This commit is contained in:
2025-11-13 17:40:28 +08:00
parent 962ab49609
commit 10156da245
5503 changed files with 805282 additions and 0 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dcf376cf596c0544e9458455d36a8046
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,419 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5801233412899400197
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5801233412899400196}
- component: {fileID: 5801233412899400201}
- component: {fileID: 5801233412899400202}
- component: {fileID: 5801233412899400203}
m_Layer: 0
m_Name: Z
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5801233412899400196
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233412899400197}
m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 1}
m_LocalScale: {x: 0.1, y: 1, z: 0.10000001}
m_Children: []
m_Father: {fileID: 5801233414872731675}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!33 &5801233412899400201
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233412899400197}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &5801233412899400202
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233412899400197}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: faf9d48f6205bfa45a98ff473c3f7efa, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!136 &5801233412899400203
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233412899400197}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &5801233413528250447
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5801233413528250446}
- component: {fileID: 5801233413528250451}
- component: {fileID: 5801233413528250444}
- component: {fileID: 5801233413528250445}
m_Layer: 0
m_Name: Y
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5801233413528250446
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413528250447}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: 0}
m_LocalScale: {x: 0.1, y: 1, z: 0.1}
m_Children: []
m_Father: {fileID: 5801233414872731675}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5801233413528250451
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413528250447}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &5801233413528250444
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413528250447}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 78c12598dec6eeb4cba86a42b82bd8a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!136 &5801233413528250445
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413528250447}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &5801233413549260807
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5801233413549260806}
- component: {fileID: 5801233413549260811}
- component: {fileID: 5801233413549260804}
- component: {fileID: 5801233413549260805}
m_Layer: 0
m_Name: X
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5801233413549260806
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413549260807}
m_LocalRotation: {x: -0, y: -0, z: 0.7071068, w: 0.7071068}
m_LocalPosition: {x: 1, y: 0, z: 0}
m_LocalScale: {x: 0.10000001, y: 1, z: 0.1}
m_Children: []
m_Father: {fileID: 5801233414872731675}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
--- !u!33 &5801233413549260811
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413549260807}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &5801233413549260804
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413549260807}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 1d3262428c068ee45b76f6d3de12a55f, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!136 &5801233413549260805
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413549260807}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &5801233413884351097
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5801233413884351096}
- component: {fileID: 5801233413884351101}
- component: {fileID: 5801233413884351102}
- component: {fileID: 5801233413884351103}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5801233413884351096
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413884351097}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_Children: []
m_Father: {fileID: 5801233414872731675}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5801233413884351101
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413884351097}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &5801233413884351102
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413884351097}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 1d3262428c068ee45b76f6d3de12a55f, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &5801233413884351103
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233413884351097}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &5801233414872731668
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5801233414872731675}
m_Layer: 0
m_Name: AnchorObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5801233414872731675
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5801233414872731668}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -7.3, y: 1.2, z: 2.65}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children:
- {fileID: 5801233413884351096}
- {fileID: 5801233413549260806}
- {fileID: 5801233413528250446}
- {fileID: 5801233412899400196}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 04a9c969c46f56240a28811e3207db51
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3ffe22b91e472494ba5839b89e0076fe
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 491cc602739859c45a1c57ecacee1c75
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fc18359004abe7c4e87aae3065f3c2d4
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 685f95f93c2d03c46afbc63a27fdb64c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 112000000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,130 @@
fileFormatVersion: 2
guid: 8529bcf1fa2b8f740af2243539e6288d
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 1
seamlessCubemap: 1
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 0
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 2
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 100
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,242 @@
#if PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Unity.XR.OpenXR.Features.PICOSupport;
using Unity.XR.PICO.TOBSupport;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_XR_COMPOSITIONLAYERS
using Unity.XR.CompositionLayers;
using Unity.XR.OpenXR.Features.PICOSupport;
using UnityEngine.XR.OpenXR.CompositionLayers;
#endif
public class EnterpriseAPI_OpenXR : MonoBehaviour
{
private string tag = "CaptureLib ----";
#if UNITY_XR_COMPOSITIONLAYERS
private CompositionLayer _overlay = null;
#endif
private PXRCaptureRenderMode Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
byte[] imgByte ;
private int width=2048;
private int height=1536;
public Material videoMaterial;
public Transform FrameTarget;
public Transform RenderTarget;
public Text CanshuText;
public Toggle showtime;
public Text showtimeText;
private bool isRuning=false;
// 将视频帧转换为 Unity 纹理
Texture2D texture;
public Text fpsText;
bool camera_raw_data=true;
private void Awake()
{
Debug.Log($"{tag} Awake ");
PassthroughFeature.EnableVideoSeeThrough=true;
#if UNITY_XR_COMPOSITIONLAYERS
_overlay = GetComponent<CompositionLayer>();
if (_overlay == null)
{
_overlay = gameObject.AddComponent<CompositionLayer>();
}
#endif
imgByte = new byte[width*height*4];
texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false);
videoMaterial.SetTexture("_MainTex", texture);
Dictionary<string, string> cameraParams1 = new Dictionary<string, string>();
cameraParams1.Add(PXRCapture.KEY_ENABLE_MVHEVC, PXRCapture.VALUE_FALSE);
cameraParams1.Add(PXRCapture.KEY_VIDEO_FPS, "30");
cameraParams1.Add(PXRCapture.KEY_OUTPUT_CAMERA_RAW_DATA, camera_raw_data?PXRCapture.VALUE_TRUE:PXRCapture.VALUE_FALSE);
PXR_Enterprise.Configurefor4U(cameraParams1);
Dictionary<string, string> cameraParams = new Dictionary<string, string>();
cameraParams.Add(PXRCapture.KEY_MCTF, PXRCapture.VALUE_TRUE);
cameraParams.Add(PXRCapture.KEY_EIS, PXRCapture.VALUE_FALSE);
cameraParams.Add(PXRCapture.KEY_MFNR, PXRCapture.VALUE_TRUE);
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
},cameraParams);
Invoke(nameof(getCameraParameters), 1f);
}
public void SetTrackingMode(int listChoice)
{
Debug.Log($"{tag} SetMode ret= {listChoice}");
// if (listChoice > 0)
{
switch (listChoice)
{
case 0:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
break;
case 1:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_RIGHT;
break;
case 2:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_3D;
break;
case 3:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_Interlace;
break;
}
}
}
float outputFovHorizontal=76.35f;
float outputFovVertical=61.05f;
public void getCameraParameters()
{
Debug.Log($"{tag} getCamera ");
double[] CameraIntrinsics=PXR_Enterprise.GetCameraIntrinsicsfor4U(width, height, outputFovHorizontal, outputFovVertical);
PXR_Enterprise.GetCameraExtrinsicsfor4U(out Matrix4x4 leftExtrinsics, out Matrix4x4 rightExtrinsics);
Debug.Log($"getCamera-- GetCameraIntrinsics:[{CameraIntrinsics[0]},{CameraIntrinsics[1]},{CameraIntrinsics[2]},{CameraIntrinsics[3]}]");
Debug.Log(tag+"getCamera-- GetCameraExtrinsics leftExtrinsics :\n"+leftExtrinsics);
Debug.Log(tag+"getCamera-- GetCameraExtrinsics rightExtrinsics :\n"+rightExtrinsics);
RGBCameraParamsNew param = PXR_Enterprise.GetCameraParametersNewfor4U(width, height);
// Debug.Log($"getCamera GetCameraIntrinsics:[{param.cx},{param.cy},{param.fx},{param.fy}]");
// Debug.Log($"getCamera GetCameraExtrinsics leftExtrinsics::[{param.l_pos} ------ {param.l_rot}]");
// Debug.Log($"getCamera GetCameraExtrinsics rightExtrinsics::[{param.r_pos} ------ {param.r_rot}]");
CanshuText.text =$"内参::[fx,fy,cx,cy]=[{param.fx},{param.fy},{param.cx},{param.cy}]\n"+ $"外参::L=[{param.l_pos},{param.l_rot}]\n"+$" R=[{param.r_pos},{param.r_rot}]";
}
public void StartPreview()
{
Debug.Log($"{tag} StartPreview ");
FrameTarget.position = new Vector3(0,0,0);
FrameTarget.rotation = Quaternion.Euler(0,0,0);
RenderTarget.position = new Vector3(0,0,0);
RenderTarget.rotation = Quaternion.Euler(0,0,0);
#if UNITY_XR_COMPOSITIONLAYERS
_overlay.enabled = true;
StartCoroutine(_StartPreview());
#endif
}
#if UNITY_XR_COMPOSITIONLAYERS
private IEnumerator _StartPreview()
{
IntPtr surface = IntPtr.Zero;
yield return new WaitUntil(() =>
{
surface = OpenXRLayerUtility.GetLayerAndroidSurfaceObject(_overlay.GetInstanceID());
PXR_Enterprise.StartPreviewfor4U(surface,Mode);
return (surface != IntPtr.Zero);
});
}
#endif
public float showTime = 1f;
private int count = 0;
private float deltaTime = 0f;
public void StartGetImageData()
{
Debug.Log($"{tag} StartGetImageData ");
#if UNITY_XR_COMPOSITIONLAYERS
_overlay.enabled = false;
#endif
IntPtr data=Marshal.UnsafeAddrOfPinnedArrayElement(imgByte,0);
PXR_Enterprise.SetCameraFrameBufferfor4U(width,height,ref data, (Frame frame) =>
{
// Debug.Log($"{tag} sensorState position:[{frame.sensorState.globalPose.position.x},{frame.sensorState.globalPose.position.y},{frame.sensorState.globalPose.position.z}]," +
// $" orientation:[{frame.sensorState.globalPose.orientation.x},{frame.sensorState.globalPose.orientation.y},{frame.sensorState.globalPose.orientation.z},{frame.sensorState.globalPose.orientation.w}] ");
// FrameTarget.position=frame.pose.position;
// FrameTarget.rotation = frame.pose.rotation;
// FrameTarget.position = new Vector3(frame.pose.position.x, frame.pose.position.y, -frame.pose.position.z);
// FrameTarget.rotation = new Quaternion(frame.pose.rotation.x, frame.pose.rotation.y, -frame.pose.rotation.z, -frame.pose.rotation.w);
FrameTarget.position = frame.pose.position;
FrameTarget.rotation = frame.pose.rotation;
if (showtime.isOn)
{
showtimeText.text = frame.timestamp+"";
}
else
{
showtimeText.text = frame.timestamp+"";
texture.LoadRawTextureData(imgByte);
texture.Apply();
}
Debug.Log($"{tag} imageAvailable ");
Debug.Log($"{tag} onImageAvailable cameraFramePredictedDisplayTime = "+frame.timestamp +" Time.deltaTime:"+Time.deltaTime);
Debug.Log($"{tag} onImageAvailable size = "+frame.datasize);
count++;
});
Debug.Log($"{tag} StartGetImageData Mode= {Mode}");
bool ret=PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
isRuning=true;
Debug.Log($"{tag} StartGetImageData ret= {ret}");
}
public void Release()
{
PXR_Enterprise.CloseCamerafor4U();
isRuning=false;
}
private double time = 0;
private SensorState a;
private void Update()
{
deltaTime += Time.deltaTime;
if (deltaTime >= showTime) {
if (count>0)
{
float fps = count / deltaTime;
float milliSecond = deltaTime * 1000 / count;
string strFpsInfo = string.Format("当前每帧渲染间隔:{0:0.0} ms ({1:0.} 帧每秒)", milliSecond, fps);
fpsText.text = strFpsInfo;
}
count = 0;
deltaTime = 0f;
}
if (reopen)
{
reopen = false;
PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
isRuning=true;
}
time= PXR_Enterprise.GetPredictedDisplayTime();
a=PXR_Enterprise.GetPredictedMainSensorState(time);
RenderTarget.position = a.pose.position;
RenderTarget.rotation = a.pose.rotation;
// RenderTarget.position = new Vector3(a.pose.position.x, a.pose.position.y, -a.pose.position.z);
// RenderTarget.rotation = new Quaternion(a.pose.rotation.x, a.pose.rotation.y, -a.pose.rotation.z, -a.pose.rotation.w);
}
static bool reopen = false;
private void OnApplicationPause(bool pauseStatus)
{
if (isRuning)
{
// PXR_Enterprise.SetRunningState(pauseStatus);
if (pauseStatus)
{
PXR_Enterprise.CloseCamerafor4U();
}
else
{
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync reopen= {ret}");
reopen = ret;
});
}
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed1e10c5fb5ae544595d9c223445b3c9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 17d857d92a3b44e4dbdee33b07ebf948
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1bc19543f1bf9114b8e974ae6ba05f7b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,240 @@
#if !PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using AOT;
using Unity.XR.PICO.TOBSupport;
using Unity.XR.PXR;
using UnityEngine;
using UnityEngine.UI;
public class EnterpriseAPI : MonoBehaviour
{
private string tag = "CaptureLib ----";
private PXR_CompositionLayer overlay = null;
private PXRCaptureRenderMode Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
byte[] imgByte ;
private int width=2048;
private int height=1536;
public Material videoMaterial;
public Transform FrameTarget;
public Transform RenderTarget;
public Text CanshuText;
private bool isRuning=false;
private bool d=false;
// 将视频帧转换为 Unity 纹理
Texture2D texture;
public Text fpsText;
public Toggle showtime;
public Text showtimeText;
bool camera_raw_data=false;
private void Awake()
{
PXR_Manager.EnableVideoSeeThrough = true;
PXR_Enterprise.UseGlobalPose(true);
Debug.Log($"{tag} Awake ");
PXR_Plugin.System.UPxr_GetConfigFloat(ConfigType.ToDelaSensorY);
overlay = GetComponent<PXR_CompositionLayer>();
if (overlay == null)
{
Debug.LogError("PXRLog Overlay is null!");
overlay = gameObject.AddComponent<PXR_CompositionLayer>();
}
imgByte = new byte[width*height*4];
texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false);
videoMaterial.SetTexture("_MainTex", texture);
PXR_Enterprise.InitEnterpriseService();
PXR_Enterprise.BindEnterpriseService(b =>
{
Debug.Log($"{tag} Bind enterprise service success={b}");
} );
}
public void OpenCamera()
{
Dictionary<string, string> cameraParams1 = new Dictionary<string, string>();
cameraParams1.Add(PXRCapture.KEY_OUTPUT_CAMERA_RAW_DATA, camera_raw_data?PXRCapture.VALUE_TRUE:PXRCapture.VALUE_FALSE);
PXR_Enterprise.Configurefor4U(cameraParams1);
Dictionary<string, string> cameraParams = new Dictionary<string, string>();
cameraParams.Add(PXRCapture.KEY_MCTF, PXRCapture.VALUE_TRUE);
cameraParams.Add(PXRCapture.KEY_EIS, PXRCapture.VALUE_FALSE);
cameraParams.Add(PXRCapture.KEY_MFNR, PXRCapture.VALUE_TRUE);
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
},cameraParams);
Invoke(nameof(getCameraParameters), 1f);
}
public void SetRawData(int listChoice)
{
Debug.Log($"{tag} SetMode ret= {listChoice}");
camera_raw_data=listChoice==1;
}
public void SetMode(int listChoice)
{
Debug.Log($"{tag} SetMode ret= {listChoice}");
// if (listChoice > 0)
{
switch (listChoice)
{
case 0:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_LEFT;
break;
case 1:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_RIGHT;
break;
case 2:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_3D;
break;
case 3:
Mode = PXRCaptureRenderMode.PXRCapture_RenderMode_Interlace;
break;
}
}
}
float outputFovHorizontal=76.35f;
float outputFovVertical=61.05f;
public void getCameraParameters()
{
Debug.Log($"{tag} getCamera ");
double[] CameraIntrinsics=PXR_Enterprise.GetCameraIntrinsicsfor4U(width, height, outputFovHorizontal, outputFovVertical);
PXR_Enterprise.GetCameraExtrinsicsfor4U(out Matrix4x4 leftExtrinsics, out Matrix4x4 rightExtrinsics);
if (CameraIntrinsics!=null)
{
Debug.Log($"getCamera-- GetCameraIntrinsics:[{CameraIntrinsics[0]},{CameraIntrinsics[1]},{CameraIntrinsics[2]},{CameraIntrinsics[3]}]");
}
if (leftExtrinsics!=null)
{
Debug.Log(tag+"getCamera-- GetCameraExtrinsics leftExtrinsics :\n"+leftExtrinsics);
}
if (rightExtrinsics!=null)
{
Debug.Log(tag+"getCamera-- GetCameraExtrinsics rightExtrinsics :\n"+rightExtrinsics);
}
RGBCameraParamsNew param = PXR_Enterprise.GetCameraParametersNewfor4U(width, height);
// Debug.Log($"getCamera GetCameraIntrinsics:[{param.cx},{param.cy},{param.fx},{param.fy}]");
// Debug.Log($"getCamera GetCameraExtrinsics leftExtrinsics::[{param.l_pos} ------ {param.l_rot}]");
// Debug.Log($"getCamera GetCameraExtrinsics rightExtrinsics::[{param.r_pos} ------ {param.r_rot}]");
CanshuText.text =$"内参::[fx,fy,cx,cy]=[{param.fx},{param.fy},{param.cx},{param.cy}]\n"+ $"外参::L=[{param.l_pos},{param.l_rot}]\n"+$" R=[{param.r_pos},{param.r_rot}]";
}
public void StartPreview()
{
Debug.Log($"{tag} StartPreview ");
overlay.enabled = true;
Debug.Log($"{tag} externalAndroidSurfaceObject "+overlay.externalAndroidSurfaceObject);
PXR_Enterprise.StartPreviewfor4U(overlay.externalAndroidSurfaceObject,Mode);
FrameTarget.position = new Vector3(0,0,0);
FrameTarget.rotation = Quaternion.Euler(0,0,0);
RenderTarget.position = new Vector3(0,0,0);
RenderTarget.rotation = Quaternion.Euler(0,0,0);
}
public float showTime = 1f;
private int count = 0;
private float deltaTime = 0f;
public void StartGetImageData()
{
Debug.Log($"{tag} StartGetImageData ");
overlay.enabled = false;
IntPtr data=Marshal.UnsafeAddrOfPinnedArrayElement(imgByte,0);
PXR_Enterprise.SetCameraFrameBufferfor4U(width,height,ref data, (Frame frame) =>
{
// Debug.Log($"{tag} sensorState position:[{frame.sensorState.globalPose.position.x},{frame.sensorState.globalPose.position.y},{frame.sensorState.globalPose.position.z}]," +
// $" orientation:[{frame.sensorState.globalPose.orientation.x},{frame.sensorState.globalPose.orientation.y},{frame.sensorState.globalPose.orientation.z},{frame.sensorState.globalPose.orientation.w}] ");
// FrameTarget.position=frame.pose.position;
// FrameTarget.rotation = frame.pose.rotation;
// FrameTarget.position = new Vector3(frame.pose.position.x, frame.pose.position.y, -frame.pose.position.z);
// FrameTarget.rotation = new Quaternion(frame.pose.rotation.x, frame.pose.rotation.y, -frame.pose.rotation.z, -frame.pose.rotation.w);
FrameTarget.position = frame.pose.position;
FrameTarget.rotation = frame.pose.rotation;
if (showtime.isOn)
{
showtimeText.text = frame.timestamp+"";
}
else
{
showtimeText.text = frame.timestamp+"";
texture.LoadRawTextureData(imgByte);
texture.Apply();
}
Debug.Log($"{tag} imageAvailable ");
Debug.Log("onImageAvailable cameraFramePredictedDisplayTime = "+frame.timestamp +" Time.deltaTime:"+Time.deltaTime);
Debug.Log("onImageAvailable size = "+frame.datasize);
count++;
});
Debug.Log($"{tag} OpenCameraAsync Mode= {Mode}");
bool ret=PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
isRuning=true;
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
}
public void Release()
{
PXR_Enterprise.CloseCamerafor4U();
}
private double time = 0;
private SensorState a;
private void Update()
{
deltaTime += Time.deltaTime;
if (deltaTime >= showTime) {
if (count>0)
{
float fps = count / deltaTime;
float milliSecond = deltaTime * 1000 / count;
string strFpsInfo = string.Format("当前每帧渲染间隔:{0:0.0} ms ({1:0.} 帧每秒)", milliSecond, fps);
fpsText.text = strFpsInfo;
}
count = 0;
deltaTime = 0f;
}
if (reopen)
{
reopen = false;
PXR_Enterprise.StartGetImageDatafor4U(Mode, width, height);
}
time= PXR_Enterprise.GetPredictedDisplayTime();
a=PXR_Enterprise.GetPredictedMainSensorState(time);
RenderTarget.position = a.pose.position;
RenderTarget.rotation = a.pose.rotation;
// RenderTarget.position = new Vector3(a.pose.position.x, a.pose.position.y, -a.pose.position.z);
// RenderTarget.rotation = new Quaternion(a.pose.rotation.x, a.pose.rotation.y, -a.pose.rotation.z, -a.pose.rotation.w);
}
static bool reopen = false;
private void OnApplicationPause(bool pauseStatus)
{
if (isRuning)
{
// PXR_Enterprise.SetRunningState(pauseStatus);
if (pauseStatus)
{
PXR_Enterprise.CloseCamerafor4U();
}
else
{
PXR_Enterprise.OpenCameraAsyncfor4U(ret =>
{
Debug.Log($"{tag} OpenCameraAsync ret= {ret}");
reopen = ret;
});
}
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 222355b0708cdae4f87ca7a4a4618d1f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0b33a1a488ac657409feee39a1e8715f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5ae7139eb33276844be313c61d8bae89
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,131 @@
#if PICO_OPENXR_SDK
using System;
using System.Collections;
#if UNITY_XR_COMPOSITIONLAYERS
using Unity.XR.CompositionLayers;
using Unity.XR.CompositionLayers.Extensions;
using UnityEngine.XR.OpenXR.CompositionLayers;
#endif
using Unity.XR.PICO.TOBSupport;
using UnityEngine;
using UnityEngine.UI;
public class VirtualDisplayDemo_OpenXR : MonoBehaviour
{
private string tag = "VirtualDisplayDemo ----";
#if UNITY_XR_COMPOSITIONLAYERS
private CompositionLayer _overlay = null;
private TexturesExtension _sourceTextures = null;
#endif
public Text mylog;
private bool isBind = false;
private int displayId = -1;
public const int VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR = 16;
public const int VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY = 8;
public const int VIRTUAL_DISPLAY_FLAG_PRESENTATION = 2;
public const int VIRTUAL_DISPLAY_FLAG_PUBLIC = 1;
public const int VIRTUAL_DISPLAY_FLAG_SECURE = 4;
public const int SOURCE_KEYBOARD = 257;
public const int ACTION_DOWN = 0;
public const int ACTION_UP = 1;
public const int ACTION_MOVE = 2;
int KEYCODE_BACK = 4;
private void Awake()
{
#if UNITY_XR_COMPOSITIONLAYERS
_overlay = GetComponent<CompositionLayer>();
if (_overlay == null)
{
_overlay = gameObject.AddComponent<CompositionLayer>();
}
#endif
PXR_Enterprise.InitEnterpriseService();
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Start is called before the first frame update
void Start()
{
showLog("tobDemo:start");
PXR_Enterprise.BindEnterpriseService(b =>
{
showLog("Bind绑定的返回值测试" + b);
isBind = true;
PXR_Enterprise.SwitchSystemFunction(
(int)SystemFunctionSwitchEnum.SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG, (int)SwitchEnum.S_OFF,
b =>
{
// showLog("SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG" + b);
});
int flags = VIRTUAL_DISPLAY_FLAG_PUBLIC;
flags |= 1 << 6; //DisplayManager.VIRTUAL_DISPLAY_FLAG_SUPPORTS_TOUCH
flags |= 1 << 7; //DisplayManager.VIRTUAL_DISPLAY_FLAG_ROTATES_WITH_CONTENT
flags |= 1 << 8; //DisplayManager.VIRTUAL_DISPLAY_FLAG_DESTROY_CONTENT_ON_REMOVAL
flags |= VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY;
#if UNITY_XR_COMPOSITIONLAYERS
StartCoroutine(CreateVirtualDisplay(flags));
#endif
showLog("CreateVirtualDisplay displayId" + displayId);
});
}
#if UNITY_XR_COMPOSITIONLAYERS
private IEnumerator CreateVirtualDisplay(int flags)
{
IntPtr surface = IntPtr.Zero;
yield return new WaitUntil(() =>
{
surface = OpenXRLayerUtility.GetLayerAndroidSurfaceObject(_overlay.GetInstanceID());
displayId = PXR_Enterprise.CreateVirtualDisplay("VirtualDisplayDemo", surface,
320, flags,720,1280);
return (surface != IntPtr.Zero);
});
}
#endif
public void OpenApp()
{
showLog("StartApp ret");
Intent m = new Intent();
m.setComponent("com.pico.myapplication", "com.pico.myapplication.MainActivity");
int ret = PXR_Enterprise.StartApp(displayId, m);
showLog("StartApp ret" + ret);
}
public void KillApp()
{
int[] args1 = {};
string[] args2 = {"com.pico.myapplication"};
PXR_Enterprise.KillAppsByPidOrPackageName(args1, args2);
}
public void ReleaseVirtualDisplay()
{
int ret = PXR_Enterprise.ReleaseVirtualDisplay(displayId);
showLog("ReleaseVirtualDisplay ret" + ret);
}
public void InjectEvent(int action, float x, float y)
{
int ret = PXR_Enterprise.InjectEvent(displayId, action, SOURCE_KEYBOARD, 720*x,1280*y);
}
public void bcak()
{
int ret = PXR_Enterprise.InjectEvent(displayId, ACTION_DOWN, SOURCE_KEYBOARD, KEYCODE_BACK);
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f06b7308d86d8ad4b90e32cbc0dcdb2a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3435bd49e96ca5040baf62d3d31b65fd
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,191 @@
#if PICO_OPENXR_SDK
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.XR;
#if XRI_240
using UnityEngine.XR.Interaction.Toolkit;
#endif
#if XRI_300
using UnityEngine.XR.Interaction.Toolkit.Interactors;
#endif
public class VirtualDisplayEvent_OpenXR : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler,
IInitializePotentialDragHandler
{
public string tag = "VirtualDisplayEvent----";
#if XRI_240||XRI_300
public XRRayInteractor xrLeftRayInteractor;
public XRRayInteractor xrRightRayInteractor;
private XRRayInteractor currentRayInteractor;
#endif
public VirtualDisplayDemo_OpenXR virtualDisplayController;
public Text mylog;
private GameObject mDisplay;
private RectTransform mDisplayTran;
private int mKeyEvent;
private const int KEYEVENT_DEFAULT = -1;
private const int KEYEVENT_DOWN = 0;
private const int KEYEVENT_UP = 1;
bool LeftState = false;
private bool mLeftTriggerPressTemp = false;
bool RightState = false;
private bool mRightTriggerPressTemp = false;
// Start is called before the first frame update
void Start()
{
mDisplay = this.gameObject;
mDisplayTran = mDisplay.GetComponent<RectTransform>();
mKeyEvent = KEYEVENT_DEFAULT;
#if XRI_240||XRI_300
currentRayInteractor = xrRightRayInteractor;
#endif
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Update is called once per frame
void Update()
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).TryGetFeatureValue(CommonUsages.isTracked, out LeftState);
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(CommonUsages.isTracked, out RightState);
if (RightState)
{
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mRightTriggerPressTemp);
if (mRightTriggerPressTemp)
{
#if XRI_240||XRI_300
currentRayInteractor = xrRightRayInteractor;
#endif
}
}
else if (LeftState)
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mLeftTriggerPressTemp);
if (mLeftTriggerPressTemp)
{
#if XRI_240||XRI_300
currentRayInteractor = xrLeftRayInteractor;
#endif
}
}
if (mKeyEvent != KEYEVENT_DEFAULT)
{
DispatchMessageToAndroid(mKeyEvent, null);
}
}
public void OnPointerDown(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnPointerUp(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_UP;
}
public void OnDrag(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnInitializePotentialDrag(PointerEventData eventData)
{
eventData.useDragThreshold = false;
}
private void DispatchMessageToAndroid(int actionType, PointerEventData eventData)
{
#if XRI_240||XRI_300
Vector3 eventPoint = mDisplay.transform.InverseTransformPoint(currentRayInteractor.rayEndPoint);
if (Application.platform == RuntimePlatform.Android)
{
InstrumentationInput(eventPoint, actionType);
}
else
{
float x = (eventPoint.x + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventPoint.y) / mDisplayTran.sizeDelta.y;
mKeyEvent = KEYEVENT_DEFAULT;
Debug.Log(actionType + "--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
#else
showLog("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
// Debug.LogError("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
#endif
}
private bool mIsUp = true;
private float mLastX, mLastY;
private void InstrumentationInput(Vector3 eventPoint, int actionType)
{
float eventX = eventPoint.x;
float eventY = eventPoint.y;
float x = (eventX + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventY) / mDisplayTran.sizeDelta.y;
if (mIsUp && (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f))
{
//处理在屏幕外操作的问题
showLog("input--->out of the screen---1");
mKeyEvent = KEYEVENT_DEFAULT;
return;
}
if (actionType == KEYEVENT_DOWN)
{
if (mIsUp)
{
mIsUp = false;
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_DOWN,x,y);
showLog("down--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
if (!mIsUp)
{
if (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f)
{
//处理划出屏幕,还未抬起的问题
showLog("input--->out of the screen---2");
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_UP,x,y);
showLog("up--->" + mLastX + ", " + mLastY + ", " + eventX + ", " + eventY);
}
else
{
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_MOVE,x,y);
showLog("move--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
}
}
else if (actionType == KEYEVENT_UP)
{
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo_OpenXR.ACTION_UP,x,y);
showLog("up--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
mLastX = x;
mLastY = y;
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 08f33d7dda159e143969c80188c1203f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 885ac79e2188a9546a58dc2a5dd526f8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,102 @@
#if !PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.XR.PICO.TOBSupport;
using Unity.XR.PXR;
using UnityEngine;
using UnityEngine.UI;
public class VirtualDisplayDemo : MonoBehaviour
{
private string tag = "VirtualDisplayDemo ----";
private PXR_CompositionLayer overlay = null;
public Text mylog;
private bool isBind = false;
private int displayId = -1;
public const int VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR = 16;
public const int VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY = 8;
public const int VIRTUAL_DISPLAY_FLAG_PRESENTATION = 2;
public const int VIRTUAL_DISPLAY_FLAG_PUBLIC = 1;
public const int VIRTUAL_DISPLAY_FLAG_SECURE = 4;
public const int SOURCE_KEYBOARD = 257;
public const int ACTION_DOWN = 0;
public const int ACTION_UP = 1;
public const int ACTION_MOVE = 2;
int KEYCODE_BACK = 4;
private void Awake()
{
overlay = GetComponent<PXR_CompositionLayer>();
if (overlay == null)
{
Debug.LogError("PXRLog Overlay is null!");
overlay = gameObject.AddComponent<PXR_CompositionLayer>();
}
overlay.isExternalAndroidSurface = true;
PXR_Enterprise.InitEnterpriseService();
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Start is called before the first frame update
void Start()
{
showLog("tobDemo:start");
PXR_Enterprise.BindEnterpriseService(b =>
{
showLog("Bind绑定的返回值测试" + b);
isBind = true;
PXR_Enterprise.SwitchSystemFunction(
(int)SystemFunctionSwitchEnum.SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG, (int)SwitchEnum.S_OFF,
b =>
{
// showLog("SFS_BASIC_SETTING_SHOW_APP_QUIT_CONFIRM_DIALOG" + b);
});
int flags = VIRTUAL_DISPLAY_FLAG_PUBLIC;
flags |= 1 << 6; //DisplayManager.VIRTUAL_DISPLAY_FLAG_SUPPORTS_TOUCH
flags |= 1 << 7; //DisplayManager.VIRTUAL_DISPLAY_FLAG_ROTATES_WITH_CONTENT
flags |= 1 << 8; //DisplayManager.VIRTUAL_DISPLAY_FLAG_DESTROY_CONTENT_ON_REMOVAL
flags |= VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY;
displayId = PXR_Enterprise.CreateVirtualDisplay("VirtualDisplayDemo", overlay.externalAndroidSurfaceObject,
320, flags);
showLog("CreateVirtualDisplay displayId" + displayId);
});
}
public void OpenApp()
{
showLog("StartApp ret");
Intent m = new Intent();
m.setComponent("com.pico.myapplication", "com.pico.myapplication.MainActivity");
int ret = PXR_Enterprise.StartApp(displayId, m);
showLog("StartApp ret" + ret);
}
public void ReleaseVirtualDisplay()
{
int ret = PXR_Enterprise.ReleaseVirtualDisplay(displayId);
showLog("ReleaseVirtualDisplay ret" + ret);
}
public void InjectEvent(int action, float x, float y)
{
int ret = PXR_Enterprise.InjectEvent(displayId, action, SOURCE_KEYBOARD, x, y);
}
public void bcak()
{
int ret = PXR_Enterprise.InjectEvent(displayId, ACTION_DOWN, SOURCE_KEYBOARD, KEYCODE_BACK);
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9eff5f4fc4057284d87f413c0a63b1a0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6971024d1aca1a545ab8ad133a569d1a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,181 @@
#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using Unity.XR.PXR;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.XR;
#if !XRI_300
using UnityEngine.XR.Interaction.Toolkit;
#else
using UnityEngine.XR.Interaction.Toolkit.Interactors;
#endif
public class VirtualDisplayEvent : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler,
IInitializePotentialDragHandler
{
public string tag = "VirtualDisplayEvent----";
public XRRayInteractor xrLeftRayInteractor;
public XRRayInteractor xrRightRayInteractor;
public VirtualDisplayDemo virtualDisplayController;
public Text mylog;
private XRRayInteractor currentRayInteractor;
private GameObject mDisplay;
private RectTransform mDisplayTran;
private int mKeyEvent;
private const int KEYEVENT_DEFAULT = -1;
private const int KEYEVENT_DOWN = 0;
private const int KEYEVENT_UP = 1;
bool LeftState = false;
private bool mLeftTriggerPressTemp = false;
bool RightState = false;
private bool mRightTriggerPressTemp = false;
// Start is called before the first frame update
void Start()
{
mDisplay = this.gameObject;
mDisplayTran = mDisplay.GetComponent<RectTransform>();
mKeyEvent = KEYEVENT_DEFAULT;
currentRayInteractor = xrRightRayInteractor;
}
public void showLog(string log)
{
Debug.Log(tag + log);
mylog.text = log;
}
// Update is called once per frame
void Update()
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).TryGetFeatureValue(PXR_Usages.controllerStatus, out LeftState);
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(PXR_Usages.controllerStatus, out RightState);
if (RightState)
{
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mRightTriggerPressTemp);
if (mRightTriggerPressTemp)
{
currentRayInteractor = xrRightRayInteractor;
}
}
else if (LeftState)
{
InputDevices.GetDeviceAtXRNode(XRNode.LeftHand)
.TryGetFeatureValue(CommonUsages.triggerButton, out mLeftTriggerPressTemp);
if (mLeftTriggerPressTemp)
{
currentRayInteractor = xrLeftRayInteractor;
}
}
if (mKeyEvent != KEYEVENT_DEFAULT)
{
DispatchMessageToAndroid(mKeyEvent, null);
}
}
public void OnPointerDown(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnPointerUp(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_UP;
}
public void OnDrag(PointerEventData eventData)
{
mKeyEvent = KEYEVENT_DOWN;
}
public void OnInitializePotentialDrag(PointerEventData eventData)
{
eventData.useDragThreshold = false;
}
private void DispatchMessageToAndroid(int actionType, PointerEventData eventData)
{
#if XRI_240
Vector3 eventPoint = mDisplay.transform.InverseTransformPoint(currentRayInteractor.rayEndPoint);
if (Application.platform == RuntimePlatform.Android)
{
InstrumentationInput(eventPoint, actionType);
}
else
{
float x = (eventPoint.x + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventPoint.y) / mDisplayTran.sizeDelta.y;
mKeyEvent = KEYEVENT_DEFAULT;
Debug.Log(actionType + "--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
#else
showLog("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
// Debug.LogError("com.unity.xr.interaction.toolkit Version needs to be greater than 2.3.x");
#endif
}
private bool mIsUp = true;
private float mLastX, mLastY;
private void InstrumentationInput(Vector3 eventPoint, int actionType)
{
float eventX = eventPoint.x;
float eventY = eventPoint.y;
float x = (eventX + mDisplayTran.sizeDelta.x / 2) / mDisplayTran.sizeDelta.x;
float y = (mDisplayTran.sizeDelta.y / 2 - eventY) / mDisplayTran.sizeDelta.y;
if (mIsUp && (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f))
{
//处理在屏幕外操作的问题
showLog("input--->out of the screen---1");
mKeyEvent = KEYEVENT_DEFAULT;
return;
}
if (actionType == KEYEVENT_DOWN)
{
if (mIsUp)
{
mIsUp = false;
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_DOWN,x,y);
showLog("down--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
if (!mIsUp)
{
if (eventX == 0.0f || eventY == 0.0f || x > 0.99f || x < 0.01f || y > 0.99f || y < 0.01f)
{
//处理划出屏幕,还未抬起的问题
showLog("input--->out of the screen---2");
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_UP,x,y);
showLog("up--->" + mLastX + ", " + mLastY + ", " + eventX + ", " + eventY);
}
else
{
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_MOVE,x,y);
showLog("move--->" + x + ", " + y + ", " + eventX + ", " + eventY);
}
}
}
else if (actionType == KEYEVENT_UP)
{
mIsUp = true;
mKeyEvent = KEYEVENT_DEFAULT;
virtualDisplayController.InjectEvent(VirtualDisplayDemo.ACTION_UP,x,y);
showLog("up--->" + x + ", " + y + ", " + eventPoint.x + ", " + eventPoint.y);
}
mLastX = x;
mLastY = y;
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ff6164edb8163214a94140877bd556c5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c0a26202f0fdfe449a11cf4685646f86
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: