UI = 17,
/// <summary>
/// Switch for turning on/off the fitness UI, supported on Neo3 Pro PUI4.x.
/// </summary>
SFS_SHORTCUT_SHOW_FIT_UI = 18,
/// <summary>
/// Switch for displaying the screen mirroring button.
/// </summary>
SFS_SHORTCUT_SHOW_CAST_UI = 19,
/// <summary>
/// Switch for displaying the screen capture button.
/// </summary>
SFS_SHORTCUT_SHOW_CAPTURE_UI = 20,
/// <summary>
/// Switch for killing 2D apps in the background (Obsolete).
/// </summary>
[Obsolete] SFS_STOP_MEM_INFO_SERVICE = 21,
/// <summary>
/// Switch for restricting app auto-startup (Obsolete).
/// </summary>
[Obsolete] SFS_START_APP_BOOT_COMPLETED = 22,
/// <summary>
/// Set the device as a host device.
/// </summary>
SFS_USB_FORCE_HOST = 23,
/// <summary>
/// Set the default safety zone for Neo3 and PICO4 series devices.
/// </summary>
SFS_SET_DEFAULT_SAFETY_ZONE = 24,
/// <summary>
/// Allow resetting the boundary for Neo3 and PICO4 series devices.
/// </summary>
SFS_ALLOW_RESET_BOUNDARY = 25,
/// <summary>
/// Switch for displaying the confirmation screen for the safety boundary on Neo3 and PICO4 series devices.
/// </summary>
SFS_BOUNDARY_CONFIRMATION_SCREEN = 26,
/// <summary>
/// Recenter by long-pressing the Home key on Neo3 and PICO4 series devices.
/// </summary>
SFS_LONG_PRESS_HOME_TO_RECENTER = 27,
/// <summary>
/// Keep the device connected to the network after the screen is off. Supported on PICO4 E [PUI5.4.0 and above], PICO G3 [PUI5.4.0 and above], and Neo3 Pro [PUI4.8.0 & 4.8.1 and above].
/// </summary>
SFS_POWER_CTRL_WIFI_ENABLE = 28,
/// <summary>
/// Disable Wi-Fi. Supported on PICO4 E [PUI5.4.0 and above], PICO G3 [PUI5.4.0 and above], and Neo3 Pro [PUI4.8.0 & 4.8.1 and above].
/// </summary>
SFS_WIFI_DISABLE = 29,
/// <summary>
/// 6Dof switch for Neo3 and PICO4 series devices.
/// </summary>
SFS_SIX_DOF_SWITCH = 30,
/// <summary>
/// Inverse dispersion switch, available on PICO Neo3 and G3.
/// </summary>
SFS_INVERSE_DISPERSION = 31,
/// <summary>
/// Switch for logcat, path: data/logs.
/// </summary>
SFS_LOGCAT = 32,
/// <summary>
/// Switch for the proximity sensor.
/// </summary>
SFS_PSENSOR = 33,
/// <summary>
/// OTA upgrade switch, available on [PUI5.4.0 and above].
/// </summary>
SFS_SYSTEM_UPDATE_OTA = 34,
/// <summary>
/// App upgrade and update switch, available on [PUI5.4.0 and above].
/// </summary>
SFS_SYSTEM_UPDATE_APP = 35,
/// <summary>
/// Switch for displaying the WLAN button in the quick settings, available on [PUI5.4.0 and above].
/// </summary>
SFS_SHORTCUT_SHOW_WLAN_UI = 36,
/// <summary>
/// Switch for displaying the safety boundary button in the quick settings, available on PICO4E & Neo3Pro [PUI5.4.0].
/// </summary>
SFS_SHORTCUT_SHOW_BOUNDARY_UI = 37,
/// <summary>
/// Switch for displaying the Bluetooth button in the quick settings, available on [PUI5.4.0 and above].
/// </summary>
SFS_SHORTCUT_SHOW_BLUETOOTH_UI = 38,
/// <summary>
/// Switch for displaying the one-click cleanup button in the quick settings, available on [PUI5.4.0].
/// </summary>
SFS_SHORTCUT_SHOW_CLEAN_TASK_UI = 39,
/// <summary>
/// Switch for displaying the IPD adjustment button in the quick settings, available on PICO4E [PUI5.4.0].
/// </summary>
SFS_SHORTCUT_SHOW_IPD_ADJUSTMENT_UI = 40,
/// <summary>
/// Switch for displaying the power (shutdown/restart) button in the quick settings, available on [PUI5.4.0 and above].
/// </summary>
SFS_SHORTCUT_SHOW_POWER_UI = 41,
/// <summary>
/// Switch for displaying the edit button in the quick settings, available on [PUI5.4.0 and above].
/// </summary>
SFS_SHORTCUT_SHOW_EDIT_UI = 42,
/// <summary>
/// Custom resource button in the industry settings - basic settings, available on [PUI5.4.0 and above].
/// </summary>
SFS_BASIC_SETTING_APP_LIBRARY_UI = 43,
/// <summary>
/// Custom quick settings button in the industry settings - basic settings, available on [PUI5.4.0 and above].
/// </summary>
SFS_BASIC_SETTING_SHORTCUT_UI = 44,
/// <summary>
/// Whether the LED indicator lights up when the screen is off and the battery level is less than 20%, available on PICO G3.
/// </summary>
SFS_LED_FLASHING_WHEN_SCREEN_OFF = 45,
/// <summary>
/// Show/hide the custom settings items in the basic settings.
/// </summary>
SFS_BASIC_SETTING_CUSTOMIZE_SETTING_UI = 46,
/// <summary>
/// Switch for displaying the app quit confirmation dialog when switching apps.
/// </summary>
SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG = 47,
/// <summary>
/// Switch for killing background VR apps. 1 means kill, 2 means don't kill, default is kill.
/// </summary>
SFS_BASIC_SETTING_KILL_BACKGROUND_VR_APP = 48,
/// <summary>
/// Switch for displaying a blue icon during screen mirroring. Default is to display, set to 0 to hide.
/// </summary>
SFS_BASIC_SETTING_SHOW_CAST_NOTIFICATION = 49,
/// <summary>
/// Automatic IPD switch, available on PICO 4E.
/// </summary>
SFS_AUTOMATIC_IPD = 50,
/// <summary>
/// Quick see-through mode switch, available on PICO Neo3 Pro, PICO 4E, and Neo3 Enterprise Edition [PUI 5.7.0].
/// </summary>
SFS_QUICK_SEETHROUGH_MODE = 51,
/// <summary>
/// High refresh rate mode switch, available on PICO Neo3 Pro, PICO 4E, and Neo3 Enterprise Edition [PUI 5.7.0].
/// </summary>
SFS_HIGN_REFERSH_MODE = 52,
/// <summary>
/// Switch for keeping apps running in see-through mode, available on PICO Neo3 Pro, PICO 4E, Neo3 Enterprise Edition, and G3 [PUI 5.8.0].
/// </summary>
SFS_SEETHROUGH_APP_KEEP_RUNNING = 53,
/// <summary>
/// Outdoor tracking enhancement, available on PICO Neo3 Pro, PICO 4E, and Neo3 Enterprise Edition [PUI 5.8.0].
/// </summary>
SFS_OUTDOOR_TRACKING_ENHANCEMENT = 54,
/// <summary>
/// Quick IPD confirmation, available on PICO 4E [PUI 5.8.0].
/// </summary>
SFS_AUTOIPD_AUTO_COMFIRM = 55,
/// <summary>
/// Launch automatic IPD when the headset is worn, available on PICO 4E [PUI 5.8.0].
/// </summary>
SFS_LAUNCH_AUTOIPD_IF_GLASSES_WEARED = 56,
/// <summary>
/// Enable home gesture recognition, available on PICO Neo3 Pro, PICO 4E, and Neo3 Enterprise Edition [PUI 5.8.0].
/// </summary>
SFS_GESTURE_RECOGNITION_HOME_ENABLE = 57,
/// <summary>
/// Enable reset gesture recognition, available on PICO Neo3 Pro, PICO 4E, and Neo3 Enterprise Edition [PUI 5.8.0].
/// </summary>
SFS_GESTURE_RECOGNITION_RESET_ENABLE = 58,
/// <summary>
/// Automatic file copying from USB device (OTG), available on PICO Neo3 Pro, PICO 4E, Neo3 Enterprise Edition, and G3 [PUI 5.8.0].
/// </summary>
SFS_AUTO_COPY_FILES_FROM_USB_DEVICE = 59,
/// <summary>
/// Wi-Fi P2P auto-connect, allowing silent connection without pop-up window.
/// </summary>
SFS_WIFI_P2P_AUTO_CONNECT = 60,
/// <summary>
/// Switch for enabling file copying when the screen is locked.
/// </summary>
SFS_LOCK_SCREEN_FILE_COPY_ENABLE = 61,
/// <summary>
/// Switch for enabling dynamic marker tracking.
/// </summary>
SFS_TRACKING_ENABLE_DYNAMIC_MARKER = 62,
/// <summary>
/// Switch for toggling between 3DOF and 6DOF modes for the controller.
/// </summary>
SFS_ENABLE_3DOF_CONTROLLER_TRACKING = 63,
/// <summary>
/// Enable controller vibration feedback, supported from PUI560.
/// </summary>
SFS_SYSTEM_VIBRATION_ENABLED = 64,
/// <summary>
/// Bluetooth switch.
/// </summary>
SFS_BLUE_TOOTH = 65,
/// <summary>
/// Enhanced video quality, supported from PUI580.
/// </summary>
SFS_ENHANCED_VIDEO_QUALITY = 66,
/// <summary>
/// Gesture recognition (tracking), supported from PUI560.
/// </summary>
SFS_GESTURE_RECOGNITION = 67,
/// <summary>
/// Automatic brightness adjustment, supported from PUI560.
/// </summary>
SFS_BRIGHTNESS_AUTO_ADJUST = 68,
/// <summary>
/// High-current OTG mode, supported from PUI580.
/// </summary>
SFS_HIGH_CURRENT_OTG_MODE = 69,
/// <summary>
/// Disable background app audio playback, supported from PUI560.
/// </summary>
SFS_BACKGROUND_APP_PLAY_AUDIO = 70,
/// <summary>
/// Do not disturb mode, supported from PUI560.
/// </summary>
SFS_NO_DISTURB_MODE = 71,
/// <summary>
/// Monocular screen mirroring, supported from PUI570.
/// </summary>
SFS_MONOCULAR_SCREENCAST = 72,
/// <summary>
/// Monocular screen capture and recording, supported from PUI570.
/// </summary>
SFS_MONOCULAR_SCREEN_CAPTURE = 73,
/// <summary>
/// Stabilize the recording screen to reduce jitter, supported from PUI570.
/// </summary>
SFS_STABILIZATION_FOR_RECORDING = 74,
/// <summary>
/// Hide 2D apps when returning to the home screen if the main app is a VR app.
/// </summary>
SFS_HIDE_2D_APP_WHEN_GO_TO_HOME = 75,
/// <summary>
/// Controller vibration switch.
/// </summary>
SFS_CONTROLLER_VIBRATE = 76,
/// <summary>
/// Refresh mode switch.
/// </summary>
SFS_REFRESH_MODE = 77,
/// <summary>
/// Smart audio switch.
/// </summary>
SFS_SMART_AUDIO = 78,
/// <summary>
/// Eye tracking switch.
/// </summary>
SFS_EYE_TRACK = 79,
/// <summary>
/// Facial expression simulation switch.
/// </summary>
SFS_FACE_SIMULATE = 80,
/// <summary>
/// Enable microphone during screen recording.
/// </summary>
SFS_ENABLE_MIC_WHEN_RECORD = 81,
/// <summary>
/// Continue recording when the screen is off.
/// </summary>
SFS_KEEP_RECORD_WHEN_SCREEN_OFF = 82,
/// <summary>
/// Controller vibration tip in the safety boundary.
/// </summary>
SFS_CONTROLLER_TIP_VIBRATE = 83,
/// <summary>
/// Controller-triggered see-through in the safety boundary.
/// </summary>
SFS_CONTROLLER_SEE_THROUGH = 84,
/// <summary>
/// Lower the height of the safety boundary in place.
/// </summary>
SFS_LOW_BORDER_HEIGHT = 85,
/// <summary>
/// Safety tip for fast movement in the safety boundary.
/// </summary>
SFS_FAST_MOVE_TIP = 86,
/// <summary>
/// Enable wireless USB debugging.
/// </summary>
SFS_WIRELESS_USB_ADB = 87,
/// <summary>
/// Automatic system update.
/// </summary>
SFS_SYSTEM_AUTO_UPDATE = 88,
/// <summary>
/// USB tethering switch.
/// </summary>
SFS_USB_TETHERING = 89,
/// <summary>
/// Respond to the HMD back key in real-time in VR apps.
/// When the switch is on: Pressing the HMD back key sends a DOWN event, and releasing it sends an UP event.
/// When the switch is off: Pressing the HMD back key does not send a DOWN event, and releasing it sends both DOWN/UP events.
/// </summary>
SFS_REAL_TIME_RESPONSE_HMD_BACK_KEY_IN_VR_APP = 90,
/// <summary>
/// Prioritize using markers to retrieve the map.
/// </summary>
SFS_RETRIEVE_MAP_BY_MARKER_FIRST = 91,
/// <summary>
/// Detect if the controller is in a still state.
/// </summary>
SFS_CONTROLLER_STILL = 92,
/// <summary>
/// Switch for displaying the performance button in the quick settings, available on Sparrow_PUI513.
/// </summary>
SFS_SHORTCUT_SHOW_PERFORMANCE_UI = 93,
/// <summary>
/// Battery status display.
/// 0 - Do not display.
/// 1 - Display on the HUD.
/// 2 - Always display.
/// </summary>
SFS_BATTERY_STATUS_DISPLAY = 94,
/// <summary>
/// Quick relocation.
/// </summary>
SFS_QUICK_RELOCATION = 95,
/// <summary>
///toggle for mixed tracking mode
/// </summary>
SFS_MIXED_INTERACTION_MODE = 96,
/// <summary>
/// reminder for abnormal locating
/// </summary>
SFS_REMINDER_FOR_ABNORMAL_LOCATING = 97,
/// <summary>
/// HOME gesture toggle: in system desktop
/// </summary>
SFS_GESTURE_RECOGNITION_HOME_ENABLE_ON_DESKTOP=98,
/// <summary>
/// RESET gesture toggle: in system desktop
/// </summary>
SFS_GESTURE_RECOGNITION_RESET_ENABLE_ON_DESKTOP=99,
/// <summary>
/// disable window memory optimization strategy
/// </summary>
SFS_DISABLE_WINDOW_MEMORY_OPTIMIZATION=100,
/// <summary>
/// global VST.
/// </summary>
SFS_GLOBAL_VST=102,
/// <summary>
/// toggle for hand tracking injection
/// </summary>
SFS_HAND_TRACKING_HOOK=103,
/// <summary>
/// toggle for USB tethering with static IP
/// </summary>
SFS_USB_TETHERING_STATIC_IP_ENABLED=104,
/// <summary>
/// tracking mode (`0`- body tracking; `1` - object tracking)
/// </summary>
SFS_TRACKER_MODE=105,
/// <summary>
/// Guardian persistent immersive mode: do not auto-enter VST when leaving the play area (`0` — system default, no special handling; `1` — do not trigger VST)
/// </summary>
SFS_GUARDIAN_PERSISTENT_IMMERSION_MODE=106
}
}

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fileFormatVersion: 2
guid: d478586fa3b0236429ce81bab6f48957
timeCreated: 1685943877

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namespace Unity.XR.PICO.TOBSupport
{
public enum SystemInfoEnum
{
/// <summary>
/// Check the battery level.
/// </summary>
ELECTRIC_QUANTITY = 0,
/// <summary>
/// Check the PUI version number.
/// </summary>
PUI_VERSION = 1,
/// <summary>
/// Check the device model.
/// </summary>
EQUIPMENT_MODEL = 2,
/// <summary>
/// Check the device serial number (SN).
/// </summary>
EQUIPMENT_SN = 3,
/// <summary>
/// Check the customer serial number (SN).
/// </summary>
CUSTOMER_SN = 4,
/// <summary>
/// Check the internal storage space of the device.
/// </summary>
INTERNAL_STORAGE_SPACE_OF_THE_DEVICE = 5,
/// <summary>
/// Check the Bluetooth status of the device.
/// </summary>
DEVICE_BLUETOOTH_STATUS = 6,
/// <summary>
/// Check the name of the connected Bluetooth device.
/// </summary>
BLUETOOTH_NAME_CONNECTED = 7,
/// <summary>
/// Check the Bluetooth MAC address.
/// </summary>
BLUETOOTH_MAC_ADDRESS = 8,
/// <summary>
/// Check the Wi-Fi status of the device.
/// </summary>
DEVICE_WIFI_STATUS = 9,
/// <summary>
/// Check the name of the connected Wi-Fi network.
/// </summary>
WIFI_NAME_CONNECTED = 10,
/// <summary>
/// Check the WLAN MAC address.
/// </summary>
WLAN_MAC_ADDRESS = 11,
/// <summary>
/// Check the device IP address.
/// </summary>
DEVICE_IP = 12,
/// <summary>
/// Check if the device is charging.
/// </summary>
CHARGING_STATUS = 13,
/// <summary>
/// Neo3 device old and new keys.
/// </summary>
DEVICE_KEY = 14,
/// <summary>
/// Bluetooth information of the device itself.
/// Return value format: Name|Address
/// Return value example: PICO 4|08:16:D5:70:20:11
/// </summary>
BLUETOOTH_INFO_DEVICE = 15,
/// <summary>
/// Information of the connected Bluetooth devices.
/// Return value format: [Bluetooth device 1 name|Bluetooth device 1 address, Bluetooth device 2 name|Bluetooth device 2 address, ...]
/// Return value example: [PICO 4|08:16:D5:70:20:11, PICO Neo 3|21:23:D5:7A:2C:DE]
/// </summary>
BLUETOOTH_INFO_CONNECTED = 16,
/// <summary>
/// Camera temperature in Celsius.
/// </summary>
CAMERA_TEMPERATURE_CELSIUS = 17,
/// <summary>
/// Camera temperature in Fahrenheit.
/// </summary>
CAMERA_TEMPERATURE_FAHRENHEIT = 18,
/// <summary>
/// Large space map information.
/// </summary>
LARGESPACE_MAP_INFO = 19,
/// <summary>
/// Current charging protocol.
/// </summary>
CURRENT_CHARGING_PROTOCOL = 20,
/// <summary>
/// Maximum USB charging power.
/// </summary>
USB_PWOER_MAX = 21,
/// <summary>
/// Head-mounted display (HMD) position and orientation.
/// </summary>
HMD_POSITION_AND_ORIENTATION = 22,
/// <summary>
/// the status of PSensor
/// </summary>
PSENSOR_STATUS = 23,
/// <summary>
/// the scale of the large-space map
/// </summary>
LARGE_SPACE_MAP_SCALE = 24
}
}

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fileFormatVersion: 2
guid: 1fb47fac324da0244b89e5cba9b606db
timeCreated: 1685937098

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namespace Unity.XR.PICO.TOBSupport
{
public enum SystemKeyEnum
{
ENTER_KEY=0,
BACK_KEY=1,
VOLUME_KEY=2,
}
}

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fileFormatVersion: 2
guid: 6d168ba74a784d1c8fcf699a5e6e12b5
timeCreated: 1698917116

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namespace Unity.XR.PICO.TOBSupport
{
public enum USBConfigModeEnum
{
MTP=0,
CHARGE=1
}
}

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fileFormatVersion: 2
guid: 83c4de97e8bbda3448a5180986a87c33
timeCreated: 1685944441

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fileFormatVersion: 2
guid: c5c24af23d2b3de43bf3444f7edca288
timeCreated: 1685952511

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using System;
using UnityEngine;
namespace Unity.XR.PICO.TOBSupport
{
public class BindCallback : AndroidJavaProxy
{
public Action<bool> mCallback;
public BindCallback(Action<bool> callback) : base("com.picoxr.tobservice.interfaces.BoolCallback")
{
mCallback = callback;
}
public void CallBack(bool var1)
{
Debug.Log("ToBService bindCallBack 回调:" + var1);
PXR_EnterprisePlugin.GetServiceBinder();
PXR_EnterpriseTools.QueueOnMainThread(() =>
{
if (mCallback != null)
{
mCallback(var1);
}
});
}
}
}

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