This commit is contained in:
2025-11-13 17:40:28 +08:00
parent 962ab49609
commit 10156da245
5503 changed files with 805282 additions and 0 deletions

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#if !PICO_OPENXR_SDK
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRByteTensorData : PXR_SecureMRTensorData
{
public byte[] data;
public override byte[] ToByteArray()
{
return data;
}
}
}
#endif

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guid: b4efb5baf0eb4852ba302b21419172a2
timeCreated: 1742250481

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRFileTensorData : PXR_SecureMRTensorData
{
public TextAsset fileAsset;
public override byte[] ToByteArray()
{
if (fileAsset != null)
{
return fileAsset.bytes;
}
else
{
return null;
}
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRFloatTensorData : PXR_SecureMRTensorData
{
public float[] data;
public override float[] ToFloatArray()
{
return data;
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRIntTensorData : PXR_SecureMRTensorData
{
public int[] data;
public override int[] ToIntArray()
{
return data;
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public abstract class PXR_SecureMRTensorData : MonoBehaviour
{
public virtual byte[] ToByteArray()
{
return null;
}
public virtual float[] ToFloatArray()
{
return null;
}
public virtual int[] ToIntArray()
{
return null;
}
public virtual ushort[] ToUShortArray()
{
return null;
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using Unity.XR.PXR.SecureMR;
using UnityEngine;
public class PXR_SecureMRTextureTensorData : PXR_SecureMRTensorData
{
//The texture that will be converted to color and float array
//Note: you have to mark the texture as Read/Write in the Inspector
[SerializeField]
private Texture2D texture;
private Color32[] _colorData;
private float[] _rgbaFloatData;
private int[] _rgbaIntData;
private byte[] _rgbaByteData;
public Texture2D Texture
{
get { return texture; }
set
{
texture = value;
UpdateArrayData();
}
}
public override float[] ToFloatArray()
{
return _rgbaFloatData;
}
public override byte[] ToByteArray()
{
return _rgbaByteData;
}
public override int[] ToIntArray()
{
return _rgbaIntData;
}
private void UpdateArrayData()
{
if (texture == null)
{
_colorData = null;
_rgbaFloatData = null;
_rgbaByteData = null;
_rgbaIntData = null;
return;
}
// Get raw color data from texture
_colorData = texture.GetPixels32();
_rgbaIntData = texture.GetPixelData<int>(0).ToArray();
// Convert to RGBA float array
_rgbaFloatData = new float[_colorData.Length * 4];
_rgbaByteData = new byte[_colorData.Length * 4];
for (int i = 0; i < _colorData.Length; i++)
{
_rgbaFloatData[i * 4] = _colorData[i].r / 255f; // R
_rgbaFloatData[i * 4 + 1] = _colorData[i].g / 255f; // G
_rgbaFloatData[i * 4 + 2] = _colorData[i].b / 255f; // B
_rgbaFloatData[i * 4 + 3] = _colorData[i].a / 255f; // A
_rgbaByteData[i * 4] = _colorData[i].r; // R
_rgbaByteData[i * 4 + 1] = _colorData[i].g; // G
_rgbaByteData[i * 4 + 2] = _colorData[i].b; // B
_rgbaByteData[i * 4 + 3] = _colorData[i].a; // A
}
}
}
#endif

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#if !PICO_OPENXR_SDK
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRUShortTensorData : PXR_SecureMRTensorData
{
public ushort[] data;
public override ushort[] ToUShortArray()
{
return data;
}
}
}
#endif

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fileFormatVersion: 2
guid: a0d99d67fc7b4174854334e5094f0824
timeCreated: 1742251258

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRGlobalTensor : PXR_SecureMRTensor
{
public PXR_SecureMRTensorData tensorData;
public void Initialize(Provider secureMrProvider)
{
if (metadata !=null && metadata is PXR_SecureMRGltfMetadata && tensorData != null && tensorData.ToByteArray() != null)
{
tensor = secureMrProvider.CreateTensor<Gltf>(tensorData.ToByteArray());
}
else if (metadata != null && metadata is PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.usage)
{
case SecureMRTensorUsage.Matrix:
CreateMatrixTensor(secureMrProvider, tensorMetadata);
break;
case SecureMRTensorUsage.Point:
CreatePointTensor(secureMrProvider, tensorMetadata);
break;
case SecureMRTensorUsage.Color:
CreateColorTensor(secureMrProvider, tensorMetadata);
break;
case SecureMRTensorUsage.TimeStamp:
CreateTimestampTensor(secureMrProvider, tensorMetadata);
break;
case SecureMRTensorUsage.Slice:
if(tensorMetadata.dataType == SecureMRTensorDataType.Int)
{
tensor = secureMrProvider.CreateTensor<int,Slice>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToIntArray());
}
break;
case SecureMRTensorUsage.Scalar:
CreateScalarTensor(secureMrProvider, tensorMetadata);
break;
}
}
}
private void CreateScalarTensor(Provider secureMrProvider, PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.dataType)
{
case SecureMRTensorDataType.Float:
tensor = secureMrProvider.CreateTensor<float,Scalar>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToFloatArray());
break;
case SecureMRTensorDataType.Int:
tensor = secureMrProvider.CreateTensor<int,Scalar>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToIntArray());
break;
case SecureMRTensorDataType.Short:
case SecureMRTensorDataType.Ushort:
tensor = secureMrProvider.CreateTensor<ushort,Scalar>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToUShortArray());
break; case SecureMRTensorDataType.Byte:
case SecureMRTensorDataType.Sbyte:
tensor = secureMrProvider.CreateTensor<byte,Scalar>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToByteArray());
break;
}
}
private void CreateTimestampTensor(Provider secureMrProvider, PXR_SecureMRTensorMetadata tensorMetadata)
{
if(tensorMetadata.dataType == SecureMRTensorDataType.Int)
{
tensor = secureMrProvider.CreateTensor<int,TimeStamp>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToIntArray());
}
}
private void CreateColorTensor(Provider secureMrProvider, PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.dataType)
{
case SecureMRTensorDataType.Float:
tensor = secureMrProvider.CreateTensor<float,Color>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToFloatArray());
break;
case SecureMRTensorDataType.Int:
tensor = secureMrProvider.CreateTensor<int,Color>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToIntArray());
break;
case SecureMRTensorDataType.Short:
case SecureMRTensorDataType.Ushort:
tensor = secureMrProvider.CreateTensor<ushort,Color>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToUShortArray());
break;
case SecureMRTensorDataType.Byte:
tensor = secureMrProvider.CreateTensor<byte, Color>(tensorMetadata.channel,
new TensorShape(tensorMetadata.shape), tensorData.ToByteArray());
break;
}
}
private void CreatePointTensor(Provider secureMrProvider, PXR_SecureMRTensorMetadata tensorMetadata)
{
if(tensorMetadata.dataType == SecureMRTensorDataType.Float)
{
tensor = secureMrProvider.CreateTensor<float,Point>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToFloatArray());
}
}
void CreateMatrixTensor(Provider secureMrProvider, PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.dataType)
{
case SecureMRTensorDataType.Float:
tensor = secureMrProvider.CreateTensor<float,Matrix>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToFloatArray());
break;
case SecureMRTensorDataType.Int:
tensor = secureMrProvider.CreateTensor<int,Matrix>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToIntArray());
break;
case SecureMRTensorDataType.Short:
case SecureMRTensorDataType.Ushort:
tensor = secureMrProvider.CreateTensor<ushort,Matrix>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToUShortArray());
break;
case SecureMRTensorDataType.Byte:
case SecureMRTensorDataType.Sbyte:
tensor = secureMrProvider.CreateTensor<byte,Matrix>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape), tensorData.ToByteArray());
break;
}
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRGltfMetadata : PXR_SecureMRMetadata
{
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRLocalTensor : PXR_SecureMRPipelineTensor
{
public PXR_SecureMRTensorData tensorData;
protected override void Initialize(Pipeline smrPipeline)
{
base.Initialize(smrPipeline);
if (tensor == null || tensorData == null)
{
return;
}
if (metadata !=null && metadata is PXR_SecureMRGltfMetadata )
{
tensor.Reset(tensorData.ToByteArray());
}
else if (metadata != null && metadata is PXR_SecureMRTensorMetadata tensorMetadata )
{
switch(tensorMetadata.dataType)
{
case SecureMRTensorDataType.Float:
tensor.Reset(tensorData.ToFloatArray());
break;
case SecureMRTensorDataType.Int:
tensor.Reset(tensorData.ToIntArray());
break;
case SecureMRTensorDataType.Short:
case SecureMRTensorDataType.Ushort:
tensor.Reset(tensorData.ToUShortArray());
break;
case SecureMRTensorDataType.Byte:
case SecureMRTensorDataType.Sbyte:
tensor.Reset(tensorData.ToByteArray());
break;
}
}
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRLocalTensorReference : PXR_SecureMRPipelineTensor
{
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public abstract class PXR_SecureMRMetadata : MonoBehaviour
{
}
}
#endif

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#if !PICO_OPENXR_SDK
using UnityEditor;
namespace Unity.XR.PXR.SecureMR
{
public abstract class PXR_SecureMRPipelineTensor : PXR_SecureMRTensor
{
public void Initialize(PXR_SecureMRPipeline pxrSecureMrPipeline)
{
Pipeline smrPipeline = pxrSecureMrPipeline.pipeline;
Initialize(smrPipeline);
}
protected virtual void Initialize(Pipeline smrPipeline)
{
if (metadata !=null && metadata is PXR_SecureMRGltfMetadata)
{
tensor = smrPipeline.CreateTensor<Gltf>(null);
}
else if (metadata != null && metadata is PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.usage)
{
case SecureMRTensorUsage.Matrix:
CreateMatrixTensor(smrPipeline,tensorMetadata);
break;
case SecureMRTensorUsage.Point:
CreatePointTensor(smrPipeline,tensorMetadata);
break;
case SecureMRTensorUsage.Color:
CreateColorTensor(smrPipeline, tensorMetadata);
break;
case SecureMRTensorUsage.TimeStamp:
CreateTimestampTensor(smrPipeline, tensorMetadata);
break;
case SecureMRTensorUsage.Slice:
if(tensorMetadata.dataType == SecureMRTensorDataType.Int)
{
tensor = smrPipeline.CreateTensor<int,Slice>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
}
break;
case SecureMRTensorUsage.Scalar:
CreateScalarTensor(smrPipeline, tensorMetadata);
break;
}
}
}
private void CreateScalarTensor(Pipeline smrPipeline, PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.dataType)
{
case SecureMRTensorDataType.Float:
tensor = smrPipeline.CreateTensor<float,Scalar>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
case SecureMRTensorDataType.Int:
case SecureMRTensorDataType.Short:
case SecureMRTensorDataType.Ushort:
tensor = smrPipeline.CreateTensor<int,Scalar>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
case SecureMRTensorDataType.Byte:
case SecureMRTensorDataType.Sbyte:
tensor = smrPipeline.CreateTensor<byte,Scalar>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
}
}
private void CreateTimestampTensor(Pipeline smrPipeline, PXR_SecureMRTensorMetadata tensorMetadata)
{
if(tensorMetadata.dataType == SecureMRTensorDataType.Int)
{
tensor = smrPipeline.CreateTensor<int,TimeStamp>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
}
}
private void CreateColorTensor(Pipeline smrPipeline, PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.dataType)
{
case SecureMRTensorDataType.Float:
tensor = smrPipeline.CreateTensor<float,Color>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
case SecureMRTensorDataType.Short:
case SecureMRTensorDataType.Ushort:
case SecureMRTensorDataType.Int:
tensor = smrPipeline.CreateTensor<int,Color>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
case SecureMRTensorDataType.Byte:
tensor = smrPipeline.CreateTensor<byte, Color>(tensorMetadata.channel,
new TensorShape(tensorMetadata.shape));
break;
}
}
private void CreatePointTensor(Pipeline smrPipeline, PXR_SecureMRTensorMetadata tensorMetadata)
{
if(tensorMetadata.dataType == SecureMRTensorDataType.Float)
{
tensor = smrPipeline.CreateTensor<float,Point>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
}
}
void CreateMatrixTensor(Pipeline smrPipeline, PXR_SecureMRTensorMetadata tensorMetadata)
{
switch(tensorMetadata.dataType)
{
case SecureMRTensorDataType.Float:
tensor = smrPipeline.CreateTensor<float,Matrix>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
case SecureMRTensorDataType.Int:
case SecureMRTensorDataType.Short:
case SecureMRTensorDataType.Ushort:
tensor = smrPipeline.CreateTensor<int,Matrix>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
case SecureMRTensorDataType.Byte:
case SecureMRTensorDataType.Sbyte:
tensor = smrPipeline.CreateTensor<byte,Matrix>(tensorMetadata.channel, new TensorShape(tensorMetadata.shape));
break;
}
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public abstract class PXR_SecureMRTensor : MonoBehaviour
{
internal Tensor tensor;
public PXR_SecureMRMetadata metadata;
}
}
#endif

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#if !PICO_OPENXR_SDK
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRTensorMapping : MonoBehaviour
{
public PXR_SecureMRLocalTensorReference localTensorReference;
public PXR_SecureMRGlobalTensor globalTensor;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}
#endif

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#if !PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
public class PXR_SecureMRTensorMetadata : PXR_SecureMRMetadata
{
public int[] shape;
public int channel;
public SecureMRTensorDataType dataType = SecureMRTensorDataType.Float;
public SecureMRTensorUsage usage = SecureMRTensorUsage.Matrix;
}
}
#endif

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