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This commit is contained in:
8
Assets/ThirdParty/BruteForce/Editor.meta
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8
Assets/ThirdParty/BruteForce/Editor.meta
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||||
fileFormatVersion: 2
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guid: 84e8f8a763edd2740aed29f824219c0c
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||||
41
Assets/ThirdParty/BruteForce/Editor/BF_TerrainEdit.cs
vendored
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41
Assets/ThirdParty/BruteForce/Editor/BF_TerrainEdit.cs
vendored
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UI;
|
||||
|
||||
public class BF_TerrainEdit : Editor
|
||||
{
|
||||
[CustomEditor(typeof(BF_SnowTerrain))]
|
||||
class DecalMeshHelperEditor : Editor
|
||||
{
|
||||
private GUIStyle style;
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
BF_SnowTerrain myTarget = (BF_SnowTerrain)target;
|
||||
myTarget.terrainToCopy = EditorGUILayout.ObjectField("Terrain To Copy (Data Override)", myTarget.terrainToCopy, typeof(Terrain), true) as Terrain;
|
||||
myTarget.avoidCulling = EditorGUILayout.Toggle("Avoid Terrain Culling", myTarget.avoidCulling);
|
||||
if (style == null)
|
||||
{
|
||||
style = new GUIStyle(GUI.skin.button);
|
||||
}
|
||||
if (myTarget.terrainToCopy != null)
|
||||
{
|
||||
if (GUILayout.Button("Sync Terrain Data (Data Override)", style))
|
||||
{
|
||||
myTarget.CopyTerrainData();
|
||||
myTarget.MoveTerrainSync();
|
||||
style.normal.background = Texture2D.linearGrayTexture;
|
||||
}
|
||||
if (GUILayout.Button("Revert Terrain Data"))
|
||||
{
|
||||
myTarget.RevertTerrainData();
|
||||
style.normal.background = Texture2D.whiteTexture;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Editor/BF_TerrainEdit.cs.meta
vendored
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Assets/ThirdParty/BruteForce/Editor/BF_TerrainEdit.cs.meta
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userData:
|
||||
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8
Assets/ThirdParty/BruteForce/Extra.meta
vendored
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8
Assets/ThirdParty/BruteForce/Extra.meta
vendored
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||||
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8
Assets/ThirdParty/BruteForce/Extra/BloomKino.meta
vendored
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8
Assets/ThirdParty/BruteForce/Extra/BloomKino.meta
vendored
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|
||||
fileFormatVersion: 2
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251
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cginc
vendored
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251
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cginc
vendored
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||||
//
|
||||
// Kino/Bloom v2 - Bloom filter for Unity
|
||||
//
|
||||
// Copyright (C) 2015, 2016 Keijiro Takahashi
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
// Mobile: use RGBM instead of float/half RGB
|
||||
#define USE_RGBM defined(SHADER_API_MOBILE)
|
||||
|
||||
sampler2D _MainTex;
|
||||
sampler2D _BaseTex;
|
||||
float2 _MainTex_TexelSize;
|
||||
float2 _BaseTex_TexelSize;
|
||||
half4 _MainTex_ST;
|
||||
half4 _BaseTex_ST;
|
||||
|
||||
float _PrefilterOffs;
|
||||
half _Threshold;
|
||||
half3 _Curve;
|
||||
float _SampleScale;
|
||||
half _Intensity;
|
||||
|
||||
// Brightness function
|
||||
half Brightness(half3 c)
|
||||
{
|
||||
return max(max(c.r, c.g), c.b);
|
||||
}
|
||||
|
||||
// 3-tap median filter
|
||||
half3 Median(half3 a, half3 b, half3 c)
|
||||
{
|
||||
return a + b + c - min(min(a, b), c) - max(max(a, b), c);
|
||||
}
|
||||
|
||||
// Clamp HDR value within a safe range
|
||||
half3 SafeHDR(half3 c) { return min(c, 65000); }
|
||||
half4 SafeHDR(half4 c) { return min(c, 65000); }
|
||||
|
||||
// RGBM encoding/decoding
|
||||
half4 EncodeHDR(float3 rgb)
|
||||
{
|
||||
#if USE_RGBM
|
||||
rgb *= 1.0 / 8;
|
||||
float m = max(max(rgb.r, rgb.g), max(rgb.b, 1e-6));
|
||||
m = ceil(m * 255) / 255;
|
||||
return half4(rgb / m, m);
|
||||
#else
|
||||
return half4(rgb, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
float3 DecodeHDR(half4 rgba)
|
||||
{
|
||||
#if USE_RGBM
|
||||
return rgba.rgb * rgba.a * 8;
|
||||
#else
|
||||
return rgba.rgb;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Downsample with a 4x4 box filter
|
||||
half3 DownsampleFilter(float2 uv)
|
||||
{
|
||||
float4 d = _MainTex_TexelSize.xyxy * float4(-1, -1, +1, +1);
|
||||
|
||||
half3 s;
|
||||
s = DecodeHDR(tex2D(_MainTex, uv + d.xy));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.zy));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.xw));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.zw));
|
||||
|
||||
return s * (1.0 / 4);
|
||||
}
|
||||
|
||||
// Downsample with a 4x4 box filter + anti-flicker filter
|
||||
half3 DownsampleAntiFlickerFilter(float2 uv)
|
||||
{
|
||||
float4 d = _MainTex_TexelSize.xyxy * float4(-1, -1, +1, +1);
|
||||
|
||||
half3 s1 = DecodeHDR(tex2D(_MainTex, uv + d.xy));
|
||||
half3 s2 = DecodeHDR(tex2D(_MainTex, uv + d.zy));
|
||||
half3 s3 = DecodeHDR(tex2D(_MainTex, uv + d.xw));
|
||||
half3 s4 = DecodeHDR(tex2D(_MainTex, uv + d.zw));
|
||||
|
||||
// Karis's luma weighted average (using brightness instead of luma)
|
||||
half s1w = 1 / (Brightness(s1) + 1);
|
||||
half s2w = 1 / (Brightness(s2) + 1);
|
||||
half s3w = 1 / (Brightness(s3) + 1);
|
||||
half s4w = 1 / (Brightness(s4) + 1);
|
||||
half one_div_wsum = 1 / (s1w + s2w + s3w + s4w);
|
||||
|
||||
return (s1 * s1w + s2 * s2w + s3 * s3w + s4 * s4w) * one_div_wsum;
|
||||
}
|
||||
|
||||
half3 UpsampleFilter(float2 uv)
|
||||
{
|
||||
#if HIGH_QUALITY
|
||||
// 9-tap bilinear upsampler (tent filter)
|
||||
float4 d = _MainTex_TexelSize.xyxy * float4(1, 1, -1, 0) * _SampleScale;
|
||||
|
||||
half3 s;
|
||||
s = DecodeHDR(tex2D(_MainTex, uv - d.xy));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv - d.wy)) * 2;
|
||||
s += DecodeHDR(tex2D(_MainTex, uv - d.zy));
|
||||
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.zw)) * 2;
|
||||
s += DecodeHDR(tex2D(_MainTex, uv )) * 4;
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.xw)) * 2;
|
||||
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.zy));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.wy)) * 2;
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.xy));
|
||||
|
||||
return s * (1.0 / 16);
|
||||
#else
|
||||
// 4-tap bilinear upsampler
|
||||
float4 d = _MainTex_TexelSize.xyxy * float4(-1, -1, +1, +1) * (_SampleScale * 0.5);
|
||||
|
||||
half3 s;
|
||||
s = DecodeHDR(tex2D(_MainTex, uv + d.xy));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.zy));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.xw));
|
||||
s += DecodeHDR(tex2D(_MainTex, uv + d.zw));
|
||||
|
||||
return s * (1.0 / 4);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// Vertex shader
|
||||
//
|
||||
|
||||
v2f_img vert(appdata_img v)
|
||||
{
|
||||
v2f_img o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord, _MainTex_ST);
|
||||
return o;
|
||||
}
|
||||
|
||||
struct v2f_multitex
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uvMain : TEXCOORD0;
|
||||
float2 uvBase : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f_multitex vert_multitex(appdata_img v)
|
||||
{
|
||||
v2f_multitex o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.uvMain = UnityStereoScreenSpaceUVAdjust(v.texcoord, _MainTex_ST);
|
||||
o.uvBase = UnityStereoScreenSpaceUVAdjust(v.texcoord, _BaseTex_ST);
|
||||
#if UNITY_UV_STARTS_AT_TOP
|
||||
if (_BaseTex_TexelSize.y < 0.0)
|
||||
o.uvBase.y = 1.0 - v.texcoord.y;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
//
|
||||
// fragment shader
|
||||
//
|
||||
|
||||
half4 frag_prefilter(v2f_img i) : SV_Target
|
||||
{
|
||||
float2 uv = i.uv + _MainTex_TexelSize.xy * _PrefilterOffs;
|
||||
|
||||
#if ANTI_FLICKER
|
||||
float3 d = _MainTex_TexelSize.xyx * float3(1, 1, 0);
|
||||
half4 s0 = SafeHDR(tex2D(_MainTex, uv));
|
||||
half3 s1 = SafeHDR(tex2D(_MainTex, uv - d.xz).rgb);
|
||||
half3 s2 = SafeHDR(tex2D(_MainTex, uv + d.xz).rgb);
|
||||
half3 s3 = SafeHDR(tex2D(_MainTex, uv - d.zy).rgb);
|
||||
half3 s4 = SafeHDR(tex2D(_MainTex, uv + d.zy).rgb);
|
||||
half3 m = Median(Median(s0.rgb, s1, s2), s3, s4);
|
||||
#else
|
||||
half4 s0 = SafeHDR(tex2D(_MainTex, uv));
|
||||
half3 m = s0.rgb;
|
||||
#endif
|
||||
|
||||
#if UNITY_COLORSPACE_GAMMA
|
||||
m = GammaToLinearSpace(m);
|
||||
#endif
|
||||
// Pixel brightness
|
||||
half br = Brightness(m);
|
||||
|
||||
// Under-threshold part: quadratic curve
|
||||
half rq = clamp(br - _Curve.x, 0, _Curve.y);
|
||||
rq = _Curve.z * rq * rq;
|
||||
|
||||
// Combine and apply the brightness response curve.
|
||||
m *= max(rq, br - _Threshold) / max(br, 1e-5);
|
||||
|
||||
return EncodeHDR(m);
|
||||
}
|
||||
|
||||
half4 frag_downsample1(v2f_img i) : SV_Target
|
||||
{
|
||||
#if ANTI_FLICKER
|
||||
return EncodeHDR(DownsampleAntiFlickerFilter(i.uv));
|
||||
#else
|
||||
return EncodeHDR(DownsampleFilter(i.uv));
|
||||
#endif
|
||||
}
|
||||
|
||||
half4 frag_downsample2(v2f_img i) : SV_Target
|
||||
{
|
||||
return EncodeHDR(DownsampleFilter(i.uv));
|
||||
}
|
||||
|
||||
half4 frag_upsample(v2f_multitex i) : SV_Target
|
||||
{
|
||||
half3 base = DecodeHDR(tex2D(_BaseTex, i.uvBase));
|
||||
half3 blur = UpsampleFilter(i.uvMain);
|
||||
return EncodeHDR(base + blur);
|
||||
}
|
||||
|
||||
half4 frag_upsample_final(v2f_multitex i) : SV_Target
|
||||
{
|
||||
half4 base = tex2D(_BaseTex, i.uvBase);
|
||||
half3 blur = UpsampleFilter(i.uvMain);
|
||||
#if UNITY_COLORSPACE_GAMMA
|
||||
base.rgb = GammaToLinearSpace(base.rgb);
|
||||
#endif
|
||||
half3 cout = base.rgb + blur * _Intensity;
|
||||
#if UNITY_COLORSPACE_GAMMA
|
||||
cout = LinearToGammaSpace(cout);
|
||||
#endif
|
||||
return half4(cout, base.a);
|
||||
}
|
||||
9
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cginc.meta
vendored
Normal file
9
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cginc.meta
vendored
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b8325918052c4c5492831d116e3ed27
|
||||
timeCreated: 1463470294
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
268
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cs
vendored
Normal file
268
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cs
vendored
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@@ -0,0 +1,268 @@
|
||||
//
|
||||
// Kino/Bloom v2 - Bloom filter for Unity
|
||||
//
|
||||
// Copyright (C) 2015, 2016 Keijiro Takahashi
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
using UnityEngine;
|
||||
|
||||
namespace Kino
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Kino Image Effects/BloomKino")]
|
||||
public class BloomKino : MonoBehaviour
|
||||
{
|
||||
#if !UNITY_ANDROID && !UNITY_IOS && !UNITY_WEBGL
|
||||
#region Public Properties
|
||||
|
||||
/// Prefilter threshold (gamma-encoded)
|
||||
/// Filters out pixels under this level of brightness.
|
||||
public float thresholdGamma {
|
||||
get { return Mathf.Max(_threshold, 0); }
|
||||
set { _threshold = value; }
|
||||
}
|
||||
|
||||
/// Prefilter threshold (linearly-encoded)
|
||||
/// Filters out pixels under this level of brightness.
|
||||
public float thresholdLinear {
|
||||
get { return GammaToLinear(thresholdGamma); }
|
||||
set { _threshold = LinearToGamma(value); }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Filters out pixels under this level of brightness.")]
|
||||
float _threshold = 0.8f;
|
||||
|
||||
/// Soft-knee coefficient
|
||||
/// Makes transition between under/over-threshold gradual.
|
||||
public float softKnee {
|
||||
get { return _softKnee; }
|
||||
set { _softKnee = value; }
|
||||
}
|
||||
|
||||
[SerializeField, Range(0, 1)]
|
||||
[Tooltip("Makes transition between under/over-threshold gradual.")]
|
||||
float _softKnee = 0.5f;
|
||||
|
||||
/// Bloom radius
|
||||
/// Changes extent of veiling effects in a screen
|
||||
/// resolution-independent fashion.
|
||||
public float radius {
|
||||
get { return _radius; }
|
||||
set { _radius = value; }
|
||||
}
|
||||
|
||||
[SerializeField, Range(1, 7)]
|
||||
[Tooltip("Changes extent of veiling effects\n" +
|
||||
"in a screen resolution-independent fashion.")]
|
||||
float _radius = 2.5f;
|
||||
|
||||
/// Bloom intensity
|
||||
/// Blend factor of the result image.
|
||||
public float intensity {
|
||||
get { return Mathf.Max(_intensity, 0); }
|
||||
set { _intensity = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Blend factor of the result image.")]
|
||||
float _intensity = 0.8f;
|
||||
|
||||
/// High quality mode
|
||||
/// Controls filter quality and buffer resolution.
|
||||
public bool highQuality {
|
||||
get { return _highQuality; }
|
||||
set { _highQuality = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Controls filter quality and buffer resolution.")]
|
||||
bool _highQuality = true;
|
||||
|
||||
/// Anti-flicker filter
|
||||
/// Reduces flashing noise with an additional filter.
|
||||
[SerializeField]
|
||||
[Tooltip("Reduces flashing noise with an additional filter.")]
|
||||
bool _antiFlicker = true;
|
||||
|
||||
public bool antiFlicker {
|
||||
get { return _antiFlicker; }
|
||||
set { _antiFlicker = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Members
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
Shader _shader;
|
||||
|
||||
Material _material;
|
||||
|
||||
const int kMaxIterations = 16;
|
||||
RenderTexture[] _blurBuffer1 = new RenderTexture[kMaxIterations];
|
||||
RenderTexture[] _blurBuffer2 = new RenderTexture[kMaxIterations];
|
||||
|
||||
float LinearToGamma(float x)
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
return Mathf.LinearToGammaSpace(x);
|
||||
#else
|
||||
if (x <= 0.0031308f)
|
||||
return 12.92f * x;
|
||||
else
|
||||
return 1.055f * Mathf.Pow(x, 1 / 2.4f) - 0.055f;
|
||||
#endif
|
||||
}
|
||||
|
||||
float GammaToLinear(float x)
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
return Mathf.GammaToLinearSpace(x);
|
||||
#else
|
||||
if (x <= 0.04045f)
|
||||
return x / 12.92f;
|
||||
else
|
||||
return Mathf.Pow((x + 0.055f) / 1.055f, 2.4f);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region MonoBehaviour Functions
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
var shader = _shader ? _shader : Shader.Find("Hidden/Kino/BloomKino");
|
||||
_material = new Material(shader);
|
||||
_material.hideFlags = HideFlags.DontSave;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
DestroyImmediate(_material);
|
||||
}
|
||||
|
||||
void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
var useRGBM = Application.isMobilePlatform;
|
||||
|
||||
// source texture size
|
||||
var tw = source.width;
|
||||
var th = source.height;
|
||||
|
||||
// halve the texture size for the low quality mode
|
||||
if (!_highQuality)
|
||||
{
|
||||
tw /= 2;
|
||||
th /= 2;
|
||||
}
|
||||
|
||||
// blur buffer format
|
||||
var rtFormat = useRGBM ?
|
||||
RenderTextureFormat.Default : RenderTextureFormat.DefaultHDR;
|
||||
|
||||
// determine the iteration count
|
||||
var logh = Mathf.Log(th, 2) + _radius - 8;
|
||||
var logh_i = (int)logh;
|
||||
var iterations = Mathf.Clamp(logh_i, 1, kMaxIterations);
|
||||
|
||||
// update the shader properties
|
||||
var lthresh = thresholdLinear;
|
||||
_material.SetFloat("_Threshold", lthresh);
|
||||
|
||||
var knee = lthresh * _softKnee + 1e-5f;
|
||||
var curve = new Vector3(lthresh - knee, knee * 2, 0.25f / knee);
|
||||
_material.SetVector("_Curve", curve);
|
||||
|
||||
var pfo = !_highQuality && _antiFlicker;
|
||||
_material.SetFloat("_PrefilterOffs", pfo ? -0.5f : 0.0f);
|
||||
|
||||
_material.SetFloat("_SampleScale", 0.5f + logh - logh_i);
|
||||
_material.SetFloat("_Intensity", intensity);
|
||||
|
||||
// prefilter pass
|
||||
var prefiltered = RenderTexture.GetTemporary(tw, th, 0, rtFormat);
|
||||
var pass = _antiFlicker ? 1 : 0;
|
||||
Graphics.Blit(source, prefiltered, _material, pass);
|
||||
|
||||
// construct a mip pyramid
|
||||
var last = prefiltered;
|
||||
for (var level = 0; level < iterations; level++)
|
||||
{
|
||||
_blurBuffer1[level] = RenderTexture.GetTemporary(
|
||||
last.width / 2, last.height / 2, 0, rtFormat
|
||||
);
|
||||
|
||||
pass = (level == 0) ? (_antiFlicker ? 3 : 2) : 4;
|
||||
Graphics.Blit(last, _blurBuffer1[level], _material, pass);
|
||||
|
||||
last = _blurBuffer1[level];
|
||||
}
|
||||
|
||||
// upsample and combine loop
|
||||
for (var level = iterations - 2; level >= 0; level--)
|
||||
{
|
||||
var basetex = _blurBuffer1[level];
|
||||
_material.SetTexture("_BaseTex", basetex);
|
||||
|
||||
_blurBuffer2[level] = RenderTexture.GetTemporary(
|
||||
basetex.width, basetex.height, 0, rtFormat
|
||||
);
|
||||
|
||||
pass = _highQuality ? 6 : 5;
|
||||
Graphics.Blit(last, _blurBuffer2[level], _material, pass);
|
||||
last = _blurBuffer2[level];
|
||||
}
|
||||
|
||||
// finish process
|
||||
if (_material.GetTexture("_BaseTex") != null)
|
||||
{
|
||||
if (source.dimension != _material.GetTexture("_BaseTex").dimension)
|
||||
{
|
||||
this.enabled = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
_material.SetTexture("_BaseTex", source);
|
||||
pass = _highQuality ? 8 : 7;
|
||||
Graphics.Blit(last, destination, _material, pass);
|
||||
|
||||
// release the temporary buffers
|
||||
for (var i = 0; i < kMaxIterations; i++)
|
||||
{
|
||||
if (_blurBuffer1[i] != null)
|
||||
RenderTexture.ReleaseTemporary(_blurBuffer1[i]);
|
||||
|
||||
if (_blurBuffer2[i] != null)
|
||||
RenderTexture.ReleaseTemporary(_blurBuffer2[i]);
|
||||
|
||||
_blurBuffer1[i] = null;
|
||||
_blurBuffer2[i] = null;
|
||||
}
|
||||
|
||||
RenderTexture.ReleaseTemporary(prefiltered);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
}
|
||||
}
|
||||
13
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cs.meta
vendored
Normal file
13
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.cs.meta
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6363bba448bf64e60a763433f9ddf81b
|
||||
timeCreated: 1445671165
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- _shader: {fileID: 4800000, guid: 5a711a01011934ebcb58ef5ad52159d6, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
141
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.shader
vendored
Normal file
141
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.shader
vendored
Normal file
@@ -0,0 +1,141 @@
|
||||
//
|
||||
// Kino/Bloom v2 - Bloom filter for Unity
|
||||
//
|
||||
// Copyright (C) 2015, 2016 Keijiro Takahashi
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
Shader "Hidden/Kino/BloomKino"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex("", 2D) = "" {}
|
||||
_BaseTex("", 2D) = "" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
// 0: Prefilter
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag_prefilter
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 1: Prefilter with anti-flicker
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#define ANTI_FLICKER 1
|
||||
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag_prefilter
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 2: First level downsampler
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag_downsample1
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 3: First level downsampler with anti-flicker
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#define ANTI_FLICKER 1
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag_downsample1
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 4: Second level downsampler
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag_downsample2
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 5: Upsampler
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert_multitex
|
||||
#pragma fragment frag_upsample
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 6: High quality upsampler
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#define HIGH_QUALITY 1
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert_multitex
|
||||
#pragma fragment frag_upsample
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 7: Combiner
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert_multitex
|
||||
#pragma fragment frag_upsample_final
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
// 8: High quality combiner
|
||||
Pass
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
CGPROGRAM
|
||||
#define HIGH_QUALITY 1
|
||||
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
|
||||
#include "BloomKino.cginc"
|
||||
#pragma vertex vert_multitex
|
||||
#pragma fragment frag_upsample_final
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.shader.meta
vendored
Normal file
9
Assets/ThirdParty/BruteForce/Extra/BloomKino/BloomKino.shader.meta
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a711a01011934ebcb58ef5ad52159d6
|
||||
timeCreated: 1435809878
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other.meta
vendored
Normal file
8
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b41e1cdacebace34588d09f21a79b50c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor.meta
vendored
Normal file
8
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62047f7ec6cc07245b2f03b93c15cfad
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
79
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoEditor.cs
vendored
Normal file
79
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoEditor.cs
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
//
|
||||
// Kino/Bloom v2 - Bloom filter for Unity
|
||||
//
|
||||
// Copyright (C) 2015, 2016 Keijiro Takahashi
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Kino
|
||||
{
|
||||
|
||||
#if !UNITY_ANDROID && !UNITY_IOS && !UNITY_WEBGL
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(BloomKino))]
|
||||
public class BloomKinoEditor : Editor
|
||||
{
|
||||
BloomKinoGraphDrawer _graph;
|
||||
|
||||
SerializedProperty _threshold;
|
||||
SerializedProperty _softKnee;
|
||||
SerializedProperty _radius;
|
||||
SerializedProperty _intensity;
|
||||
SerializedProperty _highQuality;
|
||||
SerializedProperty _antiFlicker;
|
||||
|
||||
static GUIContent _textThreshold = new GUIContent("Threshold (gamma)");
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
_graph = new BloomKinoGraphDrawer();
|
||||
_threshold = serializedObject.FindProperty("_threshold");
|
||||
_softKnee = serializedObject.FindProperty("_softKnee");
|
||||
_radius = serializedObject.FindProperty("_radius");
|
||||
_intensity = serializedObject.FindProperty("_intensity");
|
||||
_highQuality = serializedObject.FindProperty("_highQuality");
|
||||
_antiFlicker = serializedObject.FindProperty("_antiFlicker");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
if (!serializedObject.isEditingMultipleObjects) {
|
||||
EditorGUILayout.Space();
|
||||
_graph.Prepare((BloomKino)target);
|
||||
_graph.DrawGraph();
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(_threshold, _textThreshold);
|
||||
EditorGUILayout.PropertyField(_softKnee);
|
||||
EditorGUILayout.PropertyField(_intensity);
|
||||
EditorGUILayout.PropertyField(_radius);
|
||||
EditorGUILayout.PropertyField(_highQuality);
|
||||
EditorGUILayout.PropertyField(_antiFlicker);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
12
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoEditor.cs.meta
vendored
Normal file
12
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoEditor.cs.meta
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 036bc30d96c3349ce86bfc8d95667da7
|
||||
timeCreated: 1435816745
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
187
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoGraphDrawer.cs
vendored
Normal file
187
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoGraphDrawer.cs
vendored
Normal file
@@ -0,0 +1,187 @@
|
||||
//
|
||||
// Kino/Bloom v2 - Bloom filter for Unity
|
||||
//
|
||||
// Copyright (C) 2015, 2016 Keijiro Takahashi
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Kino
|
||||
{
|
||||
// Class used for drawing the brightness response curve
|
||||
|
||||
#if !UNITY_ANDROID && !UNITY_IOS && !UNITY_WEBGL
|
||||
public class BloomKinoGraphDrawer
|
||||
{
|
||||
#region Public Methods
|
||||
|
||||
// Update internal state with a given bloom instance.
|
||||
public void Prepare(BloomKino bloom)
|
||||
{
|
||||
#if UNITY_5_6_OR_NEWER
|
||||
if (bloom.GetComponent<Camera>().allowHDR)
|
||||
#else
|
||||
if (bloom.GetComponent<Camera>().hdr)
|
||||
#endif
|
||||
{
|
||||
_rangeX = 6;
|
||||
_rangeY = 1.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_rangeX = 1;
|
||||
_rangeY = 1;
|
||||
}
|
||||
|
||||
_threshold = bloom.thresholdLinear;
|
||||
_knee = bloom.softKnee * _threshold + 1e-5f;
|
||||
|
||||
// Intensity is capped to prevent sampling errors.
|
||||
_intensity = Mathf.Min(bloom.intensity, 10);
|
||||
}
|
||||
|
||||
// Draw the graph at the current position.
|
||||
public void DrawGraph()
|
||||
{
|
||||
_rectGraph = GUILayoutUtility.GetRect(128, 80);
|
||||
|
||||
// Background
|
||||
DrawRect(0, 0, _rangeX, _rangeY, 0.1f, 0.4f);
|
||||
|
||||
// Soft-knee range
|
||||
DrawRect(_threshold - _knee, 0, _threshold + _knee, _rangeY, 0.25f, -1);
|
||||
|
||||
// Horizontal lines
|
||||
for (var i = 1; i < _rangeY; i++)
|
||||
DrawLine(0, i, _rangeX, i, 0.4f);
|
||||
|
||||
// Vertical lines
|
||||
for (var i = 1; i < _rangeX; i++)
|
||||
DrawLine(i, 0, i, _rangeY, 0.4f);
|
||||
|
||||
// Label
|
||||
Handles.Label(
|
||||
PointInRect(0, _rangeY) + Vector3.right,
|
||||
"Brightness Response (linear)", EditorStyles.miniLabel
|
||||
);
|
||||
|
||||
// Threshold line
|
||||
DrawLine(_threshold, 0, _threshold, _rangeY, 0.6f);
|
||||
|
||||
// Response curve
|
||||
var vcount = 0;
|
||||
while (vcount < _curveResolution)
|
||||
{
|
||||
var x = _rangeX * vcount / (_curveResolution - 1);
|
||||
var y = ResponseFunction(x);
|
||||
if (y < _rangeY)
|
||||
{
|
||||
_curveVertices[vcount++] = PointInRect(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vcount > 1)
|
||||
{
|
||||
// Extend the last segment to the top edge of the rect.
|
||||
var v1 = _curveVertices[vcount - 2];
|
||||
var v2 = _curveVertices[vcount - 1];
|
||||
var clip = (_rectGraph.y - v1.y) / (v2.y - v1.y);
|
||||
_curveVertices[vcount - 1] = v1 + (v2 - v1) * clip;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (vcount > 1)
|
||||
{
|
||||
Handles.color = Color.white * 0.9f;
|
||||
Handles.DrawAAPolyLine(2.0f, vcount, _curveVertices);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Response Function
|
||||
|
||||
float _threshold;
|
||||
float _knee;
|
||||
float _intensity;
|
||||
|
||||
float ResponseFunction(float x)
|
||||
{
|
||||
var rq = Mathf.Clamp(x - _threshold + _knee, 0, _knee * 2);
|
||||
rq = rq * rq * 0.25f / _knee;
|
||||
return Mathf.Max(rq, x - _threshold) * _intensity;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Graph Functions
|
||||
|
||||
// Number of vertices in curve
|
||||
const int _curveResolution = 96;
|
||||
|
||||
// Vertex buffers
|
||||
Vector3[] _rectVertices = new Vector3[4];
|
||||
Vector3[] _lineVertices = new Vector3[2];
|
||||
Vector3[] _curveVertices = new Vector3[_curveResolution];
|
||||
|
||||
Rect _rectGraph;
|
||||
float _rangeX;
|
||||
float _rangeY;
|
||||
|
||||
// Transform a point into the graph rect.
|
||||
Vector3 PointInRect(float x, float y)
|
||||
{
|
||||
x = Mathf.Lerp(_rectGraph.x, _rectGraph.xMax, x / _rangeX);
|
||||
y = Mathf.Lerp(_rectGraph.yMax, _rectGraph.y, y / _rangeY);
|
||||
return new Vector3(x, y, 0);
|
||||
}
|
||||
|
||||
// Draw a line in the graph rect.
|
||||
void DrawLine(float x1, float y1, float x2, float y2, float grayscale)
|
||||
{
|
||||
_lineVertices[0] = PointInRect(x1, y1);
|
||||
_lineVertices[1] = PointInRect(x2, y2);
|
||||
Handles.color = Color.white * grayscale;
|
||||
Handles.DrawAAPolyLine(2.0f, _lineVertices);
|
||||
}
|
||||
|
||||
// Draw a rect in the graph rect.
|
||||
void DrawRect(float x1, float y1, float x2, float y2, float fill, float line)
|
||||
{
|
||||
_rectVertices[0] = PointInRect(x1, y1);
|
||||
_rectVertices[1] = PointInRect(x2, y1);
|
||||
_rectVertices[2] = PointInRect(x2, y2);
|
||||
_rectVertices[3] = PointInRect(x1, y2);
|
||||
|
||||
Handles.DrawSolidRectangleWithOutline(
|
||||
_rectVertices,
|
||||
fill < 0 ? Color.clear : Color.white * fill,
|
||||
line < 0 ? Color.clear : Color.white * line
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
12
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoGraphDrawer.cs.meta
vendored
Normal file
12
Assets/ThirdParty/BruteForce/Extra/BloomKino/Other/Editor/BloomKinoGraphDrawer.cs.meta
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4afcb2949e7fb42679b587b8848b7e02
|
||||
timeCreated: 1457674915
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/BruteForce/Scripts.meta
vendored
Normal file
8
Assets/ThirdParty/BruteForce/Scripts.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3e95e6fd06fca649bcab063648904f3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
338
Assets/ThirdParty/BruteForce/Scripts/BF_AddSnow.cs
vendored
Normal file
338
Assets/ThirdParty/BruteForce/Scripts/BF_AddSnow.cs
vendored
Normal file
@@ -0,0 +1,338 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public class BF_AddSnow : MonoBehaviour
|
||||
{
|
||||
public Material snowMaterial;
|
||||
public float angle = 80f;
|
||||
public bool isAuto = false;
|
||||
public float intersectionOffset = 0.25f;
|
||||
public bool useIntersection = false;
|
||||
public bool useUpdatedRotation = false;
|
||||
|
||||
private Mesh originalMesh;
|
||||
private MeshFilter meshFilter;
|
||||
private Mesh newMesh;
|
||||
private GameObject newGO;
|
||||
private float yIntersection = 0f;
|
||||
private Quaternion ySlope = Quaternion.identity;
|
||||
private float zNormal = 0;
|
||||
private Vector3 normalHit = Vector3.zero;
|
||||
private float oldyIntersection = -1f;
|
||||
|
||||
private int[] oldTri;
|
||||
private Vector3[] oldVert;
|
||||
private Vector3[] oldNorm;
|
||||
private Vector3[] oldNormWorld;
|
||||
private Vector2[] oldUV;
|
||||
private Color[] oldCol;
|
||||
|
||||
private List<int> triangles = new List<int>();
|
||||
private List<Vector3> vertexs = new List<Vector3>();
|
||||
private List<Vector2> uvs = new List<Vector2>();
|
||||
private List<Color> cols = new List<Color>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
CheckValues();
|
||||
BuildInitialGeometry();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (useIntersection)
|
||||
{
|
||||
CheckIntersection();
|
||||
}
|
||||
|
||||
if (useUpdatedRotation)
|
||||
{
|
||||
UpdateVertexColor();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CheckValues()
|
||||
{
|
||||
meshFilter = gameObject.GetComponent<MeshFilter>();
|
||||
originalMesh = meshFilter.mesh;
|
||||
oldTri = originalMesh.triangles;
|
||||
oldVert = originalMesh.vertices;
|
||||
oldNorm = originalMesh.normals;
|
||||
oldNormWorld = oldNorm;
|
||||
|
||||
if (isAuto)
|
||||
{
|
||||
int k = 0;
|
||||
foreach (Vector3 norm in oldNorm)
|
||||
{
|
||||
oldNormWorld[k] = this.transform.localToWorldMatrix.MultiplyVector(norm).normalized;
|
||||
k++;
|
||||
}
|
||||
oldCol = new Color[oldVert.Length];
|
||||
}
|
||||
else
|
||||
{
|
||||
oldCol = originalMesh.colors;
|
||||
}
|
||||
oldUV = originalMesh.uv;
|
||||
}
|
||||
|
||||
private void CheckIntersection()
|
||||
{
|
||||
int layerMask = 1 << 0 | 1 << 4;
|
||||
RaycastHit hit;
|
||||
RaycastHit hitIfHit;
|
||||
|
||||
if (Physics.Raycast(transform.position + Vector3.up*5f, Vector3.down, out hit, 200, layerMask))
|
||||
{
|
||||
if (hit.transform != this.transform)
|
||||
{
|
||||
yIntersection = hit.point.y + intersectionOffset;
|
||||
//Vector3 tangent = Vector3.ProjectOnPlane(Vector3.down, hit.normal).normalized;
|
||||
|
||||
ySlope = Quaternion.LookRotation(hit.normal, Vector3.forward);
|
||||
|
||||
zNormal = ((hit.normal.normalized.z) + 1f) / 2f;
|
||||
normalHit = hit.normal.normalized;
|
||||
|
||||
if (yIntersection != oldyIntersection)
|
||||
{
|
||||
UpdateSlopeColor();
|
||||
}
|
||||
oldyIntersection = yIntersection;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Physics.Raycast(hit.point + Vector3.up * -0.05f, Vector3.down, out hitIfHit, 200, layerMask))
|
||||
{
|
||||
if (hitIfHit.transform != this.transform)
|
||||
{
|
||||
yIntersection = hitIfHit.point.y + intersectionOffset;
|
||||
//Vector3 tangent = Vector3.ProjectOnPlane(Vector3.down, hitIfHit.normal).normalized;
|
||||
|
||||
ySlope = Quaternion.LookRotation(hitIfHit.normal, Vector3.forward);
|
||||
zNormal = ((hitIfHit.normal.normalized.z) + 1f) / 2f;
|
||||
normalHit = hitIfHit.normal.normalized;
|
||||
|
||||
if (yIntersection != oldyIntersection)
|
||||
{
|
||||
UpdateSlopeColor();
|
||||
}
|
||||
oldyIntersection = yIntersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearGeometry()
|
||||
{
|
||||
triangles.Clear();
|
||||
triangles.TrimExcess();
|
||||
vertexs.Clear();
|
||||
vertexs.TrimExcess();
|
||||
uvs.Clear();
|
||||
uvs.TrimExcess();
|
||||
cols.Clear();
|
||||
cols.TrimExcess();
|
||||
}
|
||||
|
||||
private void BuildInitialGeometry()
|
||||
{
|
||||
if (meshFilter == null)
|
||||
{
|
||||
meshFilter = gameObject.GetComponent<MeshFilter>();
|
||||
}
|
||||
newMesh = new Mesh();
|
||||
newGO = new GameObject();
|
||||
MeshFilter mF = newGO.AddComponent<MeshFilter>();
|
||||
MeshRenderer mR = newGO.AddComponent<MeshRenderer>();
|
||||
mF.mesh = newMesh;
|
||||
mR.material = snowMaterial;
|
||||
|
||||
snowMaterial.SetFloat("_ISADD", 1);
|
||||
snowMaterial.EnableKeyword("IS_ADD");
|
||||
if (useIntersection)
|
||||
{
|
||||
if (snowMaterial.GetFloat("_USEINTER") == 0)
|
||||
{
|
||||
snowMaterial.SetFloat("_USEINTER", 1);
|
||||
snowMaterial.EnableKeyword("USE_INTER");
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (snowMaterial.GetFloat("_USEINTER") == 1)
|
||||
{
|
||||
snowMaterial.SetFloat("_USEINTER", 0);
|
||||
snowMaterial.DisableKeyword("USE_INTER");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
newGO.transform.parent = this.transform;
|
||||
newGO.transform.localPosition = Vector3.zero;
|
||||
newGO.transform.localScale = Vector3.one;
|
||||
newGO.transform.localRotation = Quaternion.identity;
|
||||
|
||||
int indexNewV = 0;
|
||||
foreach (Vector3 v in oldVert)
|
||||
{
|
||||
vertexs.Add(v + new Vector3(0,0,0));
|
||||
uvs.Add(oldUV[indexNewV]);
|
||||
|
||||
indexNewV++;
|
||||
}
|
||||
indexNewV = 0;
|
||||
foreach (int innt in oldTri)
|
||||
{
|
||||
triangles.Add(oldTri[indexNewV]);
|
||||
|
||||
indexNewV++;
|
||||
}
|
||||
|
||||
if (isAuto)
|
||||
{
|
||||
int j = 0;
|
||||
foreach (Vector3 norm in oldNormWorld)
|
||||
{
|
||||
if(j>= oldCol.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
oldCol[j] = Color.red;
|
||||
float theAngle = Vector3.Angle(Vector3.up, norm);
|
||||
if (theAngle < (angle+10f))
|
||||
{
|
||||
Color lerpedColor = Color.Lerp(Color.white, Color.red, Mathf.Max(0f,theAngle- angle/2f) / (angle / 2f));
|
||||
oldCol[j] = lerpedColor;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
cols = oldCol.ToList();
|
||||
newMesh.vertices = vertexs.ToArray();
|
||||
newMesh.triangles = triangles.ToArray();
|
||||
newMesh.uv = uvs.ToArray();
|
||||
newMesh.colors = cols.ToArray();
|
||||
|
||||
newMesh.normals = originalMesh.normals;
|
||||
|
||||
RecalculateNormalsSeamless(newMesh);
|
||||
newMesh.RecalculateBounds();
|
||||
newMesh.Optimize();
|
||||
}
|
||||
|
||||
private void UpdateVertexColor()
|
||||
{
|
||||
Color[] updatedColors = newMesh.colors;
|
||||
Vector3[] newNormWorld = newMesh.normals;
|
||||
|
||||
if (isAuto)
|
||||
{
|
||||
int k = 0;
|
||||
foreach (Vector3 norm in newMesh.normals)
|
||||
{
|
||||
newNormWorld[k] = this.transform.localToWorldMatrix.MultiplyVector(norm).normalized;
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (isAuto)
|
||||
{
|
||||
int j = 0;
|
||||
foreach (Vector3 norm in newNormWorld)
|
||||
{
|
||||
if (j >= updatedColors.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
float theAngle = Vector3.Angle(Vector3.up, norm);
|
||||
if (theAngle < (angle + 10f))
|
||||
{
|
||||
Color lerpedColor = Color.Lerp(new Color(1,1,1, updatedColors[j].a), new Color(1, 0, 0, updatedColors[j].a), Mathf.Max(0f, theAngle - angle / 2f) / (angle / 2f));
|
||||
updatedColors[j].r = lerpedColor.r;
|
||||
updatedColors[j].g = lerpedColor.g;
|
||||
updatedColors[j].b = lerpedColor.b;
|
||||
updatedColors[j].a = lerpedColor.a;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
newMesh.colors = updatedColors;
|
||||
}
|
||||
|
||||
private void UpdateSlopeColor()
|
||||
{
|
||||
// This is not perfect for now but gets the job done... //
|
||||
int j = 0;
|
||||
|
||||
Color[] updatedColors = newMesh.colors;
|
||||
Vector2[] updatedUV4 = new Vector2[updatedColors.Count()];
|
||||
Vector2[] updatedUV5 = new Vector2[updatedColors.Count()];
|
||||
Vector2[] updatedUV6 = new Vector2[updatedColors.Count()];
|
||||
Vector2[] updatedUV7 = new Vector2[updatedColors.Count()];
|
||||
foreach (Color norm in newMesh.colors)
|
||||
{
|
||||
updatedColors[j].a = yIntersection;
|
||||
updatedUV4[j] = new Vector2(normalHit.x, normalHit.y);
|
||||
updatedUV5[j] = new Vector2(zNormal, normalHit.z);
|
||||
updatedUV6[j] = new Vector2(ySlope.x, ySlope.y);
|
||||
updatedUV7[j] = new Vector2(ySlope.z, ySlope.w);
|
||||
j++;
|
||||
}
|
||||
|
||||
newMesh.colors = updatedColors;
|
||||
newMesh.uv4 = updatedUV4;
|
||||
newMesh.uv5 = updatedUV5;
|
||||
newMesh.uv6 = updatedUV6;
|
||||
newMesh.uv7 = updatedUV7;
|
||||
}
|
||||
|
||||
private void RecalculateNormalsSeamless(Mesh mesh)
|
||||
{
|
||||
var trianglesOriginal = mesh.triangles;
|
||||
var triangles = trianglesOriginal.ToArray();
|
||||
|
||||
var vertices = mesh.vertices;
|
||||
|
||||
var mergeIndices = new Dictionary<int, int>();
|
||||
|
||||
for (int i = 0; i < vertices.Length; i++)
|
||||
{
|
||||
var vertexHash = vertices[i].GetHashCode();
|
||||
|
||||
if (mergeIndices.TryGetValue(vertexHash, out var index))
|
||||
{
|
||||
for (int j = 0; j < triangles.Length; j++)
|
||||
if (triangles[j] == i)
|
||||
triangles[j] = index;
|
||||
}
|
||||
else
|
||||
mergeIndices.Add(vertexHash, i);
|
||||
}
|
||||
|
||||
mesh.triangles = triangles;
|
||||
|
||||
var normals = new Vector3[vertices.Length];
|
||||
|
||||
mesh.RecalculateNormals();
|
||||
var newNormals = mesh.normals;
|
||||
|
||||
for (int i = 0; i < vertices.Length; i++)
|
||||
if (mergeIndices.TryGetValue(vertices[i].GetHashCode(), out var index))
|
||||
normals[i] = newNormals[index];
|
||||
|
||||
mesh.triangles = trianglesOriginal;
|
||||
mesh.normals = normals;
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_AddSnow.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_AddSnow.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 384d5b78126338848a3f397c6c80dc55
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Assets/ThirdParty/BruteForce/Scripts/BF_FPS.cs
vendored
Normal file
46
Assets/ThirdParty/BruteForce/Scripts/BF_FPS.cs
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class BF_FPS : MonoBehaviour
|
||||
{
|
||||
float deltaTime = 0.0f;
|
||||
|
||||
private GUIStyle style = null;
|
||||
|
||||
private bool ShowFps = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
ShowFps = true;
|
||||
style = new GUIStyle();
|
||||
style.alignment = TextAnchor.UpperLeft;
|
||||
style.normal.textColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Alpha2))
|
||||
{
|
||||
ShowFps = !ShowFps;
|
||||
}
|
||||
|
||||
if(ShowFps)
|
||||
deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (ShowFps)
|
||||
{
|
||||
int w = Screen.width, h = Screen.height;
|
||||
|
||||
style.fontSize = h * 4 / 100;
|
||||
|
||||
Rect rect = new Rect(0, 0, w, h * 2 / 100);
|
||||
|
||||
float msec = deltaTime * 1000.0f;
|
||||
float fps = 1.0f / deltaTime;
|
||||
GUI.Label(rect, string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps), style);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_FPS.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_FPS.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a87ad753b0ceaed4285ff052cf561fbc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
133
Assets/ThirdParty/BruteForce/Scripts/BF_FxMouse.cs
vendored
Normal file
133
Assets/ThirdParty/BruteForce/Scripts/BF_FxMouse.cs
vendored
Normal file
@@ -0,0 +1,133 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
public class BF_FxMouse : MonoBehaviour
|
||||
{
|
||||
private Camera mainCam;
|
||||
public ParticleSystem ps;
|
||||
public ParticleSystem psRightClick;
|
||||
public ParticleSystem psMiddleClick;
|
||||
private float raycastSize = 200f;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
mainCam = this.GetComponent<Camera>();
|
||||
}
|
||||
void OnEnable()
|
||||
{
|
||||
mainCam = this.GetComponent<Camera>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
RaycastHit hit;
|
||||
Ray ray = mainCam.ScreenPointToRay(Input.mousePosition);
|
||||
Debug.DrawRay(this.transform.position, ray.direction);
|
||||
if (Physics.Raycast(ray, out hit, raycastSize))
|
||||
{
|
||||
if (!ps.isEmitting)
|
||||
{
|
||||
ps.Play();
|
||||
}
|
||||
ps.transform.position = hit.point;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ps.Stop();
|
||||
}
|
||||
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
RaycastHit hit;
|
||||
Ray ray = mainCam.ScreenPointToRay(Input.mousePosition);
|
||||
Debug.DrawRay(this.transform.position, ray.direction);
|
||||
if (Physics.Raycast(ray, out hit, raycastSize))
|
||||
{
|
||||
if (!psRightClick.isEmitting)
|
||||
{
|
||||
psRightClick.Play();
|
||||
}
|
||||
psRightClick.transform.position = hit.point;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
psRightClick.Stop();
|
||||
}
|
||||
|
||||
if (Input.GetMouseButton(2))
|
||||
{
|
||||
RaycastHit hit;
|
||||
Ray ray = mainCam.ScreenPointToRay(Input.mousePosition);
|
||||
Debug.DrawRay(this.transform.position, ray.direction);
|
||||
if (Physics.Raycast(ray, out hit, raycastSize))
|
||||
{
|
||||
if (!psMiddleClick.isEmitting)
|
||||
{
|
||||
psMiddleClick.Play();
|
||||
}
|
||||
psMiddleClick.transform.position = hit.point;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
psMiddleClick.Stop();
|
||||
}
|
||||
#else
|
||||
if (Mouse.current.leftButton.isPressed)
|
||||
{
|
||||
RaycastHit hit;
|
||||
Ray ray = mainCam.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||
Debug.DrawRay(this.transform.position, ray.direction);
|
||||
if (Physics.Raycast(ray, out hit, raycastSize))
|
||||
{
|
||||
if (!ps.isEmitting)
|
||||
{
|
||||
ps.Play();
|
||||
}
|
||||
ps.transform.position = hit.point;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ps.Stop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ps.Stop();
|
||||
}
|
||||
|
||||
if (Mouse.current.rightButton.isPressed)
|
||||
{
|
||||
RaycastHit hit;
|
||||
Ray ray = mainCam.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||
Debug.DrawRay(this.transform.position, ray.direction);
|
||||
if (Physics.Raycast(ray, out hit, raycastSize))
|
||||
{
|
||||
if (!psRightClick.isEmitting)
|
||||
{
|
||||
psRightClick.Play();
|
||||
}
|
||||
psRightClick.transform.position = hit.point;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ps.Stop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
psRightClick.Stop();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_FxMouse.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_FxMouse.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 417e02b765d08944c98436fe98c91bda
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
31
Assets/ThirdParty/BruteForce/Scripts/BF_InputSystemSwitcher.cs
vendored
Normal file
31
Assets/ThirdParty/BruteForce/Scripts/BF_InputSystemSwitcher.cs
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.UI;
|
||||
#endif
|
||||
|
||||
public class BF_InputSystemSwitcher : MonoBehaviour
|
||||
{
|
||||
public GameObject eventS;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
if (eventS.GetComponent<InputSystemUIInputModule>() == null)
|
||||
{
|
||||
if(eventS.GetComponent<StandaloneInputModule>() != null)
|
||||
{
|
||||
Destroy(eventS.GetComponent<StandaloneInputModule>());
|
||||
}
|
||||
InputSystemUIInputModule inputSystem = eventS.AddComponent<InputSystemUIInputModule>();
|
||||
inputSystem.enabled = false;
|
||||
inputSystem.enabled = true;
|
||||
inputSystem.UpdateModule();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_InputSystemSwitcher.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_InputSystemSwitcher.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04d2879101b9eea479cb0d2f2754514d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
74
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffects.cs
vendored
Normal file
74
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffects.cs
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class BF_InteractiveEffects : MonoBehaviour
|
||||
{
|
||||
public Transform transformToFollow;
|
||||
public RenderTexture rt;
|
||||
public string GlobalTexName = "_GlobalEffectRT";
|
||||
public string GlobalOrthoName = "_OrthographicCamSize";
|
||||
public bool isPaced = false;
|
||||
|
||||
private float orthoMem = 0;
|
||||
private Coroutine waitPace;
|
||||
private bool paceRunning = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
orthoMem = GetComponent<Camera>().orthographicSize;
|
||||
Shader.SetGlobalFloat(GlobalOrthoName, orthoMem);
|
||||
Shader.SetGlobalTexture(GlobalTexName, rt);
|
||||
Shader.SetGlobalFloat("_HasRT", 1);
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
orthoMem = GetComponent<Camera>().orthographicSize;
|
||||
Shader.SetGlobalFloat(GlobalOrthoName, orthoMem);
|
||||
Shader.SetGlobalTexture(GlobalTexName, rt);
|
||||
Shader.SetGlobalFloat("_HasRT", 1);
|
||||
}
|
||||
private void MoveCamera()
|
||||
{
|
||||
if (transformToFollow != null)
|
||||
{
|
||||
transform.position = new Vector3(transformToFollow.position.x, transformToFollow.position.y + 20, transformToFollow.position.z);
|
||||
}
|
||||
Shader.SetGlobalVector("_Position", transform.position);
|
||||
transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0));
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if(isPaced)
|
||||
{
|
||||
if(!paceRunning)
|
||||
{
|
||||
waitPace = StartCoroutine(WaitPace());
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (paceRunning)
|
||||
{
|
||||
paceRunning = false;
|
||||
StopCoroutine(WaitPace());
|
||||
}
|
||||
|
||||
MoveCamera();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator WaitPace()
|
||||
{
|
||||
for(; ;)
|
||||
{
|
||||
paceRunning = true;
|
||||
|
||||
MoveCamera();
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffects.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffects.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3213c75ba5401eb42aee936e4b61a69f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
79
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffectsAdditional.cs
vendored
Normal file
79
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffectsAdditional.cs
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class BF_InteractiveEffectsAdditional : MonoBehaviour
|
||||
{
|
||||
public Transform mainCamera;
|
||||
public RenderTexture rt;
|
||||
public string GlobalTexName = "_GlobalEffectRTAdditional";
|
||||
public string GlobalOrthoName = "_OrthographicCamSizeAdditional";
|
||||
public bool isPaced = false;
|
||||
|
||||
private float orthoMem = 0;
|
||||
private Vector3 camDir;
|
||||
private Coroutine waitPace;
|
||||
private bool paceRunning = false;
|
||||
private void Awake()
|
||||
{
|
||||
orthoMem = GetComponent<Camera>().orthographicSize;
|
||||
Shader.SetGlobalFloat(GlobalOrthoName, orthoMem);
|
||||
Shader.SetGlobalTexture(GlobalTexName, rt);
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
orthoMem = GetComponent<Camera>().orthographicSize;
|
||||
Shader.SetGlobalFloat(GlobalOrthoName, orthoMem);
|
||||
Shader.SetGlobalTexture(GlobalTexName, rt);
|
||||
}
|
||||
|
||||
private void MoveCamera()
|
||||
{
|
||||
if (mainCamera != null)
|
||||
{
|
||||
camDir = Vector3.ProjectOnPlane(mainCamera.forward, Vector3.up).normalized;
|
||||
camDir.y = 0f;
|
||||
|
||||
if (mainCamera != null)
|
||||
{
|
||||
float YView = Vector3.Angle(Vector3.down, mainCamera.forward);
|
||||
transform.position = new Vector3(mainCamera.position.x, mainCamera.position.y + 20, mainCamera.position.z) + camDir.normalized * Mathf.Max(0f, orthoMem - 20f) * Mathf.Clamp01(((YView - 35) * 3) / 35);
|
||||
}
|
||||
}
|
||||
Shader.SetGlobalVector("_PositionAdd", transform.position);
|
||||
transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (isPaced)
|
||||
{
|
||||
if (!paceRunning)
|
||||
{
|
||||
waitPace = StartCoroutine(WaitPace());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (paceRunning)
|
||||
{
|
||||
paceRunning = false;
|
||||
StopCoroutine(WaitPace());
|
||||
}
|
||||
|
||||
MoveCamera();
|
||||
}
|
||||
}
|
||||
private IEnumerator WaitPace()
|
||||
{
|
||||
for (; ; )
|
||||
{
|
||||
paceRunning = true;
|
||||
|
||||
MoveCamera();
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffectsAdditional.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_InteractiveEffectsAdditional.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7329b255050ede64f96bc899973e510f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/ThirdParty/BruteForce/Scripts/BF_LightSwitch.cs
vendored
Normal file
30
Assets/ThirdParty/BruteForce/Scripts/BF_LightSwitch.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BF_LightSwitch : MonoBehaviour
|
||||
{
|
||||
public GameObject lightScene;
|
||||
public Material skyboxScene;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if(lightScene != null)
|
||||
{
|
||||
lightScene.SetActive(true);
|
||||
}
|
||||
if(skyboxScene != null)
|
||||
{
|
||||
RenderSettings.skybox = skyboxScene;
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (lightScene != null)
|
||||
{
|
||||
lightScene.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_LightSwitch.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_LightSwitch.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 500e34ee2d18f3c43be45c3ec1c393ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
84
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerMovement.cs
vendored
Normal file
84
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerMovement.cs
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
public class BF_PlayerMovement : MonoBehaviour
|
||||
{
|
||||
public Camera cam;
|
||||
private Rigidbody rb;
|
||||
private Quaternion camRot;
|
||||
private Vector3 moveDirection;
|
||||
private Vector3 inputDirection;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rb = this.GetComponent<Rigidbody>();
|
||||
if(cam == null)
|
||||
{
|
||||
cam = Camera.main;
|
||||
}
|
||||
} // Start is called before the first frame update
|
||||
void OnEnable()
|
||||
{
|
||||
rb = this.GetComponent<Rigidbody>();
|
||||
if(cam == null)
|
||||
{
|
||||
cam = Camera.main;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
inputDirection = Vector3.zero;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
if (Keyboard.current.qKey.isPressed || Keyboard.current.aKey.isPressed)
|
||||
{
|
||||
inputDirection += new Vector3(0, 0, 1);
|
||||
}
|
||||
if (Keyboard.current.dKey.isPressed)
|
||||
{
|
||||
inputDirection += new Vector3(0, 0, -1);
|
||||
}
|
||||
if (Keyboard.current.wKey.isPressed || Keyboard.current.zKey.isPressed)
|
||||
{
|
||||
inputDirection += new Vector3(1, 0, 0);
|
||||
}
|
||||
if (Keyboard.current.sKey.isPressed)
|
||||
{
|
||||
inputDirection += new Vector3(-1, 0, 0);
|
||||
}
|
||||
#else
|
||||
if (Input.GetKey(KeyCode.Q)|| Input.GetKey(KeyCode.A))
|
||||
{
|
||||
inputDirection += new Vector3(0, 0, 1);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.D))
|
||||
{
|
||||
inputDirection += new Vector3(0, 0, -1);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.W))
|
||||
{
|
||||
inputDirection += new Vector3(1, 0, 0);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
{
|
||||
inputDirection += new Vector3(-1, 0, 0);
|
||||
}
|
||||
#endif
|
||||
MoveBall();
|
||||
}
|
||||
|
||||
private void MoveBall()
|
||||
{
|
||||
camRot = Quaternion.LookRotation(cam.transform.forward, Vector3.up);
|
||||
moveDirection = camRot * new Vector3(Mathf.Clamp(inputDirection.x * 2, -1, 1), 0, Mathf.Clamp(inputDirection.z * 2, -1, 1));
|
||||
rb.AddTorque(moveDirection*22.5f);
|
||||
rb.AddForce(moveDirection*15f,ForceMode.Force);
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerMovement.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerMovement.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0c540651fd7ade458bcf18adb77a455
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerReset.cs
vendored
Normal file
19
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerReset.cs
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BF_PlayerReset : MonoBehaviour
|
||||
{
|
||||
public GameObject player;
|
||||
public Transform playerPos;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
player.transform.position = playerPos.position;
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
player.transform.position = playerPos.position;
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerReset.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerReset.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02f858f19ebff6c469275aa024a241f6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
156
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerSnow.cs
vendored
Normal file
156
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerSnow.cs
vendored
Normal file
@@ -0,0 +1,156 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BF_PlayerSnow : MonoBehaviour
|
||||
{
|
||||
public Collider playerCollider;
|
||||
public ParticleSystem particleSys;
|
||||
|
||||
public PhysicsMaterial playerMatDefault;
|
||||
public PhysicsMaterial playerMatSnow;
|
||||
public PhysicsMaterial playerMatIce;
|
||||
|
||||
private Rigidbody rB;
|
||||
private float speedMult = 1;
|
||||
private float lerpIce = 0;
|
||||
private MeshCollider oldMC = null;
|
||||
private Mesh mesh = null;
|
||||
private ParticleSystem.MainModule pSMain;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
oldMC = null;
|
||||
mesh = null;
|
||||
rB = this.GetComponent<Rigidbody>();
|
||||
pSMain = particleSys.main;
|
||||
}
|
||||
|
||||
private void CheckIceCols(float snowCol)
|
||||
{
|
||||
lerpIce = snowCol / 255f;
|
||||
|
||||
if (snowCol == -1)
|
||||
{
|
||||
if (playerCollider.material != playerMatDefault)
|
||||
{
|
||||
playerCollider.material = playerMatDefault;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (lerpIce <= 0.925f && playerCollider.material != playerMatIce)
|
||||
{
|
||||
playerCollider.material = playerMatIce;
|
||||
rB.angularDamping = 0.25f;
|
||||
}
|
||||
else if(lerpIce >= 0.925f && playerCollider.material != playerMatSnow)
|
||||
{
|
||||
playerCollider.material = playerMatSnow;
|
||||
rB.angularDamping = 5f;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (lerpIce >= 0.925f && collision.collider.gameObject.layer == 4)
|
||||
{
|
||||
AddSnow(1.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveSnow(0.05f);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if(collision.impulse.magnitude>10)
|
||||
{
|
||||
// RemoveSnow(20);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddSnow(float multiplier)
|
||||
{
|
||||
if (playerCollider.transform.localScale.x < 7f)
|
||||
{
|
||||
speedMult = Mathf.Clamp(rB.linearVelocity.magnitude * 0.02f,0,1);
|
||||
playerCollider.transform.localScale += Vector3.zero + Vector3.one * 0.0035f * 2 * multiplier* speedMult;
|
||||
playerCollider.transform.localScale += Vector3.zero + Vector3.one * 0.005f * 2 * multiplier * speedMult;
|
||||
}
|
||||
}
|
||||
private void RemoveSnow(float multiplier)
|
||||
{
|
||||
if (playerCollider.transform.localScale.x >= 1.1f)
|
||||
{
|
||||
if (!playerCollider.transform.gameObject.activeInHierarchy)
|
||||
{
|
||||
// SnowPlayer.gameObject.SetActive(true);
|
||||
}
|
||||
playerCollider.transform.localScale -= Vector3.zero + Vector3.one * 0.0035f * 4 * multiplier;
|
||||
playerCollider.transform.localScale -= Vector3.zero + Vector3.one * 0.005f * 4 * multiplier;
|
||||
}
|
||||
if (playerCollider.transform.localScale.x < 1.1f)
|
||||
{
|
||||
if (playerCollider.transform.gameObject.activeInHierarchy)
|
||||
{
|
||||
// SnowPlayer.gameObject.SetActive(false);
|
||||
}
|
||||
playerCollider.transform.localScale = Vector3.one * 1.1f;
|
||||
playerCollider.transform.localScale = Vector3.one * 1.1f;
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
ChangePlayerMass();
|
||||
CheckSnowUnderneath();
|
||||
}
|
||||
|
||||
private void CheckSnowUnderneath()
|
||||
{
|
||||
RaycastHit hit;
|
||||
|
||||
int layerMask = 1 << 4;
|
||||
if (Physics.Raycast(transform.position+(Vector3.down*(playerCollider.transform.localScale.x/2)+Vector3.up*0.5f), Vector3.down, out hit, 5, layerMask,QueryTriggerInteraction.Ignore))
|
||||
{
|
||||
MeshCollider meshCollider = hit.collider as MeshCollider;
|
||||
if (oldMC != meshCollider || mesh == null)
|
||||
{
|
||||
mesh = meshCollider.GetComponent<MeshFilter>().sharedMesh;
|
||||
}
|
||||
oldMC = meshCollider;
|
||||
if (meshCollider == null || meshCollider.sharedMesh == null)
|
||||
{
|
||||
CheckIceCols(255f);
|
||||
return;
|
||||
}
|
||||
|
||||
//Mesh mesh = meshCollider.sharedMesh;
|
||||
|
||||
int[] triangles = mesh.triangles;
|
||||
Color32[] colorArray;
|
||||
colorArray = mesh.colors32;
|
||||
|
||||
var vertIndex1 = triangles[hit.triangleIndex * 3 + 0];
|
||||
CheckIceCols(((float)colorArray[vertIndex1].g) / 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playerCollider.material != playerMatDefault)
|
||||
{
|
||||
playerCollider.material = playerMatDefault;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangePlayerMass()
|
||||
{
|
||||
rB.mass = Mathf.Lerp(1.95f, 2.5f, (playerCollider.transform.localScale.x-1.2f) / 7);
|
||||
pSMain.startSize = playerCollider.transform.localScale.x+0.5f;
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerSnow.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_PlayerSnow.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb1cf2caeea15a641a9b68e147daa302
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12
Assets/ThirdParty/BruteForce/Scripts/BF_Rotator.cs
vendored
Normal file
12
Assets/ThirdParty/BruteForce/Scripts/BF_Rotator.cs
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BF_Rotator : MonoBehaviour
|
||||
{
|
||||
public float RotSpeed = 1;
|
||||
void Update()
|
||||
{
|
||||
this.transform.Rotate(new Vector3(0, RotSpeed*Time.deltaTime, 0), Space.World);
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_Rotator.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_Rotator.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53088f735d92cd94fa9c9c91525485b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
122
Assets/ThirdParty/BruteForce/Scripts/BF_SnowAssetManager.cs
vendored
Normal file
122
Assets/ThirdParty/BruteForce/Scripts/BF_SnowAssetManager.cs
vendored
Normal file
@@ -0,0 +1,122 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
public class BF_SnowAssetManager : MonoBehaviour
|
||||
{
|
||||
public GameObject UIText;
|
||||
public int showcaseIndex = 0;
|
||||
[HideInInspector] public int subShowcaseIndex = 0;
|
||||
public List<GameObject> showcasesGO;
|
||||
public List<GameObject> cameras;
|
||||
public List<GameObject> lights;
|
||||
public List<Material> skyboxes;
|
||||
[Space]
|
||||
public GameObject specialCamera;
|
||||
public GameObject specialButton;
|
||||
public GameObject specialInfo;
|
||||
private int maxIndex = 4;
|
||||
[HideInInspector] public int maxSubIndex = 3;
|
||||
|
||||
[HideInInspector] public UnityEvent m_ShowcaseChange = new UnityEvent();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
maxIndex = showcasesGO.Count - 1;
|
||||
SwitchShowcase(0);
|
||||
SwitchSubShowcase(0);
|
||||
RenderSettings.fog = true;
|
||||
RenderSettings.fogDensity = 0.00f;
|
||||
UIText.SetActive(false);
|
||||
specialCamera.SetActive(false);
|
||||
specialButton.SetActive(true);
|
||||
specialInfo.SetActive(true);
|
||||
}
|
||||
|
||||
public void SwitchShowcase(int addIndex)
|
||||
{
|
||||
for (int i = 0; i <= maxIndex; i++)
|
||||
{
|
||||
showcasesGO[i].SetActive(false);
|
||||
cameras[i].SetActive(false);
|
||||
lights[i].SetActive(false);
|
||||
}
|
||||
showcaseIndex += addIndex;
|
||||
if (showcaseIndex <= -1)
|
||||
{
|
||||
showcaseIndex = maxIndex;
|
||||
}
|
||||
else if (showcaseIndex == maxIndex + 1)
|
||||
{
|
||||
showcaseIndex = 0;
|
||||
}
|
||||
showcasesGO[showcaseIndex].SetActive(true);
|
||||
cameras[showcaseIndex].SetActive(true);
|
||||
lights[showcaseIndex].SetActive(true);
|
||||
RenderSettings.skybox = skyboxes[showcaseIndex];
|
||||
subShowcaseIndex = 0;
|
||||
m_ShowcaseChange.Invoke();
|
||||
|
||||
if(showcaseIndex != 0)
|
||||
{
|
||||
RenderSettings.fogDensity = 0.001f;
|
||||
specialCamera.SetActive(false);
|
||||
specialButton.SetActive(false);
|
||||
specialInfo.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
specialCamera.SetActive(false);
|
||||
RenderSettings.fogDensity = 0.00f;
|
||||
specialButton.SetActive(true);
|
||||
specialInfo.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchSubShowcase(int addIndex)
|
||||
{
|
||||
subShowcaseIndex += addIndex;
|
||||
if (subShowcaseIndex <= -1)
|
||||
{
|
||||
subShowcaseIndex = maxSubIndex;
|
||||
}
|
||||
else if (subShowcaseIndex == maxSubIndex + 1)
|
||||
{
|
||||
subShowcaseIndex = 0;
|
||||
}
|
||||
m_ShowcaseChange.Invoke();
|
||||
}
|
||||
|
||||
public void ActivateSpecialCamera()
|
||||
{
|
||||
specialCamera.SetActive(!specialCamera.activeInHierarchy);
|
||||
cameras[0].SetActive(!cameras[0].activeInHierarchy);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1))
|
||||
{
|
||||
SwitchSubShowcase(-1);
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha2))
|
||||
{
|
||||
SwitchSubShowcase(1);
|
||||
}
|
||||
#else
|
||||
if (Keyboard.current.digit1Key.wasPressedThisFrame)
|
||||
{
|
||||
SwitchSubShowcase(-1);
|
||||
}
|
||||
if (Keyboard.current.digit2Key.wasPressedThisFrame)
|
||||
{
|
||||
SwitchSubShowcase(1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_SnowAssetManager.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_SnowAssetManager.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86e6ab644acef394f9a3498ddeb8e3dd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/ThirdParty/BruteForce/Scripts/BF_SnowSubShowcase.cs
vendored
Normal file
55
Assets/ThirdParty/BruteForce/Scripts/BF_SnowSubShowcase.cs
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class BF_SnowSubShowcase : MonoBehaviour
|
||||
{
|
||||
public BF_SnowAssetManager aM;
|
||||
public Text uiText;
|
||||
public List<GameObject> subShowcases;
|
||||
public List<string> nameSubs;
|
||||
private int oldIndex = -1;
|
||||
|
||||
private UnityAction showcaseChange;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void OnEnable()
|
||||
{
|
||||
aM.maxSubIndex = subShowcases.Count-1;
|
||||
aM.m_ShowcaseChange.AddListener(ChangeIndex);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
aM.m_ShowcaseChange.RemoveListener(ChangeIndex);
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
/*
|
||||
if(aM.subShowcaseIndex != oldIndex)
|
||||
{
|
||||
oldIndex = aM.subShowcaseIndex;
|
||||
foreach(GameObject GO in subShowcases)
|
||||
{
|
||||
GO.SetActive(false);
|
||||
}
|
||||
subShowcases[oldIndex].SetActive(true);
|
||||
uiText.text = nameSubs[oldIndex];
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
private void ChangeIndex()
|
||||
{
|
||||
oldIndex = aM.subShowcaseIndex;
|
||||
|
||||
foreach (GameObject GO in subShowcases)
|
||||
{
|
||||
GO.SetActive(false);
|
||||
}
|
||||
subShowcases[oldIndex].SetActive(true);
|
||||
uiText.text = nameSubs[oldIndex];
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_SnowSubShowcase.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_SnowSubShowcase.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08e6d17c1c9ea7d4189ee556f2049d88
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
204
Assets/ThirdParty/BruteForce/Scripts/BF_SnowTerrain.cs
vendored
Normal file
204
Assets/ThirdParty/BruteForce/Scripts/BF_SnowTerrain.cs
vendored
Normal file
@@ -0,0 +1,204 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class BF_SnowTerrain : MonoBehaviour
|
||||
{
|
||||
public Terrain terrainToCopy;
|
||||
public bool avoidCulling = false;
|
||||
|
||||
private Terrain terrainAsset;
|
||||
private TerrainData terrainData;
|
||||
private TerrainData terrainDataOld = null;
|
||||
private Vector3 sizeOld = Vector3.one * 100f;
|
||||
private float[,] terrainHeightOld = null;
|
||||
private int heightRezOld = 0;
|
||||
private Vector3 posOld = Vector3.zero;
|
||||
private Material terrainMaterial;
|
||||
private GameObject selectGO;
|
||||
private bool isSynced = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
UpdateTerrainData();
|
||||
}
|
||||
void OnEnable()
|
||||
{
|
||||
UpdateTerrainData();
|
||||
}
|
||||
|
||||
private void StoreTerrainData()
|
||||
{
|
||||
if (terrainDataOld == null)
|
||||
{
|
||||
terrainDataOld = terrainAsset.terrainData;
|
||||
terrainHeightOld = terrainAsset.terrainData.GetHeights(0, 0, terrainAsset.terrainData.heightmapResolution, terrainAsset.terrainData.heightmapResolution);
|
||||
sizeOld = terrainAsset.terrainData.size;
|
||||
heightRezOld = terrainAsset.terrainData.heightmapResolution;
|
||||
posOld = terrainAsset.transform.position;
|
||||
}
|
||||
}
|
||||
private void ClearTerrainData()
|
||||
{
|
||||
terrainDataOld = null;
|
||||
terrainHeightOld = null;
|
||||
isSynced = false;
|
||||
sizeOld = Vector3.one*100f;
|
||||
}
|
||||
|
||||
private void UpdateTerrainData()
|
||||
{
|
||||
terrainAsset = this.GetComponent<Terrain>();
|
||||
if (avoidCulling)
|
||||
{
|
||||
terrainAsset.patchBoundsMultiplier = Vector3.one * 2f;
|
||||
}
|
||||
else
|
||||
{
|
||||
terrainAsset.patchBoundsMultiplier = Vector3.one;
|
||||
}
|
||||
terrainData = terrainAsset.terrainData;
|
||||
|
||||
terrainMaterial = terrainAsset.materialTemplate;
|
||||
terrainMaterial.SetTexture("_Control0", terrainData.GetAlphamapTexture(0));
|
||||
terrainMaterial.SetTexture("_Control1", terrainData.GetAlphamapTexture(1));
|
||||
terrainMaterial.SetVector("_TerrainScale", terrainData.size);
|
||||
|
||||
|
||||
terrainMaterial.SetFloat("_IST", 1);
|
||||
terrainMaterial.EnableKeyword("IS_T");
|
||||
|
||||
if (terrainData.terrainLayers.Length <= 4)
|
||||
{
|
||||
terrainMaterial.DisableKeyword("USE_COMPLEX_T");
|
||||
}
|
||||
|
||||
if (terrainData.terrainLayers.Length > 4)
|
||||
{
|
||||
terrainMaterial.EnableKeyword("USE_COMPLEX_T");
|
||||
terrainMaterial.SetTexture("_Normal4", terrainData.terrainLayers[4].normalMapTexture);
|
||||
terrainMaterial.SetFloat("_NormalScale4", terrainData.terrainLayers[4].normalScale);
|
||||
terrainMaterial.SetTexture("_Splat4", terrainData.terrainLayers[4].diffuseTexture);
|
||||
terrainMaterial.SetVector("_Splat4_STn", new Vector4(terrainData.terrainLayers[4].tileSize.x, terrainData.terrainLayers[4].tileSize.y, terrainData.terrainLayers[4].tileOffset.x, terrainData.terrainLayers[4].tileOffset.y));
|
||||
terrainMaterial.SetColor("_Specular4", terrainData.terrainLayers[4].specular);
|
||||
terrainMaterial.SetFloat("_Metallic4", terrainData.terrainLayers[4].metallic);
|
||||
terrainMaterial.SetTexture("_Mask4", terrainData.terrainLayers[4].maskMapTexture);
|
||||
}
|
||||
if (terrainData.terrainLayers.Length > 5)
|
||||
{
|
||||
terrainMaterial.SetTexture("_Normal5", terrainData.terrainLayers[5].normalMapTexture);
|
||||
terrainMaterial.SetFloat("_NormalScale5", terrainData.terrainLayers[5].normalScale);
|
||||
terrainMaterial.SetTexture("_Splat5", terrainData.terrainLayers[5].diffuseTexture);
|
||||
terrainMaterial.SetVector("_Splat5_STn", new Vector4(terrainData.terrainLayers[5].tileSize.x, terrainData.terrainLayers[5].tileSize.y, terrainData.terrainLayers[5].tileOffset.x, terrainData.terrainLayers[5].tileOffset.y));
|
||||
terrainMaterial.SetColor("_Specular5", terrainData.terrainLayers[5].specular);
|
||||
terrainMaterial.SetFloat("_Metallic5", terrainData.terrainLayers[5].metallic);
|
||||
terrainMaterial.SetTexture("_Mask5", terrainData.terrainLayers[5].maskMapTexture);
|
||||
}
|
||||
if (terrainData.terrainLayers.Length > 6)
|
||||
{
|
||||
terrainMaterial.SetTexture("_Normal6", terrainData.terrainLayers[6].normalMapTexture);
|
||||
terrainMaterial.SetFloat("_NormalScale6", terrainData.terrainLayers[6].normalScale);
|
||||
terrainMaterial.SetTexture("_Splat6", terrainData.terrainLayers[6].diffuseTexture);
|
||||
terrainMaterial.SetVector("_Splat6_STn", new Vector4(terrainData.terrainLayers[6].tileSize.x, terrainData.terrainLayers[6].tileSize.y, terrainData.terrainLayers[6].tileOffset.x, terrainData.terrainLayers[6].tileOffset.y));
|
||||
terrainMaterial.SetColor("_Specular6", terrainData.terrainLayers[6].specular);
|
||||
terrainMaterial.SetFloat("_Metallic6", terrainData.terrainLayers[6].metallic);
|
||||
terrainMaterial.SetTexture("_Mask6", terrainData.terrainLayers[6].maskMapTexture);
|
||||
}
|
||||
if (terrainData.terrainLayers.Length > 7)
|
||||
{
|
||||
terrainMaterial.SetTexture("_Normal7", terrainData.terrainLayers[7].normalMapTexture);
|
||||
terrainMaterial.SetFloat("_NormalScale7", terrainData.terrainLayers[7].normalScale);
|
||||
terrainMaterial.SetTexture("_Splat7", terrainData.terrainLayers[7].diffuseTexture);
|
||||
terrainMaterial.SetVector("_Splat7_STn", new Vector4(terrainData.terrainLayers[7].tileSize.x, terrainData.terrainLayers[7].tileSize.y, terrainData.terrainLayers[7].tileOffset.x, terrainData.terrainLayers[7].tileOffset.y));
|
||||
terrainMaterial.SetColor("_Specular7", terrainData.terrainLayers[7].specular);
|
||||
terrainMaterial.SetFloat("_Metallic7", terrainData.terrainLayers[7].metallic);
|
||||
terrainMaterial.SetTexture("_Mask7", terrainData.terrainLayers[7].maskMapTexture);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTerrainData()
|
||||
{
|
||||
if(terrainToCopy != null && terrainToCopy != terrainAsset)
|
||||
{
|
||||
StoreTerrainData();
|
||||
|
||||
terrainAsset.terrainData.heightmapResolution = terrainToCopy.terrainData.heightmapResolution;
|
||||
terrainAsset.terrainData.SetHeights(0, 0, terrainToCopy.terrainData.GetHeights(0, 0, terrainToCopy.terrainData.heightmapResolution, terrainToCopy.terrainData.heightmapResolution));
|
||||
terrainAsset.terrainData.size = terrainToCopy.terrainData.size;
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveTerrainSync()
|
||||
{
|
||||
if (terrainToCopy != null && terrainToCopy != terrainAsset)
|
||||
{
|
||||
isSynced = true;
|
||||
terrainAsset.transform.position = terrainToCopy.transform.position + Vector3.up * 0.01f;
|
||||
//terrainMaterial.SetFloat("_GrassCut", 1);
|
||||
terrainAsset.terrainData.heightmapResolution = terrainToCopy.terrainData.heightmapResolution;
|
||||
terrainAsset.terrainData.baseMapResolution = terrainToCopy.terrainData.baseMapResolution;
|
||||
terrainAsset.terrainData.alphamapResolution = terrainToCopy.terrainData.alphamapResolution;
|
||||
|
||||
terrainMaterial.SetFloat("_ISADD", 1);
|
||||
terrainMaterial.EnableKeyword("IS_ADD");
|
||||
}
|
||||
else
|
||||
{
|
||||
//terrainMaterial.SetFloat("_GrassCut", 0);
|
||||
terrainMaterial.SetFloat("_ISADD", 0);
|
||||
terrainMaterial.DisableKeyword("IS_ADD");
|
||||
}
|
||||
}
|
||||
public void RevertTerrainData()
|
||||
{
|
||||
if (terrainDataOld != null)
|
||||
{
|
||||
terrainToCopy = null;
|
||||
terrainAsset.terrainData = terrainDataOld;
|
||||
terrainAsset.terrainData.heightmapResolution = heightRezOld;
|
||||
terrainAsset.terrainData.size = sizeOld;
|
||||
terrainAsset.terrainData.SetHeights(0, 0, terrainHeightOld);
|
||||
//terrainMaterial.SetFloat("_GrassCut", 0);
|
||||
terrainMaterial.SetFloat("_ISADD", 0);
|
||||
terrainMaterial.DisableKeyword("IS_ADD");
|
||||
terrainAsset.transform.position = posOld;
|
||||
ClearTerrainData();
|
||||
}
|
||||
}
|
||||
|
||||
void OnRenderObject()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if ((Application.isEditor && !Application.isPlaying)&& terrainToCopy!=null && isSynced)
|
||||
{
|
||||
if (Selection.activeGameObject == this.gameObject && selectGO != this.gameObject)
|
||||
{
|
||||
selectGO = Selection.activeGameObject;
|
||||
terrainAsset.transform.position = terrainToCopy.transform.position + Vector3.up * 0.01f;
|
||||
}
|
||||
else if (Selection.activeGameObject == terrainToCopy.gameObject && selectGO != terrainToCopy.gameObject)
|
||||
{
|
||||
selectGO = Selection.activeGameObject;
|
||||
terrainAsset.transform.position = terrainToCopy.transform.position + Vector3.down * 0.01f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isEditor && !Application.isPlaying)
|
||||
{
|
||||
UpdateTerrainData();
|
||||
if (isSynced && terrainToCopy != null && terrainToCopy.terrainData.GetHeights(0, 0, terrainToCopy.terrainData.heightmapResolution, terrainToCopy.terrainData.heightmapResolution) != terrainAsset.terrainData.GetHeights(0, 0, terrainAsset.terrainData.heightmapResolution, terrainAsset.terrainData.heightmapResolution))
|
||||
{
|
||||
CopyTerrainData();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_SnowTerrain.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_SnowTerrain.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41c94d07ab70d5b4e881198d094c5d0b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
15
Assets/ThirdParty/BruteForce/Scripts/BF_SquareBanding.cs
vendored
Normal file
15
Assets/ThirdParty/BruteForce/Scripts/BF_SquareBanding.cs
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class BF_SquareBanding : MonoBehaviour
|
||||
{
|
||||
public Material cinematicBandsFX = null;
|
||||
|
||||
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
Graphics.Blit(source, destination, cinematicBandsFX);
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/BruteForce/Scripts/BF_SquareBanding.cs.meta
vendored
Normal file
11
Assets/ThirdParty/BruteForce/Scripts/BF_SquareBanding.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8293a710c5345854cb7d5039e78a596d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/BruteForce/Textures.meta
vendored
Normal file
8
Assets/ThirdParty/BruteForce/Textures.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 161f7f8e529745a40bf349e3dce4e70b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/BruteForce/Textures/Ice.meta
vendored
Normal file
8
Assets/ThirdParty/BruteForce/Textures/Ice.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23c88a5b269769f4483247ae85ca4d6d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/ThirdParty/BruteForce/Textures/Ice/IceNormal03.png
vendored
Normal file
BIN
Assets/ThirdParty/BruteForce/Textures/Ice/IceNormal03.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.9 MiB |
92
Assets/ThirdParty/BruteForce/Textures/Ice/IceNormal03.png.meta
vendored
Normal file
92
Assets/ThirdParty/BruteForce/Textures/Ice/IceNormal03.png.meta
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f42cea328e314cb44a1359ea9e70a7d6
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
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||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: -1
|
||||
wrapV: -1
|
||||
wrapW: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user