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Assets/ThirdParty/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
vendored
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30
Assets/ThirdParty/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
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using UnityEngine;
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using UnityEngine.PostProcessing;
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using MinAttribute = UnityEngine.PostProcessing.MinAttribute;
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namespace UnityEditor.PostProcessing
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{
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[CustomPropertyDrawer(typeof(MinAttribute))]
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sealed class MinDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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MinAttribute attribute = (MinAttribute)base.attribute;
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if (property.propertyType == SerializedPropertyType.Integer)
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{
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int v = EditorGUI.IntField(position, label, property.intValue);
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property.intValue = (int)Mathf.Max(v, attribute.min);
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}
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else if (property.propertyType == SerializedPropertyType.Float)
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{
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float v = EditorGUI.FloatField(position, label, property.floatValue);
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property.floatValue = Mathf.Max(v, attribute.min);
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}
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else
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{
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EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
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}
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}
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}
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}
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