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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using UnityEngine;
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namespace Unity.XR.PXR.Debugger
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{
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public class Ball : MonoBehaviour
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{
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void Update()
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{
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transform.position = Vector3.up*Mathf.Sin(Time.time)+Vector3.forward*0.5f;
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}
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}
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}
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