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@@ -15,11 +15,11 @@ namespace Tuan.GameScripts.Main
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GamePreload.Inst.Test("call by GameStart");
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_ = LoadSceneTest();
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// _ = FrameSplittingTest(1);
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SimpleR3Test ui = await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
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UIManager.Inst.CloseUI(ui);
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await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test2", MainUICanvas.Inst.Medium);
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await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test3", MainUICanvas.Inst.Medium);
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await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1");
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//SimpleR3Test ui = await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1", MainUICanvas.Inst.Medium);
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//UIManager.Inst.CloseUI(ui);
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//await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test2", MainUICanvas.Inst.Medium);
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//await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test3", MainUICanvas.Inst.Medium);
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//await UIManager.Inst.ShowUIAsync<SimpleR3Test>("test1");
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}
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async UniTask FrameSplittingTest(int delayFrame)
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{
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@@ -33,7 +33,10 @@ namespace Tuan.GameScripts.Main
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{
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PatchEvent.ClosePatchWindow();
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LoadingWindow loadingWindow = await UIManager.Inst.ShowUIAsync<LoadingWindow>("LoadSceneTest",MainUICanvas.Inst.Medium);
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await SceneLoader.Inst.LoadSceneAsync("Test", loadingWindow);
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await SceneLoader.Inst.LoadSceneAsync("SampleScene", loadingWindow);
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GameObject startPos = GameObject.Find("StartPos");
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GameManager.Inst.Player.transform.position += startPos.transform.position;
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GameManager.Inst.Player.transform.eulerAngles += startPos.transform.eulerAngles;
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}
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}
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}
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@@ -14,7 +14,7 @@ namespace Tuan.GameScripts.Main
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SceneHandle sceneHandle = null;
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if (!sceneHandles.ContainsKey(sceneName))
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{
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sceneHandle = YooAssets.LoadSceneAsync("Test");
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sceneHandle = YooAssets.LoadSceneAsync(sceneName);
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await sceneHandle.ToUniTask(loadingWindow);
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sceneHandles[sceneName] = sceneHandle;
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}
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@@ -31,7 +31,7 @@ namespace Tuan.GameScripts.Main
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SceneHandle sceneHandle = null;
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if (!sceneHandles.ContainsKey(sceneName))
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{
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sceneHandle = YooAssets.LoadSceneSync("Test");
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sceneHandle = YooAssets.LoadSceneSync(sceneName);
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sceneHandles[sceneName] = sceneHandle;
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}
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else
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