Init
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namespace Unity.XR.PICO.TOBSupport
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{
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public class Point3D
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{
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public double x;
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public double y;
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public double z;
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public Point3D()
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{
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}
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public override string ToString()
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{
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return $"Point3D:{nameof(x)}: {x}, {nameof(y)}: {y}, {nameof(z)}: {z}";
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}
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}
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}
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