Init
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#if !PICO_OPENXR_SDK
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR;
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namespace Unity.XR.PXR
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{
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[Serializable]
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public class PXR_LateLatching : MonoBehaviour
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{
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#if UNITY_2020_3_OR_NEWER
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private Camera m_LateLatchingCamera;
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static XRDisplaySubsystem s_DisplaySubsystem = null;
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static List<XRDisplaySubsystem> s_DisplaySubsystems = new List<XRDisplaySubsystem>();
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private void Awake()
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{
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m_LateLatchingCamera = GetComponent<Camera>();
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}
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private void OnEnable()
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{
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List<XRDisplaySubsystem> displaySubsystems = new List<XRDisplaySubsystem>();
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#if UNITY_6000_0_OR_NEWER
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SubsystemManager.GetSubsystems(displaySubsystems);
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#else
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SubsystemManager.GetInstances(displaySubsystems);
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#endif
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Debug.Log("PXR_U OnEnable() displaySubsystems.Count = " + displaySubsystems.Count);
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for (int i = 0; i < displaySubsystems.Count; i++)
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{
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s_DisplaySubsystem = displaySubsystems[i];
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}
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}
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private void OnDisable()
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{
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}
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void Update()
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{
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if (s_DisplaySubsystem == null)
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{
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List<XRDisplaySubsystem> displaySubsystems = new List<XRDisplaySubsystem>();
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#if UNITY_6000_0_OR_NEWER
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SubsystemManager.GetSubsystems(displaySubsystems);
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#else
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SubsystemManager.GetInstances(displaySubsystems);
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#endif
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if (displaySubsystems.Count > 0)
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{
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s_DisplaySubsystem = displaySubsystems[0];
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}
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}
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if (null == s_DisplaySubsystem)
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return;
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s_DisplaySubsystem.MarkTransformLateLatched(m_LateLatchingCamera.transform, XRDisplaySubsystem.LateLatchNode.Head);
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}
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#if !UNITY_EDITOR && UNITY_2021_2_OR_NEWER
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private void OnPreRender()
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{
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s_DisplaySubsystem.BeginRecordingIfLateLatched(m_LateLatchingCamera);
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}
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private void OnPostRender()
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{
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s_DisplaySubsystem.EndRecordingIfLateLatched(m_LateLatchingCamera);
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}
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#endif
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private void FixedUpdate()
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{
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}
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private void LateUpdate()
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{
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}
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#endif
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}
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}
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#endif
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