This commit is contained in:
2025-11-13 17:40:28 +08:00
parent 962ab49609
commit 10156da245
5503 changed files with 805282 additions and 0 deletions

View File

@@ -0,0 +1,85 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8657994508396554482
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4517300031001485903}
- component: {fileID: 599310164065243499}
- component: {fileID: 291363790694747398}
m_Layer: 0
m_Name: MeshPrefab
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4517300031001485903
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8657994508396554482}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &599310164065243499
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8657994508396554482}
m_Mesh: {fileID: 0}
--- !u!23 &291363790694747398
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8657994508396554482}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: e173931a61b20334c816019c984efc67, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d4f0c93a8d9784ffe9d5ea9b814e5751
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,88 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Wireframe-TransparentCulled
m_Shader: {fileID: 4800000, guid: 4761bfc7de5950049b09d42773534fbf, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaxTriSize: 25
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Thickness: 0.02
- _UVSec: 0
- _WireSmoothness: 3
- _WireThickness: 430
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0.0012459704, b: 0.32941177, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FrontColor: {r: 1, g: 0.10325621, b: 0, a: 1}
- _LineColor: {r: 0.13207549, g: 0.043194488, b: 0.047098953, a: 1}
- _WireColor: {r: 0.8301887, g: 0.13053276, b: 0.13053276, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e298cff903f6d4edd9cb04da0c44d586
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,113 @@
uniform float _WireThickness = 100;
uniform float _WireSmoothness = 3;
uniform float4 _WireColor = float4(0.0, 1.0, 0.0, 1.0);
uniform float4 _BaseColor = float4(0.0, 0.0, 0.0, 0.0);
uniform float _MaxTriSize = 25.0;
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 color : COLOR;
};
struct v2g
{
float4 projectionSpaceVertex : SV_POSITION;
float4 worldSpacePosition : TEXCOORD1;
float4 vertexColor : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
struct g2f
{
float4 projectionSpaceVertex : SV_POSITION;
float4 worldSpacePosition : TEXCOORD0;
float4 dist : TEXCOORD1;
float4 area : TEXCOORD2;
float4 vertexColor : TEXCOORD3;
UNITY_VERTEX_OUTPUT_STEREO
};
v2g vert (appdata v)
{
v2g o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.projectionSpaceVertex = UnityObjectToClipPos(v.vertex);
o.worldSpacePosition = mul(unity_ObjectToWorld, v.vertex);
o.vertexColor = v.color;
return o;
}
[maxvertexcount(3)]
void geom(triangle v2g i[3], inout TriangleStream<g2f> triangleStream)
{
float2 p0 = i[0].projectionSpaceVertex.xy / i[0].projectionSpaceVertex.w;
float2 p1 = i[1].projectionSpaceVertex.xy / i[1].projectionSpaceVertex.w;
float2 p2 = i[2].projectionSpaceVertex.xy / i[2].projectionSpaceVertex.w;
float2 edge0 = p2 - p1;
float2 edge1 = p2 - p0;
float2 edge2 = p1 - p0;
float4 worldEdge0 = i[0].worldSpacePosition - i[1].worldSpacePosition;
float4 worldEdge1 = i[1].worldSpacePosition - i[2].worldSpacePosition;
float4 worldEdge2 = i[0].worldSpacePosition - i[2].worldSpacePosition;
// To find the distance to the opposite edge, we take the
// formula for finding the area of a triangle Area = Base/2 * Height,
// and solve for the Height = (Area * 2)/Base.
// We can get the area of a triangle by taking its cross product
// divided by 2. However we can avoid dividing our area/base by 2
// since our cross product will already be double our area.
float area = abs(edge1.x * edge2.y - edge1.y * edge2.x);
float wireThickness = 800 - _WireThickness;
g2f o;
o.vertexColor = (i[0].vertexColor + i[1].vertexColor + i[2].vertexColor) / 3;
o.area = float4(0, 0, 0, 0);
o.area.x = max(length(worldEdge0), max(length(worldEdge1), length(worldEdge2)));
o.worldSpacePosition = i[0].worldSpacePosition;
o.projectionSpaceVertex = i[0].projectionSpaceVertex;
o.dist.xyz = float3( (area / length(edge0)), 0.0, 0.0) * o.projectionSpaceVertex.w * wireThickness;
o.dist.w = 1.0 / o.projectionSpaceVertex.w;
UNITY_TRANSFER_VERTEX_OUTPUT_STEREO(i[0], o);
triangleStream.Append(o);
o.worldSpacePosition = i[1].worldSpacePosition;
o.projectionSpaceVertex = i[1].projectionSpaceVertex;
o.dist.xyz = float3(0.0, (area / length(edge1)), 0.0) * o.projectionSpaceVertex.w * wireThickness;
o.dist.w = 1.0 / o.projectionSpaceVertex.w;
UNITY_TRANSFER_VERTEX_OUTPUT_STEREO(i[1], o);
triangleStream.Append(o);
o.worldSpacePosition = i[2].worldSpacePosition;
o.projectionSpaceVertex = i[2].projectionSpaceVertex;
o.dist.xyz = float3(0.0, 0.0, (area / length(edge2))) * o.projectionSpaceVertex.w * wireThickness;
o.dist.w = 1.0 / o.projectionSpaceVertex.w;
UNITY_TRANSFER_VERTEX_OUTPUT_STEREO(i[2], o);
triangleStream.Append(o);
}
fixed4 frag(g2f i) : SV_Target
{
float minDistanceToEdge = min(i.dist[0], min(i.dist[1], i.dist[2])) * i.dist[3];
// Early out if we know we are not on a line segment.
if(minDistanceToEdge > 0.9 || i.area.x > _MaxTriSize)
{
return fixed4(_BaseColor.rgb,0);
}
// Smooth our line out
float t = exp2(_WireSmoothness * -1.0 * minDistanceToEdge * minDistanceToEdge);
fixed4 finalColor = lerp(_BaseColor, i.vertexColor /* _WireColor */, t);
return finalColor;
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b6de3a5a2ac5ac54cbd0f26975069b8b
ShaderIncludeImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,45 @@
Shader "SuperSystems/Wireframe-Transparent-Culled"
{
Properties
{
_WireThickness ("Wire Thickness", RANGE(0, 800)) = 100
_WireSmoothness ("Wire Smoothness", RANGE(0, 20)) = 3
_WireColor ("Wire Color", Color) = (0.0, 1.0, 0.0, 1.0)
_BaseColor ("Base Color", Color) = (0.0, 0.0, 0.0, 0.0)
_MaxTriSize ("Max Tri Size", RANGE(0, 200)) = 25
}
SubShader
{
Tags {
"IgnoreProjector"="True"
//"Queue"="Transparent"
"RenderType"="Transparent"
}
//Pass
//{
// ZWrite On
// ColorMask 0
//}
Pass
{
Blend SrcAlpha OneMinusSrcAlpha
ZWrite On
ZTest Less
// Wireframe shader based on the the following
// http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf
CGPROGRAM
#pragma vertex vert
#pragma geometry geom
#pragma fragment frag
#include "UnityCG.cginc"
#include "Wireframe.cginc"
ENDCG
}
}
}

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: aa0ed226e9e93408592793185b5b38e9
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant: