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16
Assets/ThirdParty/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
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Assets/ThirdParty/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
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using System;
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namespace UnityEditor.PostProcessing
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{
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public class PostProcessingModelEditorAttribute : Attribute
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{
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public readonly Type type;
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public readonly bool alwaysEnabled;
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public PostProcessingModelEditorAttribute(Type type, bool alwaysEnabled = false)
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{
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this.type = type;
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this.alwaysEnabled = alwaysEnabled;
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}
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}
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}
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Assets/ThirdParty/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs.meta
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Assets/ThirdParty/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs.meta
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fileFormatVersion: 2
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guid: c21938aa988055347a2271f03a3e731e
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timeCreated: 1466769734
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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