Init
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#if PICO_OPENXR_SDK
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using System.IO;
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using Unity.XR.PXR;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.XR.OpenXR.Features.PICOSupport
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{
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[System.Serializable]
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public class PXR_OpenXRProjectSetting: ScriptableObject
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{
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public bool useContentProtect;
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public bool isEyeTracking;
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public bool MRSafeguard;
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public bool isHandTracking;
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public bool isEyeTrackingCalibration;
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public bool highFrequencyHand;
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public SystemDisplayFrequency displayFrequency;
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public SecureContentFlag contentProtectFlags ;
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public bool foveationEnable;
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public FoveationFeature.FoveatedRenderingMode foveatedRenderingMode;
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public FoveationFeature.FoveatedRenderingLevel foveatedRenderingLevel;
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public bool isSubsampledEnabled;
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public HandTrackingSupport handTrackingSupportType;
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[SerializeField, Tooltip("Set the system splash screen picture in PNG format.")]
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public Texture2D systemSplashScreen;
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private string splashPath = string.Empty;
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public static PXR_OpenXRProjectSetting GetProjectConfig()
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{
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PXR_OpenXRProjectSetting projectConfig = Resources.Load<PXR_OpenXRProjectSetting>("PICOProjectSetting");
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#if UNITY_EDITOR
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if (projectConfig == null)
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{
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projectConfig = CreateInstance<PXR_OpenXRProjectSetting>();
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projectConfig.useContentProtect = false;
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projectConfig.contentProtectFlags = SecureContentFlag.SECURE_CONTENT_OFF;
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projectConfig.isEyeTracking = false;
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projectConfig.isEyeTrackingCalibration = false;
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projectConfig.handTrackingSupportType = HandTrackingSupport.ControllersAndHands;
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projectConfig.isHandTracking = false;
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projectConfig.MRSafeguard = false;
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projectConfig.highFrequencyHand = false;
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projectConfig.displayFrequency = SystemDisplayFrequency.Default;
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projectConfig.foveationEnable = false;
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projectConfig.foveatedRenderingMode = FoveationFeature.FoveatedRenderingMode.FixedFoveatedRendering;
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projectConfig.foveatedRenderingLevel = FoveationFeature.FoveatedRenderingLevel.Off;
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projectConfig.isSubsampledEnabled = false;
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string path = Application.dataPath + "/Resources";
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if (!Directory.Exists(path))
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{
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UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources");
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UnityEditor.AssetDatabase.CreateAsset(projectConfig, "Assets/Resources/PICOProjectSetting.asset");
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}
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else
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{
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UnityEditor.AssetDatabase.CreateAsset(projectConfig, "Assets/Resources/PICOProjectSetting.asset");
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}
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}
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#endif
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return projectConfig;
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}
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#if UNITY_EDITOR
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private void OnValidate()
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{
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if (systemSplashScreen != null)
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{
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splashPath = AssetDatabase.GetAssetPath(systemSplashScreen);
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if (Path.GetExtension(splashPath).ToLower() != ".png")
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{
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systemSplashScreen = null;
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Debug.LogError("Invalid file format of System Splash Screen, only PNG format is supported. The asset path: " + splashPath);
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splashPath = string.Empty;
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}
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}
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}
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public string GetSystemSplashScreen(string path)
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{
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if (systemSplashScreen == null || splashPath == string.Empty)
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{
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return "0";
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}
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string targetPath = Path.Combine(path, "src/main/assets/pico_splash.png");
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FileUtil.ReplaceFile(splashPath, targetPath);
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return "1";
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}
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#endif
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}
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}
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#endif
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