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71
Assets/ThirdParty/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
vendored
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71
Assets/ThirdParty/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
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using UnityEngine;
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using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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using Method = AntialiasingModel.Method;
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using Settings = AntialiasingModel.Settings;
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[PostProcessingModelEditor(typeof(AntialiasingModel))]
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public class AntialiasingModelEditor : PostProcessingModelEditor
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{
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SerializedProperty m_Method;
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SerializedProperty m_FxaaPreset;
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SerializedProperty m_TaaJitterSpread;
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SerializedProperty m_TaaSharpen;
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SerializedProperty m_TaaStationaryBlending;
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SerializedProperty m_TaaMotionBlending;
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static string[] s_MethodNames =
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{
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"Fast Approximate Anti-aliasing",
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"Temporal Anti-aliasing"
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};
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public override void OnEnable()
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{
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m_Method = FindSetting((Settings x) => x.method);
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m_FxaaPreset = FindSetting((Settings x) => x.fxaaSettings.preset);
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m_TaaJitterSpread = FindSetting((Settings x) => x.taaSettings.jitterSpread);
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m_TaaSharpen = FindSetting((Settings x) => x.taaSettings.sharpen);
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m_TaaStationaryBlending = FindSetting((Settings x) => x.taaSettings.stationaryBlending);
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m_TaaMotionBlending = FindSetting((Settings x) => x.taaSettings.motionBlending);
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}
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public override void OnInspectorGUI()
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{
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m_Method.intValue = EditorGUILayout.Popup("Method", m_Method.intValue, s_MethodNames);
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if (m_Method.intValue == (int)Method.Fxaa)
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{
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EditorGUILayout.PropertyField(m_FxaaPreset);
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}
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else if (m_Method.intValue == (int)Method.Taa)
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{
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if (QualitySettings.antiAliasing > 1)
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EditorGUILayout.HelpBox("Temporal Anti-Aliasing doesn't work correctly when MSAA is enabled.", MessageType.Warning);
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EditorGUILayout.LabelField("Jitter", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_TaaJitterSpread, EditorGUIHelper.GetContent("Spread"));
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Blending", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_TaaStationaryBlending, EditorGUIHelper.GetContent("Stationary"));
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EditorGUILayout.PropertyField(m_TaaMotionBlending, EditorGUIHelper.GetContent("Motion"));
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_TaaSharpen);
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}
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}
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}
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}
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