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Assets/ThirdParty/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
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16
Assets/ThirdParty/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
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using System;
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namespace UnityEditor.PostProcessing
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{
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public class PostProcessingModelEditorAttribute : Attribute
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{
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public readonly Type type;
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public readonly bool alwaysEnabled;
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public PostProcessingModelEditorAttribute(Type type, bool alwaysEnabled = false)
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{
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this.type = type;
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this.alwaysEnabled = alwaysEnabled;
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}
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}
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}
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