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35
Assets/ThirdParty/PostProcessing/Editor/PostProcessingFactory.cs
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35
Assets/ThirdParty/PostProcessing/Editor/PostProcessingFactory.cs
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using UnityEngine;
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using UnityEngine.PostProcessing;
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using UnityEditor.ProjectWindowCallback;
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using System.IO;
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namespace UnityEditor.PostProcessing
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{
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public class PostProcessingFactory
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{
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[MenuItem("Assets/Create/Post-Processing Profile", priority = 201)]
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static void MenuCreatePostProcessingProfile()
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{
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var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessingProfile>(), "New Post-Processing Profile.asset", icon, null);
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}
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internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path)
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{
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var profile = ScriptableObject.CreateInstance<PostProcessingProfile>();
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profile.name = Path.GetFileName(path);
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profile.fog.enabled = true;
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AssetDatabase.CreateAsset(profile, path);
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return profile;
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}
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}
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class DoCreatePostProcessingProfile : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName);
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ProjectWindowUtil.ShowCreatedAsset(profile);
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}
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}
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}
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