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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using UnityEngine;
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using UnityEngine.XR;
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namespace Unity.XR.PXR
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{
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public static class PXR_Usages
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{
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public static InputFeatureUsage<Vector3> combineEyePoint = new InputFeatureUsage<Vector3>("CombinedEyeGazePoint");
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public static InputFeatureUsage<Vector3> combineEyeVector = new InputFeatureUsage<Vector3>("CombinedEyeGazeVector");
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public static InputFeatureUsage<Vector3> leftEyePoint = new InputFeatureUsage<Vector3>("LeftEyeGazePoint");
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public static InputFeatureUsage<Vector3> leftEyeVector = new InputFeatureUsage<Vector3>("LeftEyeGazeVector");
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public static InputFeatureUsage<Vector3> rightEyePoint = new InputFeatureUsage<Vector3>("RightEyeGazePoint");
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public static InputFeatureUsage<Vector3> rightEyeVector = new InputFeatureUsage<Vector3>("RightEyeGazeVector");
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public static InputFeatureUsage<float> leftEyeOpenness = new InputFeatureUsage<float>("LeftEyeOpenness");
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public static InputFeatureUsage<float> rightEyeOpenness = new InputFeatureUsage<float>("RightEyeOpenness");
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public static InputFeatureUsage<uint> leftEyePoseStatus = new InputFeatureUsage<uint>("LeftEyePoseStatus");
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public static InputFeatureUsage<uint> rightEyePoseStatus = new InputFeatureUsage<uint>("RightEyePoseStatus");
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public static InputFeatureUsage<uint> combinedEyePoseStatus = new InputFeatureUsage<uint>("CombinedEyePoseStatus");
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public static InputFeatureUsage<float> leftEyePupilDilation = new InputFeatureUsage<float>("LeftEyePupilDilation");
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public static InputFeatureUsage<float> rightEyePupilDilation = new InputFeatureUsage<float>("RightEyePupilDilation");
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public static InputFeatureUsage<Vector3> leftEyePositionGuide = new InputFeatureUsage<Vector3>("LeftEyePositionGuide");
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public static InputFeatureUsage<Vector3> rightEyePositionGuide = new InputFeatureUsage<Vector3>("RightEyePositionGuide");
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public static InputFeatureUsage<Vector3> foveatedGazeDirection = new InputFeatureUsage<Vector3>("FoveatedGazeDirection");
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public static InputFeatureUsage<uint> foveatedGazeTrackingState = new InputFeatureUsage<uint>("FoveatedGazeTrackingState");
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public static InputFeatureUsage<bool> triggerTouch = new InputFeatureUsage<bool>("TriggerTouch");
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public static InputFeatureUsage<float> grip1DAxis = new InputFeatureUsage<float>("Grip1DAxis");
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public static InputFeatureUsage<bool> controllerStatus = new InputFeatureUsage<bool>("ControllerStatus");
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}
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}
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