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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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#if UNITY_INPUT_SYSTEM
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using UnityEngine.Scripting;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.XR;
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.Layouts;
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namespace Unity.XR.PXR.Input
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{
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/// <summary>
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/// A PICO Headset
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/// </summary>
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[Preserve]
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[InputControlLayout(displayName = "PICO HMD")]
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public class PXR_HMD : XRHMD
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{
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[Preserve]
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[InputControl]
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public ButtonControl userPresence { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "devicetrackingstate" })]
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public new IntegerControl trackingState { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "deviceistracked" })]
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public new ButtonControl isTracked { get; private set; }
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[Preserve]
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[InputControl]
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public new Vector3Control devicePosition { get; private set; }
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[Preserve]
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[InputControl]
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public new QuaternionControl deviceRotation { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control deviceVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control deviceAngularVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control deviceAcceleration { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control deviceAngularAcceleration { get; private set; }
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[Preserve]
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[InputControl]
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public new Vector3Control leftEyePosition { get; private set; }
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[Preserve]
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[InputControl]
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public new QuaternionControl leftEyeRotation { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control leftEyeVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control leftEyeAngularVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control leftEyeAcceleration { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control leftEyeAngularAcceleration { get; private set; }
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[Preserve]
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[InputControl]
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public new Vector3Control rightEyePosition { get; private set; }
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[Preserve]
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[InputControl]
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public new QuaternionControl rightEyeRotation { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control rightEyeVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control rightEyeAngularVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control rightEyeAcceleration { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control rightEyeAngularAcceleration { get; private set; }
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[Preserve]
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[InputControl]
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public new Vector3Control centerEyePosition { get; private set; }
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[Preserve]
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[InputControl]
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public new QuaternionControl centerEyeRotation { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control centerEyeVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control centerEyeAngularVelocity { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control centerEyeAcceleration { get; private set; }
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[Preserve]
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[InputControl]
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public Vector3Control centerEyeAngularAcceleration { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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userPresence = GetChildControl<ButtonControl>("userPresence");
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trackingState = GetChildControl<IntegerControl>("trackingState");
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isTracked = GetChildControl<ButtonControl>("isTracked");
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devicePosition = GetChildControl<Vector3Control>("devicePosition");
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deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
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deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
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deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
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leftEyePosition = GetChildControl<Vector3Control>("leftEyePosition");
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leftEyeRotation = GetChildControl<QuaternionControl>("leftEyeRotation");
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leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
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leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
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leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration");
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leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration");
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rightEyePosition = GetChildControl<Vector3Control>("rightEyePosition");
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rightEyeRotation = GetChildControl<QuaternionControl>("rightEyeRotation");
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rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
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rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
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rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration");
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rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration");
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centerEyePosition = GetChildControl<Vector3Control>("centerEyePosition");
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centerEyeRotation = GetChildControl<QuaternionControl>("centerEyeRotation");
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centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
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centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
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centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration");
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centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration");
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}
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}
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/// <summary>
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/// A PICO Controller
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/// </summary>
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[Preserve]
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[InputControlLayout(displayName = "PICO Controller", commonUsages = new[] { "LeftHand", "RightHand" })]
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public class PXR_Controller : XRControllerWithRumble
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{
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[Preserve]
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[InputControl(aliases = new[] { "Primary2DAxis", "Thumbstick" })]
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public Vector2Control thumbstick { get; private set; }
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[Preserve]
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[InputControl]
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public AxisControl trigger { get; private set; }
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[Preserve]
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[InputControl]
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public AxisControl grip { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "A", "X" })]
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public ButtonControl primaryButton { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "B", "Y" })]
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public ButtonControl secondaryButton { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "GripButton", "GripPress" })]
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public ButtonControl gripPressed { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "Primary2DAxisClick", "ThumbstickPress" })]
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public ButtonControl thumbstickClicked { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "ATouch", "XTouch" })]
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public ButtonControl primaryTouched { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "BTouch", "YTouch" })]
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public ButtonControl secondaryTouched { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "TriggerTouch" })]
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public ButtonControl triggerTouched { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "TriggerPress" })]
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public ButtonControl triggerPressed { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "Menu" })]
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public ButtonControl menu { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "ThumbstickTouch" })]
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public ButtonControl thumbstickTouched { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "ThumbRestTouch" })]
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public ButtonControl thumbRestTouched { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "controllerTrackingState" })]
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public new IntegerControl trackingState { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "ControllerIsTracked" })]
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public new ButtonControl isTracked { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "controllerPosition" })]
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public new Vector3Control devicePosition { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "controllerRotation" })]
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public new QuaternionControl deviceRotation { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "controllerVelocity" })]
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public Vector3Control deviceVelocity { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "controllerAngularVelocity" })]
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public Vector3Control deviceAngularVelocity { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "controllerAcceleration" })]
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public Vector3Control deviceAcceleration { get; private set; }
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[Preserve]
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[InputControl(aliases = new[] { "controllerAngularAcceleration" })]
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public Vector3Control deviceAngularAcceleration { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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thumbstick = GetChildControl<Vector2Control>("thumbstick");
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trigger = GetChildControl<AxisControl>("trigger");
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triggerTouched = GetChildControl<ButtonControl>("triggerTouched");
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grip = GetChildControl<AxisControl>("grip");
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primaryButton = GetChildControl<ButtonControl>("primaryButton");
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secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
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gripPressed = GetChildControl<ButtonControl>("gripPressed");
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thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
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primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
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secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
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thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
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triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
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trackingState = GetChildControl<IntegerControl>("trackingState");
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isTracked = GetChildControl<ButtonControl>("isTracked");
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devicePosition = GetChildControl<Vector3Control>("devicePosition");
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deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
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deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
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deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
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}
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}
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}
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#endif
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